Soleron said:
The problem is that it's turning entire audiences off of games. There are too few companies making mass-appeal games, so gaming is stuck with the violence stigma. Companies need to be more adventurous than another hack and slash or shooting game with graphic detail. It's actually easy and uncreative to do make one of those. |
I think this is as much a media and societal problem as a developer problem. I'm sure there are plenty of mass market games that just don't get the attention of the media in the same way violent games do or are on mass-market platforms that the majority of the gaming media shuns (e.g. mobiles)








