curl-6 said:
Embossing is a type of bumpmapping, a simple type that doesn't factor in realtime lighting and doesn't really work at low viewing angles.
What Battallion Wars 2 is showing there is EMBM, another type of bumpmapping, more advanced. Again, easily identifiable by its frequent appearance as a "bumpy" distortion of a reflective surface.
And IF that's normal mapping in Tournament of Legends, it's some of the poorest I've ever seen.
Can you provide a link to the normal mapped Galaxy 2 assets?
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Embossing is not a "type of bump mapping" and its certainly not more advanced. Its a completely different thing. The Dreamcast could do EMBM. It couldn't do bump mapping.
Bump mapping is the only type of bump mapping. Then there is normal mapping, displacement mapping, parallax mapping(which is made of displacement mapping, and tesselation. They are all completely different things.
This is embossed mapping. It looks nothing like bump mapping. There is nothing about it that is more advanced than bump mapping.



You can discern EMBM by the gelatinous/refracted effect it has on textures and lighting.

This is not EMBM. There is no refracting or embossed looking part on it.

You haven't seen much normal mapping if you think it was poor in Tournament of Legends. The entire game was pretty much a demonstration of normal mapping. It was originally going to be known as gladiator A.D.


Though I'm stopping here. I shouldn't even have made this. The moment you said that EMBM was a type of bump mapping you told me exactly how much you know about this.