In one aspect I agree with Spector; the glorified violence in the video games industry does more harm to the industry at large (putting off audiences, negative media attention) than good. However, I think in the vast majority of games, the context of the violence is given adequately enough that it shouldn't really be an issue. How well each game gives the context for the violent acts performed is debatable, but for the most part, the context is present.
His own creation, Deus Ex can be violent but is necessary in the context of the story, the world and the role you play. In the same vein, even in God of War the nature of the story, the brutal world and the character of Kratos all work to give context to the violent acts performed by the player.
On the other hand, the way developers market violent games and the disproportionate amount of attention the gaming media gives to violent games needs to be looked at.








