lilbroex said:
The games that pushed each respective console the hardest were. PS2 - God of War 2 Xbox - Chronricles of Riddick GC - Rebel Strike Dreamcast - Shenmue Each of those respective games used the most of what each consle had to offer technically. |
Lots of games "cheat" to create results that surpass their technical limitations ... With the Gamecube the pre-rendering of the Resident Evil Remake and Resident Evil 0 are good examples of this, there were a wide variety of ways to "fake" bump mapping on the PS2, and most portable systems have seen amazing creativity in finding ways around their low processing power to produce interesting effects.