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Forums - Gaming - Warren Spector - Ultra-Violence in games has to stop

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well like I said the problem is that we dumb it down so much and make it look acceptable or even cool in every entertainment media.... before violence was reserved for the twisted and mentally sick.... or as a last resort for the hero..... so I stand by what i said before.... violence is nowhere close to what it use to be from a graphical stand point it is just presented in a way that is dangerous for the intellect of our youngsters today....



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VicViper said:
Kantor said:
I don't think the criticism of God of War (the elephant man) on this basis is fair.

God of War is designed to shock the player with extreme violence. Greek mythology is not a pleasant setting full of rainbows and ponies. It's horrible. It's full of murders and genocides and sexual assault. Trying to sugarcoat it would diminish the setting enormously.

The brain is bordering on obnoxious levels of gore, but again, that's just what the setting is.


Oh, I'm a huge fan of greek mythology - at least as much as you can get from reading The Odyssey. Even though it is super violent, it's written in a way to sound heroic, evil, epic - it was not a way to get people say "wow, brain!" And most important, it was written. The shock value is diminished 95%. Not saying that writing can not be gruesome and butal, but that was not the case.

Notice how you don't see from that age violent drawings and sculptures depicting violence are rare too - most about Medusa. This makes a huge difference.It's much more brutal to depict visually a scene like that. Even more when you're in control!

And people at that time were a lot more condescending with killing and death too.

Unfortunately, the medium of video gaming was not around in Ancient Greece. Their ability to create visual works of art was pretty limited; you can't really show somebody cutting the brain out of an elephant with a carving on a pot. You could do it with a sculpture, but that would look weird (and sculpture wasn't that advanced).

The point is that God of War is meant to be an extremely dark game, and once Kratos has sold his soul to Ares, he has no remorse or pity left. He is a mindless killing machine.



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I've read some comments saying games should show the reality of violence and not have it,without some kind emotion. If that was the case,then I'd just watch the news. I don't play a game to have it show me some kind of reality. Who the hell cares if you get to play as some mindless killing machine in an ultra violent setting. I play games for the fantasy of it,not for it to show me some kind of grim reality. That's what the news is for.



Those suggesting that Warren is proposing censorship for so-called ultraviolence may have misconstrued his point, at least as I interpreted it. If he meant it as a challenge because he feels feels violence is over-represented in gaming, compared with other media, then I would have to agree with him.

As a device in a game e.g.demonstrating how the will to survive can push one to extreme acts, I have no problem with it, The Last of Us strikes me as this sort of game. For the violence to be the reason d'etre i think is pretty juvenile.

Games should by all means cover the full range of subject matter as in any other media but it does seem to me that there is an excess of violence-for-the-sake-of-violence type games around in the past few years. As Mr Khan alluded to above it is the almost unspoken belief these days that games must be violent to be considered 'mature' or AAA quality which leaves me vaguely unsettled,  as ultimately I don't think this attitude is healthy for the industry.



The gaming industry is just fine. on the other hand, there is a sequel to the Human Centipede movie.



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hsrob said:

Those suggesting that Warren is proposing censorship for so-called ultraviolence may have misconstrued his point, at least as I interpreted it. If he meant it as a challenge because he feels feels violence is over-represented in gaming, compared with other media, then I would have to agree with him.

As a device in a game e.g.demonstrating how the will to survive can push one to extreme acts, I have no problem with it, The Last of Us strikes me as this sort of game. For the violence to be the reason d'etre i think is pretty juvenile.

Games should by all means cover the full range of subject matter as in any other media but it does seem to me that there is an excess of violence-for-the-sake-of-violence type games around in the past few years. As Mr Khan alluded to above it is the almost unspoken belief these days that games must be violent to be considered 'mature' or AAA quality which leaves me vaguely unsettled,  as ultimately I don't think this attitude is healthy for the industry.


who cares,it's what sells. There only giving the people what they want. What game would you want them to make? They have non-violent tame games,but nobody buys those.



endimion said:
as a gore horror movie enthusiast.... i can tell you tha the level of violence available today is nowhere close to what was coming out in the 80's 90's... if consoles or pc had the power of today back then they would have had to invent a rated for 25 or older rating... censorship has been tuning down violence and especially sex in games and movie like never before....

in the 80's you had the entire italian horror movie era where animals got actually slaughtered prior to laws preventing it.... i can find you countless vampire lesbian S&M Nazi movie (all that in one movie rated R) with way more gruesome visual than you see in any movies or game today.... and i'm not even talking about the snuff movement of the 80's 90's....

not saying killing real animals is good or more violence is better.... but saying sex and violence is more vivid and present than ever before is complete and utter Bullshit at its best.... at best it has been cosmetized dumb down and rendered visually acceptable a la MTV reality TV programs and THAT is the issue.... back then violence was so vivid and extreme that it was making you want to puke and feel rationally uncomfortable about it.... now it's so tamed and silly that it's not shocking any more. certainly not because its too much that is simply not true at all...

I suppose the difference between the ultra-violence in the 80s and the violence we see now is that ultra gore horror is very much a niche of the movie industry. The games that are being portrayed to the general populace and garner the most media attention are attempting to be mainstream if a bit "Mature". I think Warren Spector has a point in that it does more damage to the wider perception of games industry than good. Especially when this violence is sexualised like in that terrible Hitman trailer.



Soleron said:
Millenium said:
Don't like em? Don't buy em. Don't try to take away from other people's enjoyment!

The problem is that it's turning entire audiences off of games. There are too few companies making mass-appeal games, so gaming is stuck with the violence stigma.

Companies need to be more adventurous than another hack and slash or shooting game with graphic detail. It's actually easy and uncreative to do make one of those.

I think this is as much a media and societal problem as a developer problem. I'm sure there are plenty of mass market games that just don't get the attention of the media in the same way violent games do or are on mass-market platforms that the majority of the gaming media shuns (e.g. mobiles)



Mr Khan said:
Soleron said:
Millenium said:
Don't like em? Don't buy em. Don't try to take away from other people's enjoyment!

The problem is that it's turning entire audiences off of games. There are too few companies making mass-appeal games, so gaming is stuck with the violence stigma.

Companies need to be more adventurous than another hack and slash or shooting game with graphic detail. It's actually easy and uncreative to do make one of those.

The further problem relates merely to the idea that any game has to be violent or gritty to be a prestige game, and that if it's at all colorful or non-m-rated, then the game is somehow being diminished, in the eyes of both developers and hobbyist gamers, which drastically limits the range that "quality" games are allowed to pander to.

No one is saying to abolish violent games completely...but when nearly every publisher besides Nintendo promotes hyper-twitch action shooters and murder simulations as the only IPs worthy of AAA DEVELOPMENT, then it becomes a problem. In that case, murder is the top priority and a lot of time is dedicated on creating new and 'cool' ways to do it. In 2012, the traditional gamer no longer even considers a less vicious title a videogame...unless it is a sports game.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

In one aspect I agree with Spector; the glorified violence in the video games industry does more harm to the industry at large (putting off audiences, negative media attention) than good. However, I think in the vast majority of games, the context of the violence is given adequately enough that it shouldn't really be an issue. How well each game gives the context for the violent acts performed is debatable, but for the most part, the context is present.

His own creation, Deus Ex can be violent but is necessary in the context of the story, the world and the role you play. In the same vein, even in God of War the nature of the story, the brutal world and the character of Kratos all work to give context to the violent acts performed by the player.

On the other hand, the way developers market violent games and the disproportionate amount of attention the gaming media gives to violent games needs to be looked at.