HappySqurriel said:
Lots of games "cheat" to create results that surpass their technical limitations ... With the Gamecube the pre-rendering of the Resident Evil Remake and Resident Evil 0 are good examples of this, there were a wide variety of ways to "fake" bump mapping on the PS2, and most portable systems have seen amazing creativity in finding ways around their low processing power to produce interesting effects. |
Everyone knew that was CG just like the original RE games. That wasn't cheating. Nobody ever mentioned RE Remake and 0 as examples of technical capability. At least not as far as environments are concerened.
PS2 also did fake bloom with Black and other such things. Nobody is arguing any of what you just said.