lilbroex said:
Bump mapping is the only type of bump mapping. Then there is normal mapping, displacement mapping, parallax mapping(which is made of displacement mapping, and tesselation. They are all completely different things. This is embossed mapping. It looks nothing like bump mapping. There is nothing about it that is more advanced than bump mapping.
You can discern EMBM by the gelatinous/refracted effect it has on textures and lighting.
This is not EMBM. There is no refracting or embossed looking part on it.
You haven't seen much normal mapping if you think it was poor in Tournament of Legends. The entire game was pretty much a demonstration of normal mapping. It was originally going to be known as gladiator A.D.
Though I'm stopping here. I shouldn't even have made this. The moment you said that EMBM was a type of bump mapping you told me exactly how much you know about this. |
You didn't read my post very carefully, I never said embossing was "more advanced", it's a very simple form of bumpmapping. (About as simple as it gets without just doing a pre-bake)
And it's not normal mapping on the dragon because the rim light doesn't react to the "bumps."
The normal mapping in those screens of Gladiator AD looks good. In Tournament of Legends they look poor. The downgrade is probably due to inferior art direction and reduced time/budget.















