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mrstickball said:
wfz said:
mrstickball said:

The problem is how to compare markets against each other.

Sure, console games likely generate more revenue than comparable iOS titles. However, you have a lot of other monetization methods that iOS/Android use which console titles do not have.

If you compared revenues of iOS vs. handhelds, I am certain that iOS gaming revenue would be close to trumping 3DS, Vita, DS, and the PSP so far in 2012. Of course, getting a full, robust comparison of all markets is hard to come by, currently.


Don't compare just revenue, you'd have to compare profits. Tiny games come out on the iOS platform all the time and when you have a horde that large, even when they're tiny, they're overpowering by revenue numbers.

http://appadvice.com/appnn/2012/05/a-whopping-60-percent-of-ios-apps-fail-to-make-the-developer-a-profit

 

Only 40% of iOS apps ever make profit, and even those that do, how much profit do they make? It'd be interesting to see total profit on iOS vs the other handheld platforms.


So where's your citation that greater than 40% of all 3DS/Vita titles generate a profit for their developer? Without actual data on said titles, your statement is just conjecture.

Of course, I could point to someone like Epic which stated that Infinity Blade is more profitable than Gears of War as a citation that profits may not always be what you think, or Rovio which created a billion-dollar empire in just 3 years due to an iOS game.

That is why revenues are likely key. If 60% of iOS titles are failures, I would question how many of said titles were shoddy and had horrible review scores from users and the press. Your citation pretty much confirms that most failures are due to horrible promotion and guesswork by developers, lending creedence to the problem not being the iOS ecosystem so much as it is the developers themselves.

What conjecture? I said absolutely nothing about the handhelds, just that it would be interesting to have iOS profits compared against them. No need to get defensive here...

I didn't mean to imply revenues weren't important, but they're not the be-all end-all. I'd compare revenues and profits. I said "Don't compare JUST revenue", not "don't compare revenue!"

I'm not going to have a silly argument with you about Rovio or the overall quality of iOS developers and their intelligence. I was merely making a point that it'd be more interesting to look at revenues and profits rather than just revenues.