curl-6 said:
Obviously by "bumps" I am referring to the illusion of an irregular surface created by bumpmapping/normal mapping. And the normal maps in Tournament are terrible; they are muddy, and do a poor job of creating any sense of depth. (In the case of the skin I doubt its a normal map at all, just a specular map) Art direction matters because it can determine the usage of certain effects. The Gladiator AD ones are much higher resolution for a start. Why are we even discussing Tournament of Legends anyway? |
Bump mapping and normal mapping do not do the same thing and are not used for the same situations. We aren't discussing tournament of legends. I only used it as an example to explain the difference amongst various texture effects. You apparently missed it completely.
This is the area from Gladiator A.D. that was used in that screenshot from Tournament of Legends. Me and you apparently have a different concept of what muddy graphics look like. The guy with the shield and sword is the same one in Tournament of Legends only optimized.


You clearly understand very little about tech because you keep putting focus on things that are irrevelent to it. Your preference does not equal technical capability. There is nothing about gladiator A.D. that looks like it was done better on a techinical standpoint. Just look at the ground beneath their feet. Its flat but which one appears to have more depth and detail. You are saying that incomplete, beta graphics look better than a finished product and then using that to claim the beta to have better normal mapping...







