JWeinCom said:
BasilZero said:
JWeinCom said:
PlaystaionGamer said: 'LMAO. I guess that just ripping off every aspect of the game isn't enough. They want the actual characters too'
hardly, Brawlers arnt owned by Nintendo or even started with them. |
Brawlers weren't started by Nintendo, but Superbot has lifted the aesthetics and a good deal of the gameplay mechanics directly from Smash.
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You can say that pretty much to every single game that is coming out these days especially fighters.
Games copy elements from each other, not sure why people make a big fuss over it especially for this game.
@topic - Sounds more like a compliment, that they acknowledge Mario as a iconic figure in the gaming industry. Although there is no way they would be able to put Mario in the game, I would take it as a compliment, not as a statment or a cry to get him in the game. l0l at people who get upset cause of this.
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Actually, I don't think you can say that about every game coming out today. That's a cop out that gives developers an excuse to get lazy and quit innovating. Check out games like Kid Icarus Uprising, or Ghost Trick and Catherine from last year. These games were chock full of originality. They took very sparingly from other games, while adding an incredible amount of novelty.
Look at a game like Rayman Origins. Nobody looks at Rayman and says "OMG IT'S A MARIO CLONE". That's because it isn't. Rayman Origins uses its own unique art style, different game mechanics, unique level design, and tons of unique quirks and personality.
Take a look at Smash Brothers itself. One of the reasons Smash Brothers took off, besides its powerful license, was because it was so unique. Sure, it featured characters punching and kicking each other like any other fighter, but it featured a simplified control scheme that allowed players to easily get into the action, unique mechanics that eschewed the typical life bars, a unique aesthetic, etc.
Then we have Playstation All-Stars. Its visual style is a clear imitation of Smash Brothers, and by all accounts its controls are very similar. Despite the nice idea of combining two different worlds for each stage, the overall level design is very similar. The main difference between the games thus far seems to be the method of knocking out your opponent. The jury is out on whether this will be a positive or a negative change.
Maybe Sony Smash will be a great game, and if Sony fans enjoy it, than good for them. However, it's a bit discouraging to see one of the biggest companies in gaming settling for a derivative title instead of working to create something innovative and unique.
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