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Forums - Nintendo - Nintendo can never seem to satisfy fans

F0X said:
...

What Nintendo has created with Uprising was, in essence, a new IP with a very different audience than the NES version. Theoretically, this means that the Kid Icarus brand name has found broader appeal.

Yes.

But if I went to Reggie right now and asked for one like the NES, he'd say he'd already given me a KI game because it has all the characters/items/enemies/music. We're never getting an NES sequel, therefore it's replacement.



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happydolphin said:
AndrewWK said:
He is right Nintendo fans are weird. Nintendo had a decent press conference and showed a lo things Nintendo fans care about. But you have to understand, they can´t show new IP´s when they are not developing ones. Altough it was a stupid move not to reveal the Wii U specs at least. Bu maybe they are no confident enough with this product.

I don't think specs are the problem honestly. The WiiU is clearly capable of games like TLoU and Beyond, it is more powerful than a PS3.

Question is, where were those games to show the gamer crowd at large? Nowhere.


I don´t want to be a buzzkiller but maybe they just had nothing else to show except of Pikmin. I am sure they are already working on a new Zelda game but it is not yet ready to reveal, same thing is for Metroid, DK, and I don´t know maybe Kirby. I am not a Nintendo expert. I Nintendo have to be pacient and they will be rewarded with something really cool like a new Starfox game.



happydolphin said:
F0X said:

 

His 3-branch request for Mario 3D is where Nintendo should either draw the line, or meet in a different way (using another IP like Banjo Kazooi did).

They should ask whether there are enough sales to support each branch; purely objectively. In the case of Sunshine probably not, but at least acknowledge the differentiated demand for it.



Soleron said:
F0X said:
...

The Halo strategy isn't what you suggest. Unless you claim that Halo 3: ODST, Halo: Reach, and Halo Wars feature the same gameplay. Halo 4 is even opening up the game world a bit so it doesn't consist of linear corridors. In fact, I'd say Microsoft is following a very Mario-like strategy in terms of keeping the franchise fresh and relevant.

As for Call of Duty, you got me there. Nobody will get tired of it. Just like how nobody got tired of Tony Hawk and Guitar Hero.

I meant 1,2,3,Reach,4 are the same. That's a lot more games of the same type than Nintendo put out in the same period, if not quite yearly. ODST and Wars are indeed different and should probably recieve their own sequels.

Evidence for Halo 4 being open world? The trailer I saw was very linear.

I didn't say it was open world. I meant that it was less constricted. Something more along the lines of Metroid Prime. Actually the entire triler reeked heavily of Metroid Prime, retrospectively.

On another note, Halo 1, 2, 3, and Reach are seperated by at least three. They're the same, yes, but it is like the current Mario strategy where you have a new 2D Mario game every 3 years (two this year because Nintendo wants to make money off the 3DS). But in between, we get spin-offs and notable departures within the same platforming genre.



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Soleron said:

They should ask whether there are enough sales to support each branch; purely objectively. In the case of Sunshine probably not, but at least acknowledge the differentiated demand for it.

It's not just that. Keep in mind they can't just saturate their market with the same IP over and over.

What they would need to do to satisfy you would be to create a new IP to fulfill that taste you have, without milking or squeezing all the juice out of Mario.



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AndrewWK said:

I don´t want to be a buzzkiller but maybe they just had nothing else to show except of Pikmin. I am sure they are already working on a new Zelda game but it is not yet ready to reveal, same thing is for Metroid, DK, and I don´t know maybe Kirby. I am not a Nintendo expert. I Nintendo have to be pacient and they will be rewarded with something really cool like a new Starfox game.

You may be right. I remember before E3, Iwata had warned us about this, that there may not be as many games as we expected.

Instead of admitting this in the interview, Reggie brushes that off and blames the community.

Come on. Our expectations were not properly managed, especially not after what Iwata said after the investor's briefing in April.



Soleron said:
F0X said:
...

What Nintendo has created with Uprising was, in essence, a new IP with a very different audience than the NES version. Theoretically, this means that the Kid Icarus brand name has found broader appeal.

Yes.

But if I went to Reggie right now and asked for one like the NES, he'd say he'd already given me a KI game because it has all the characters/items/enemies/music. We're never getting an NES sequel, therefore it's replacement.

If Kid Icarus was a bigger franchise, we probably would get a new NES-like game. But on the contrary, the one NES sequel Nintendo has ever made was pretty much a failure. I can easily see why Nintendo would stick to the rebooted format.



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Soleron said:
F0X said:
...

The Halo strategy isn't what you suggest. Unless you claim that Halo 3: ODST, Halo: Reach, and Halo Wars feature the same gameplay. Halo 4 is even opening up the game world a bit so it doesn't consist of linear corridors. In fact, I'd say Microsoft is following a very Mario-like strategy in terms of keeping the franchise fresh and relevant.

As for Call of Duty, you got me there. Nobody will get tired of it. Just like how nobody got tired of Tony Hawk and Guitar Hero.

I meant 1,2,3,Reach,4 are the same. That's a lot more games of the same type than Nintendo put out in the same period, if not quite yearly. ODST and Wars are indeed different and should probably recieve their own sequels.

Evidence for Halo 4 being open world? The trailer I saw was very linear.

Also I think nobody DID get tired of Guitar Hero or Tony Hawk's core gameplay. GH ran out of content (new songs people actually wanted to play on it), they tried to change up the gameplay with hardware peripherals but it was no substitute. TH ran out of people who were intersted in skateboarding as a hobby, which was beyond their control.

GH should have rationed the 'good' songs over a 10 year period.

Sneaky edit. Yes, people didn't get tired of Tony Hawk's gameplay. But they stopped buying regardless. Why? Because it was the same thing over and over - a waste of money. But yet, Skate has succeded where Tony Hawk eventually failed. It was different, yet similar in concept. And it wasn't being rehashed every year.



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AndrewWK said:
He is right Nintendo fans are weird. Nintendo had a decent press conference and showed a lo things Nintendo fans care about. But you have to understand, they can´t show new IP´s when they are not developing ones. Altough it was a stupid move not to reveal the Wii U specs at least. Bu maybe they are no confident enough with this product.

I think they are developing some new ip's

http://gamrconnect.vgchartz.com/thread.php?id=139403&page=



TheKingofRedLions said:
AndrewWK said:
He is right Nintendo fans are weird. Nintendo had a decent press conference and showed a lo things Nintendo fans care about. But you have to understand, they can´t show new IP´s when they are not developing ones. Altough it was a stupid move not to reveal the Wii U specs at least. Bu maybe they are no confident enough with this product.

I think they are developing some new ip's

http://gamrconnect.vgchartz.com/thread.php?id=139403&page=


IP singular not plural

Its about damn time if its true, I just hope it wont be a platformer. Nintendo need a real RPG or a good Third Person Shooter.