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Forums - Gaming - iOS expected to become world's biggest gaming platform by year's end (Lol)

Hurry up and add a controller with every ipad apple.....You would soon own another market.



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kitler53 said:
mike_intellivision said:
kitler53 said:
my iphone has three primary purposes (in order): music, games, google maps.

phone, lol. if anything iphone is for texting. the phone feature is what makes an iphone a "required" purchase compared to a gaming consoles "luxury" purchase.

saying iphone sells because it is a phone not because it plays games is completely missing the point. if that is all people were wanting an iphone for people wouldn't be paying the incredibly high premium in phone price. $200 for the phone and a $30 dollar data plan with a 2 year contract = $920 more than a standard phone. you damn well better believe people are buying it for the games, music, internet, gps, and other great (non-phone) features.

Many smart phone users have them for business -- email, calling, etc.  They upgrade because after two years of use, the old phone is rubbish.  That is what happened to my wife's iPhone, which is why she has a 4S rather than a 3G. (Also, software upgrades often make the older models virtually unusable.)

A lot of people moved away from Blackberry and to iOS or Android when they became options because Blackberry server charges. It was often their office and not themselves making the decision. 

And as for costs, all Smartphones, which most people want to text, surf and navigate, cost similar amounts both for plans and handsets.

Personally, I have an Android phone (18-month old Galaxy that I will upgrade to a Galaxy III because it is acting funny -- proving my earlier point) and an iPad 2 -- both of which came from work.  I have spent $2 on software for the Galaxy (a video game database) and maybe $12 on games for the iPad ($7 on Minecraft, $3 on Intellivision Lives, $1 accidently on a poster maker and $1 on a puzzle game). However, I do download "Apps gone free" daily, check the free stuff out, and then often delete them.  But email and web surfing take up far more of my time on those devices than game playing.

 

Mike from Morgantown

so essentially you agree with me...you bought your smartphone because it does all that extra stuff. 

Yes and No. I got a smartphone because it did extra stuff -- basically email while out of the office.

I have no music and don't play games on it. And the volume is too low in the Galaxy S to use the navigation.

 

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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NNID: Mike_INTV

badgenome said:

Wouldn't Windows still be way, way bigger?

Cult of Mac really is aptly named.

pretty much. still facebook.



mrstickball said:


The issue with iOS entirely deals with the issue of application/game discovery. The article wfz cited earlier shows that: The most successful developers spend about $30,000 on average for marketing. That helps with discovery, which then helps titles jump up the various charts, which then helps with additional discovery, as users aren't going to venture outside of the top-200 lists often.

Such an ecosystem in the internet age can survive and thrive. The analogy with Atari is a poor one in some cases, because the issue was that users had no way of rating or ranking good titles against the crappy ones on the shelves at a local store. With iOS and Android, you have user ratings and other ranking services that allow for a real-time feed that allows users to rate quality games, and discourage shoddy games from purchase.

The same can be said about the internet: The internet is so vast, and available to everyone, so how does one even discover new sites? How do new sites generate user interest in a world where they may be competing not against dozens, but millions of other sites? Marketing, which results in new ways for user discovery.

That is the key. Most iOS developers are incredibly stupid when it comes to discovery, thus why you have about 5% of apps generating 90% of revenues. However, if you look at how large the pie is, it is an incredibly attractive picture, because top-200 games are generating thousands, if not tens of thousands of dollars daily.

Yea, apparently there is a flood of developers that aren't on top of their game.  I suppose the main thing that sticks out to me would be Android related which I mentioned a little on my first response (fragmentation).  Android might be wrecking shop over iOS but there is a huge fragmentation problem that I see.  While it isn't a very big problem it still seems to piss off a decent amount of people.  Just look at most games on the Android market and you see the same comments (doesn't work, force closes, freezes, sound freezes, no sound, etc).  The fragmentation has led to an environment on Android where even if it says it is compatible with your phone an update could change that instantly (cause crashes, etc).   I was looking for a chart about the fragmentation and it led me to a site that pretty much stated that it was the cell phone carriers fault for not allowing updates , etc.

