Soleron said:
F0X said:
The Halo strategy isn't what you suggest. Unless you claim that Halo 3: ODST, Halo: Reach, and Halo Wars feature the same gameplay. Halo 4 is even opening up the game world a bit so it doesn't consist of linear corridors. In fact, I'd say Microsoft is following a very Mario-like strategy in terms of keeping the franchise fresh and relevant.
As for Call of Duty, you got me there. Nobody will get tired of it. Just like how nobody got tired of Tony Hawk and Guitar Hero.
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I meant 1,2,3,Reach,4 are the same. That's a lot more games of the same type than Nintendo put out in the same period, if not quite yearly. ODST and Wars are indeed different and should probably recieve their own sequels.
Evidence for Halo 4 being open world? The trailer I saw was very linear.
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I didn't say it was open world. I meant that it was less constricted. Something more along the lines of Metroid Prime. Actually the entire triler reeked heavily of Metroid Prime, retrospectively.
On another note, Halo 1, 2, 3, and Reach are seperated by at least three. They're the same, yes, but it is like the current Mario strategy where you have a new 2D Mario game every 3 years (two this year because Nintendo wants to make money off the 3DS). But in between, we get spin-offs and notable departures within the same platforming genre.