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lilbroex said:
curl-6 said:

You didn't read my post very carefully, I never said embossing was "more advanced", it's a very simple form of bumpmapping. (About as simple as it gets without just doing a pre-bake)

And it's not normal mapping on the dragon because the rim light doesn't react to the "bumps."

The normal mapping in those screens of Gladiator AD looks good. In Tournament of Legends they look poor. The downgrade is probably due to inferior art  direction and reduced time/budget.


Bumps? Bumps? Where do you keep getting these "bumps" from. What do "bumps have to do with normal maps?

The fact that you even brought art direction into this proves the point I made earlier. Your opinion or preference regarding how things look and what is technically being done are entirely different things. What something "is" isn't influenced by your preference for it. The normal maps in tournament of legends are for more optomized and less ragged. You apparently prefer the ruggest look and chose to call it better normal mapping.

Obviously by "bumps" I am referring to the illusion of an irregular surface created by bumpmapping/normal mapping.

And the normal maps in Tournament are terrible; they are muddy, and do a poor job of creating any sense of depth. (In the case of the skin I doubt its a normal map at all, just a specular map) Art direction matters because it can determine the usage of certain effects.

The Gladiator AD ones are higher resolution for a start.

Why are we even discussing Tournament of Legends anyway?