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HappySqurriel said:
lilbroex said:
HappySqurriel said:
On a side note ...

With how much of a sales lead the PS2 had developers devoted a ton of resources to improving game performance on the PS2 and this makes me wonder what games would have looked like for the Dreamcast, XBox and Gamecube had similar resources been devoted to those platforms.

 

The games that pushed each respective console the hardest were.

PS2 - God of War 2

Xbox - Chronricles of Riddick

GC - Rebel Strike

Dreamcast - Shenmue

Each of those respective games used the most of what each consle had to offer technically.

Lots of games "cheat" to create results that surpass their technical limitations ... With the Gamecube the pre-rendering of the Resident Evil Remake and Resident Evil 0 are good examples of this, there were a wide variety of ways to "fake" bump mapping on the PS2, and most portable systems have seen amazing creativity in finding ways around their low processing power to produce interesting effects.


Everyone knew that was CG just like the original RE games. That wasn't cheating. Nobody ever mentioned RE Remake and 0 as examples of technical capability. At least not as far as environments are concerened.

PS2 also did fake bloom with Black and other such things. Nobody is arguing any of what you just said.