Riddick
Phantom Dust - I found this to be the most visually impressive game on the Xbox
Riddick
Phantom Dust - I found this to be the most visually impressive game on the Xbox
I added Dreamcast to the list, feel free to contribute Dreamcast games as well, and specs, and tech demo vids.
lilbroex said:
The games that pushed each respective console the hardest were. PS2 - God of War 2 Xbox - Chronricles of Riddick GC - Rebel Strike Dreamcast - Shenmue Each of those respective games used the most of what each consle had to offer technically. |
Lots of games "cheat" to create results that surpass their technical limitations ... With the Gamecube the pre-rendering of the Resident Evil Remake and Resident Evil 0 are good examples of this, there were a wide variety of ways to "fake" bump mapping on the PS2, and most portable systems have seen amazing creativity in finding ways around their low processing power to produce interesting effects.
Starfox adventures, RE4 and Rebel Strike impressed me the most last gen
HappySqurriel said:
Lots of games "cheat" to create results that surpass their technical limitations ... With the Gamecube the pre-rendering of the Resident Evil Remake and Resident Evil 0 are good examples of this, there were a wide variety of ways to "fake" bump mapping on the PS2, and most portable systems have seen amazing creativity in finding ways around their low processing power to produce interesting effects. |
Everyone knew that was CG just like the original RE games. That wasn't cheating. Nobody ever mentioned RE Remake and 0 as examples of technical capability. At least not as far as environments are concerened.
PS2 also did fake bloom with Black and other such things. Nobody is arguing any of what you just said.
Attoyou said: best looking game last gen: |
Graphically, Fox had Conquer beat all day when it came to fur rendering, lighting quality and character detail.
Its hard to find good screenshots of this game.
this thread is depressing.
should have taken out the GCN stuff.
Most those screens look better than the Wii efforts.
Cobretti2 said: this thread is depressing. should have taken out the GCN stuff. Most those screens look better than the Wii efforts. |
That all the fault of bad developers.
Xbox all the way.
Half life 2
otogi
Forza 1
Far cry
Halo 2
Doom 3
Conker
Ninja gaiden
Atto Suggests...:
Book - Malazan Book of the Fallen series
Game - Metro Last Light
TV - Deadwood
Music - Forest Swords
lilbroex said:
The GPU was less advanced but used more modern technology that was easier to program. There was no similarity. The fact still remains to this day. The max achieved on the Xbox in an actual game was 12 million polygons at 30 FPS with minimal effects. The max achieved on the GC in an actual game was 20 million polygons at 60 FPS with full bump mapping, dynamic self-shadows, bloom lighting andenemy/enivornmental destruction with over a 100 A.I. controllered enemeis on screen at once. Those are the facts till the end of time. |
I've tried looking it up and every source said the Xbox was more powerful than the Gamecube. Also, you're forgetting that the Xbox could output in 720p.