You don't know exactly what will work even if it says it will work on Android.  Case in point: Look at almost all the EA games on the Android market (Life, Monopoly, Need for Speed).  Users nail them like crazy on the comments / reviews because their games just don't work with a decent amount of phones and this is from a publisher as big as EA (not really saying too much but still..).



crissindahouse said:
kitler53 said:
 

 

my wife thinks i'm crazy that i think my iphone camera is the best thing ever for taking pictures and would i never consider a dedicated camera.  she uses and SLR.  you are basically in the same boat as my wife, and elitest who can't relate to the market majority.  does that make you a bad person?  no....just wrong.  angry birds is worth over 1 billion and is publically as reconizable as mario.  you're a fool to underestimate smartphones as a gaming platform.

but no one should start to compare slr sales with iphone camera usage just because iphone camera is used 10x more than all slrs on the market. and i even think no one should compare the nintendo ds with a wii so why compare all these wii and ds with iphone? i don't understand the comparison.

no one would come to the idea to compare ferrari with vw or toyota sales if the cars are just another world.

but that's exactly what dedicated consoles are in relation to smartphone gaming.  god, i still remember all the haters saying digital point and shoot couldn't possibly do well compared to film camera's because the quality was sooo bad.  where are film camera's now?  i remember the haters said camera phones couldn't possibly displace digital point and shoot cameras because the quality was sooo bad. what direction is that market going?  how about the fall of garmin GPSs?  how about CD players or even dedicated mp3 players?

the common thread in all of this is smartphones came in, took a market majority,  and the other businesses became niche, enthusist markets only.  

the app store was first launched in 2008.  in 4 very short years apple went from non-existant in gaming to attracting sigificant interest from all the majory gaming companies.  you're blind if you can't see what's coming.

seriously, iphone sold a "disappointing" 26M units last quarter.  if you took ps3, wii, and 360 sales for the year you are only on par as iphone's bad quater.  if only 25% of iphone users play games that still means there are as many iphone gamers as there are dedicated console gamers.  and even that that ignores two major elephants: android, ipad.



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Argh_College said:
Euphoria14 said:
My fiance uses her Galaxy S3 to constantly play Scramble and Words with Friends. Before that it was Draw Something.

I use my iPhone to play games and listen to music. Currently playing Maple Story Live Deluxe & Squids.

My mother plays Scramble with my fiance using her Motorola Atrix. She is also playing some Kairosoft title, just can't think of the name at the moment.

I don't know what my dad does with his. I think he uses it primarily for music.

My sister plays games on her HTC phone all the time.

My co-worker is playing Words with Friends. I only know that because I hear the sound it makes when it's your turn and you recieve more letters.

I have another co-worker who tries to keep up with me in GameCenter score. He is at 1,997 and I am at 5,979.



iOS and Android are very much used for gaming and not just making phone calls. People claiming that they sell only because people want to upgrade to the next are insane.

I wonder how long before people stop being so afraid of mobile devices and just accept that they have a place in all of it as well, even if you don't like those styles of gaming.

Casual gaming, not serious gaming.

Profits probably none, Revenue all together not even close to Halo 4 or Black Ops 2 this year.

Mobile gaming isnt a threat, in fact its a joke and developers wont really care about it once Vita starts getting good sales like 3DS.

#1.) What does that have to do with anything? You must know very little about mobile gaming. Suddenly these games, which 5 of the 7 are on DS and/or PSP don't count anymore? This is only a small amount of titles. I don't even have racing, shooting, fishing, baseball, soccer, etc...

http://itunes.apple.com/us/app/squids/id467904350?mt=8

http://itunes.apple.com/us/app/final-fantasy/id354972939?mt=8

http://itunes.apple.com/us/app/final-fantasy-ii/id354974729?mt=8

http://itunes.apple.com/us/app/final-fantasy-iii/id424591347?mt=8

http://itunes.apple.com/us/app/final-fantasy-tactics-war/id446760220?mt=8

http://itunes.apple.com/us/app/chaos-rings-ii/id495153860?mt=8

http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8

http://itunes.apple.com/us/app/crimson-gem-saga/id381217285?mt=8

http://itunes.apple.com/us/app/spectral-souls/id507382406?mt=8

http://itunes.apple.com/us/app/mass-effect-infiltrator/id486601093?mt=8

http://itunes.apple.com/us/app/dead-space/id396018321?mt=8

 

2.) Revenue sure, but that is only because the games are selling for $60. Did you know that the most profitable game ever for Epic games is Infinity Blade?

http://www.theverge.com/2012/6/27/3120308/infinity-blade-epic-games-most-profitable-game

Other than that you have nothing to prove what you just claimed. Also, unlike Black Ops 2 or Halo 4 these games don't require $200M+ ad campaigns.

