By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Graphics: Gamecube vs. Xbox vs. PS2 vs. Dreamcast

Factor 5: Gamecube equal to Xbox

http://www.nintengen.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html



Around the Network
DieAppleDie said:
the xbox was the most powerful
the best grafix were on the GC

its like a 500bhp truck against a 300bhp Japanese sports car

yeah the most powerful, but not the best performer


The best graphics were on Xbox too, at least from a technical standpoint and not a style standpoint.



From what I understand, it goes something like:

Xbox>>Gamecube>>>>>>>PS2>>>>>>>>Dreamcast.

Though I believe PS2 had some technical advantages over the Gamecube, it's just from a graphical standpoint Gamecube was clearly better.



curl-6 said:
Factor 5: Gamecube equal to Xbox

http://www.nintengen.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html

You're seriously using a Factor 5 quote? You do know they were an exclusive partner with Nintendo platforms for nearly a decade, right?



TheBardsSong said:
curl-6 said:
Factor 5: Gamecube equal to Xbox

http://www.nintengen.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html

You're seriously using a Factor 5 quote? You do know they were an exclusive partner with Nintendo platforms for nearly a decade, right?


So they know Nintendo consoles really well! 



 Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."                               

Around the Network

Kingdom Under Fire Xbox - 3,000 units on the battlefeild, 200 units displayed at once, main character 5,000+ polygons and boss models up to 10k polygons each



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

 

With all the focus on Rogue Squadron 3 on GC, I think its predecessor, RS2, deserves to be upheld as an example of the system's power as well. It ran 15 million polygons a second, (lower than RS3 but still a huge number) as well as pretty much every effect in RS3 minus light scattering. Bumpmapping on almost every surface, self-shadowed vehicles, tons of light sources, sharp textures, 60fps.

 

http://www.youtube.com/watch?v=RUFAS8pZr7Q

http://www.youtube.com/watch?v=IOGkAzO5tgM



What makes the Gamecube being more powerful than the Xbox argument really funny is that even it's successor's hardware is only barely as/more powerful than the original Xbox, and even then the Xbox beats the Wii in a number of areas. Saying the Gamecube is more powerful than the Xbox is like saying it's more powerful than the Wii.



curl-6 said:
Factor 5: Gamecube equal to Xbox

http://www.nintengen.com/2007/09/wii-is-more-powerful-than-xbox-gamecube.html

So let me get  this straight the only one found is by a dev at the time of interview (2001) who is under a contractual deal by Nintendo till 2004 to keep Rogue exclusive to Nintendo.

That is prriceless. Next news Santa Monica Studios defends PS3. LOL.



TheBardsSong said:

What makes the Gamecube being more powerful than the Xbox argument really funny is that even it's successor's hardware is only barely as/more powerful than the original Xbox, and even then the Xbox beats the Wii in a number of areas. Saying the Gamecube is more powerful than the Xbox is like saying it's more powerful than the Wii.

The funny thing is, the top GameCube games shown in this thread really do outshine the vast majority of games on the Wii which further emphasises the point about developer effort. X-box was the easiest of all the consoles last gen to develop for as it was essentially a PC and it shows in a large number of games with impressive visuals. Gamecube took far more effort by comparison and considerring the small market share it had, few developer were willing to put much effort into the machine. This shows as it's only a few games where the developers have put effort in (like RS2) which show off its visual prowess and are easily on par with the X-box titles.