mrstickball said:
Of course, I could point to someone like Epic which stated that Infinity Blade is more profitable than Gears of War as a citation that profits may not always be what you think, or Rovio which created a billion-dollar empire in just 3 years due to an iOS game. That is why revenues are likely key. If 60% of iOS titles are failures, I would question how many of said titles were shoddy and had horrible review scores from users and the press. Your citation pretty much confirms that most failures are due to horrible promotion and guesswork by developers, lending creedence to the problem not being the iOS ecosystem so much as it is the developers themselves. |
What conjecture? I said absolutely nothing about the handhelds, just that it would be interesting to have iOS profits compared against them. No need to get defensive here...
I didn't mean to imply revenues weren't important, but they're not the be-all end-all. I'd compare revenues and profits. I said "Don't compare JUST revenue", not "don't compare revenue!"
I'm not going to have a silly argument with you about Rovio or the overall quality of iOS developers and their intelligence. I was merely making a point that it'd be more interesting to look at revenues and profits rather than just revenues.