 

3.) Vita is getting Orgarythm this year. So is iOS.

Ghost Trick is a DS game. It's also on iOS.

iOS has Scribblenauts too.

Look at the list from the top of my post at all the other DS/PSP titles on this joke of a gaming device. It's also getting another Final Fantasy that you won't find on the 3DS and/or Vita.

iOS has full fledged MMOs unlike the 3DS and Vita.

iOS has Skylanders too.

Even WP7 is getting the new Live title Ascend: New Gods.

Vita has Dungeon Hunter. iOS has DH, DH2 & DH3.

Gamevil has a ton of non casual titles on iOS and Android. Same goes for Kemco who is making a sequel to Symphony of Eternity on iOS and Android.

Amazon just created their own gaming studio so they can make titles for Android devices.

 

 

Your whole post is full of "probably", "when this happens" and writing off games because they don't fit your gaming style.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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Argh_College said:

According to Apple, there are currently more than 130 million Game Center accounts, which means iOS devices are already more popular than home consoles like the PlayStation 3, the Xbox 360, and the Nintendo Wii. In fact, it’s currently the world’s third-largest gaming platform.

But Asymco expects Game Center to surpass 200 million users by the end of 2012, putting Apple’s platform way out in front, ahead of the Nintendo DS — the best-selling console to date. “No gaming device has ever reached the 200 million mark,” Asymco says.

If you look at OpenFeint figures, a third-party gaming platform on iOS, there are already more than 180 million people gaming on iOS devices.

Of course, it wouldn’t be accurate to look at sales figures alone, because not everyone who purchases an iOS device uses it for gaming. So Game Center and OpenFeint accounts are the most accurate way of determining the figures. Even then, you need to bear in mind that some users could have more than just one Game Center or OpenFeint account.

http://www.cultofmac.com/183374/appl...d-of-the-year/

Sure this is pure bs as we all know Call of Duty Mw3 or Black Ops or Black Ops 2 Alone makes more money than the entire app store has done to date since it was launched. Just one Game from that Saga.

Sure it has alot of players, even i played on Iphone and Ipad once and never touched it again such a horrible Experience with GTA 3.

Iphone sells because it is a phone not because it plays games i think Apple doesnt get it haha if it only played games it would be dead against 3DS and Vita wich are far far far far superior to the bs that Iphone is for gaming.


iOS and Android soon will overtake homeconsoles
Especially Android will have a big part cause it is in absolutely everything...TVs,Ouya(has a lot of support),Consoles(probably teamed up with Sony),Windows and even your fridge.

The game that made the most money in terms of work and time they did invest for EPIC isn't a game from the Gears of War Franchise.
It is an iOS Game - Infinity Blade.
A lot of Developers see the potential of those devices and they make a LOT money with them without putting a lot of effort in it.
Those devices get stronger and stronger too at the same time and will soon catch up to consoles,even the Next Gen consoles cause Smartphones,Tablets and everything get a yearly update.
Streaming will be a big part in the future and soon you can play your games on the way too.

Argh_College said:

Casual gaming, not serious gaming.

Profits probably none, Revenue all together not even close to Halo 4 or Black Ops 2 this year.

Mobile gaming isnt a threat, in fact its a joke and developers wont really care about it once Vita starts getting good sales like 3DS.

Halo and CoD have nothing to do with Serious Gaming.
Those are aimed at casuals more than games like Chaos Rings 1+2(iOS RPGs) - Halo and CoD are the Justin Bieber of Gaming.
Making a lot of money from little kids - And this is a fact.Those are twitch and casual shooters that did hurt SERIOUS gaming a lot in this Gen.
And if games like those are called now serious gaming by kids that grow up with that garbage then Angry Birds and stuff will count as that soon too.

