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Forums - Nintendo - You've Got To Be Kidding Me: Circle Pad Add-On for 3DS XL

 

Do you feel like Nintendo is nickle and diming you?

Yes, the second analog st... 102 58.29%
 
No, and the Frankenstick ... 71 40.57%
 
Total:173
Chark said:
NintendoPie said:
Let me bring something up.

When they made the DS Lite did they add a Circle Pad? Nope. All they did was add a little improvement. Those improvements were Display and Aesthetics. That's it. If a 3DS XL were to have two Circle Pads it would automatically make the Original 3DS worthless.


That's a bad example. The DS didn't already have an add on that provided a circle pad, and it didn't have games that used one. While the DS did have gaming capabilities that could have used it, like Mario 64, there wasn't a push from developers to provide additional controls. This is different with 3DS. Those circumstances do exist and the 3DS is even more capable of generating games that work best with 2 analogs, very exciting times for handhelds.

The original 3DS would be far from worthless. All 3DS games would be compatible with original controls but if owners wanted to, like they can now, they can buy the CPP. The issue people see with the 3DS XL is a missed opportunity to usher forth an all complete control 3DS that would encourage developers to make games for their console. Down the road hopefully Nintendo does include controls on system, but they might have to release a new XL version of the new design. Nintendos going to have a crazy number of 3DS models by the time its all said and done.

My DS Comparison is a good one. My DS Comparison is just an example to show you what Nintendo is going for with the 3DS XL; another option. Not a totally new concept. When you add on the Circle Pad to the 3DS XL it creates the 3DS null and void. That means developers would be forced to make a game that uses the second Circle Pad now added on to it. That would mean the 3DS couldn't play it without the peripheral crippling the 3DS. 

Not something they wanted to accomplish with this.



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VicViper said:
Damnyouall said:
Sorry, I thought it was your post. Well, as explained, the guy who wrote it is wrong, plain and simple. Just because others accepted it doesn't make it correct.

We don't know that. He could be right... I don't think any of us here understands how firmware and hardware emulation works, TBH. In neogaf at least there's more capacitaded users for that, I think.

Even if his explanation is wrong, which is perfectly possible, it doesn't mean yours is right too.

No he is wrong. The CPP simply send data through the IR. The IR itself has nothing to do with allowing for controls, any input method would work. Built in controls will send the data in the same way as if it came through IR. Just think of it like using different wires for Video input, you can use AV 3 prong, S video, HDMI, whatever have you the video and audio are still displayed.



Before the PS3 everyone was nice to me :(

And what is the problem about this?



If they added in the second stick then they'd also have to add in the two extra buttons as well for CPP compatibility. That would just make the XL unnecessarily thicker when only a handful of games support it.




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smbu2000 said:

If they added in the second stick then they'd also have to add in the two extra buttons as well for CPP compatibility. That would just make the XL unnecessarily thicker when only a handful of games support it.


The extra shoulder buttons is definetly the "WTH do we do with this" situation. I'd be hard pressed to believe that Nintendo put those in without a way to include them built in for later models of 3DS, I could be wrong though. It would be interesting to see a remodel that can have those without bulking up the system. What do they contribute to the games? They could just forget about the 2nd set of shoulder buttons pretty easily, only enabling the 2nd circle pad and using the non CPP controls to utilize whatever the shoulder buttons do. So that would be pretty easy.



Before the PS3 everyone was nice to me :(

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kdog
lol @ your Nintendo pulling 90s gameplay...but those who want modern games & improved controls...
On topic...
THERE ARE JUST 4 DAMN GAMES THAT USE D DAMN THING!
Nintendo would be stupid to include a feature thats not going to be used...



Defenders, save your breath. If Nintendo had added a second stick, you'd have people complaining about how their old 3DS is now obsolete and Nintendo screwed them for about $250. It is a no win situation. The only way it could have been one is if Nintendo created the system with one in the first place. Let them complain all they want. After the system is released most people wont give a shit anymore.

Complainers, how about this, just don't buy the system. No one is forcing you. If the AC adapter and 2nd stick is so much of a problem speak with your money and dont buy the system.



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Pokemonbrawlvg said:
Defenders, save your breath. If Nintendo had added a second stick, you'd have people complaining about how their old 3DS is now obsolete and Nintendo screwed them for about $250. It is a no win situation. The only way it could have been one is if Nintendo created the system with one in the first place. Let them complain all they want. After the system is released most people wont give a shit anymore.

Complainers, how about this, just don't buy the system. No one is forcing you. If the AC adapter and 2nd stick is so much of a problem speak with your money and dont buy the system.

The AC Adapter can't even be an arguement anymore for most people.



Almost 50/50!? Nintendo fanboys here are unbelievable... Not including a second analog stick is inexcusable, but they are very imaginative to argue in its defense. Of course, they will still defend Nintendo when they inevitably include the second stick in the next redisign.



KylieDog said:
Xxain said:
KylieDog said:
Izo said:
Maybe Nintendo is afraid to make a 3DS with another analog stick so the early adapters don't feel screwed.


I'm an early adoptor, I want the XL to have  second stick so games stop getting gimped controls, if it means I have to use my CPP then I don't care, better controls are most important, and with better controls will come more types of games, also important.

Nintendo will just not admit they were wrong including one stick.


but Nintendo is not wrong. Handhelds are different from home consoles and should offer a different xxperience. The real problem is developers making console games for a handheld system. Nintendo limits the controls to push that mindset. When RE is on 3DS it needs to be designed with 3DS in mind not consoles. If a they have to design a peripheral device so MH can be played properly should MH had been on the system to begin with?


Good to see Nintendo supports this line of thinking with its non-console type games like Games like Zelda OoT 3D and Starfox 3D!  That entire argument holds no weight at all, the other 'big' games from Nintendo are Mario Kart and SM3DL which are both console type experiences, coming up is NSMB3DS and Luigi's Mansion 2, both console experiences, oh and Super Smash Bros...again console experience.

All fine for Nintendo who are literally releasing games and gameplay from the 90s, but any third party dev wishing to make a modern game with modern and improved controls is bollocked and either controls or gameplay will suffer for it, or more likely, they just will not bother supporting 3DS with many game types.

I wasnt very clear. Those games by Nintendo were tailored for 3DS. What I was trying to say is if your game cannot be created with what 3DS design offers It doesnt need to be there. Im sure Ninty fans are happy about MH on 3DS but its game that doesn't belong there.