| curl-6 said: You didn't read my post very carefully, I never said embossing was "more advanced", it's a very simple form of bumpmapping. (About as simple as it gets without just doing a pre-bake) And it's not normal mapping on the dragon because the rim light doesn't react to the "bumps." The normal mapping in those screens of Gladiator AD looks good. In Tournament of Legends they look poor. The downgrade is probably due to inferior art direction and reduced time/budget. |
Bumps? Bumps? Where do you keep getting these "bumps" from. What do "bumps have to do with normal maps?
These techniques are called "texture effects". EMBM is a type of texture effect, not a type of bump mapping.
The fact that you even brought art direction into this proves the point I made earlier. Your opinion or preference regarding how things look and what is technically being done are entirely different things. What something "is" isn't influenced by your preference for it. The normal maps in tournament of legends are for more optomized and polished. You apparently prefer the rugged look and chose to call it better normal mapping based on your preference.