A Shooter that has a place in Serious Gaming?Battlefield 3 on PC.Next Gen graphics,perfect and deep gameplay and a mature community.You have to learn the game.
CoD is the complete opposite - Jumping in,being the king after 20 mins playing and threaten other people over Mic....A casual twitch shooter.No arguing about that.There is nothing serious about this Franchise.Its aimed at the kids that want to be cool at school.



mrstickball said:
wfz said:
mrstickball said:

The problem is how to compare markets against each other.

Sure, console games likely generate more revenue than comparable iOS titles. However, you have a lot of other monetization methods that iOS/Android use which console titles do not have.

If you compared revenues of iOS vs. handhelds, I am certain that iOS gaming revenue would be close to trumping 3DS, Vita, DS, and the PSP so far in 2012. Of course, getting a full, robust comparison of all markets is hard to come by, currently.


Don't compare just revenue, you'd have to compare profits. Tiny games come out on the iOS platform all the time and when you have a horde that large, even when they're tiny, they're overpowering by revenue numbers.

http://appadvice.com/appnn/2012/05/a-whopping-60-percent-of-ios-apps-fail-to-make-the-developer-a-profit

 

Only 40% of iOS apps ever make profit, and even those that do, how much profit do they make? It'd be interesting to see total profit on iOS vs the other handheld platforms.


So where's your citation that greater than 40% of all 3DS/Vita titles generate a profit for their developer? Without actual data on said titles, your statement is just conjecture.

Of course, I could point to someone like Epic which stated that Infinity Blade is more profitable than Gears of War as a citation that profits may not always be what you think, or Rovio which created a billion-dollar empire in just 3 years due to an iOS game.

That is why revenues are likely key. If 60% of iOS titles are failures, I would question how many of said titles were shoddy and had horrible review scores from users and the press. Your citation pretty much confirms that most failures are due to horrible promotion and guesswork by developers, lending creedence to the problem not being the iOS ecosystem so much as it is the developers themselves.

What conjecture? I said absolutely nothing about the handhelds, just that it would be interesting to have iOS profits compared against them. No need to get defensive here...

I didn't mean to imply revenues weren't important, but they're not the be-all end-all. I'd compare revenues and profits. I said "Don't compare JUST revenue", not "don't compare revenue!"

I'm not going to have a silly argument with you about Rovio or the overall quality of iOS developers and their intelligence. I was merely making a point that it'd be more interesting to look at revenues and profits rather than just revenues.



If this comes true then I won't be too sad. I'll always have generations 3-8 to play and the rest of the world can have their 'apps'.



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032

sethnintendo said:
Euphoria14 said:
My fiance uses her Galaxy S3 to constantly play Scramble and Words with Friends. Before that it was Draw Something.

I use my iPhone to play games and listen to music. Currently playing Maple Story Live Deluxe & Squids.

My mother plays Scramble with my fiance using her Motorola Atrix. She is also playing some Kairosoft title, just can't think of the name at the moment.

I don't know what my dad does with his. I think he uses it primarily for music.

My sister plays games on her HTC phone all the time.

My co-worker is playing Words with Friends.

Most of the games you mentioned are board games.  So instead of playing these board games during the 80s and 90s they have upgraded to the digital form.  They didn't buy the phones to play the games.  They play the games because it is available on the phone.  I'm sure they probably have the free versions or didn't drop more than 10 dollars on their game collection.


So your admitting that people like to play games on their phones?

Like I said to Arch, it doesn't mean a thing if it is a board game, casual game, hardcore game, etc... My mom plays games on her phone, not on a 3DS. My sister plays games on her phone, not on a 3DS. My fiance plays games on her phone, not a 3DS. I game more on my phone than I do the Vita.

 

 

What I find funny is that the games people are shitting on are the same types of games I see people saying "Vita needs on the go games, not full console style games".

Then we come to an iOS thread and that goes right out the window. Now iOS isn't a legitimate platform because it doesn't have full fledged console style games... even though it actually does.

 

What is even more rich is these are some of the same who also said Nintendo was great because they expanded the medium to more than just serious gamers and they were applauded for it. Now once again that gets thrown out the window. Who cares that iPhone brought in all new types of gamers, the games are casual board games and can be had for $0.00-$4.99.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!