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Mr Khan said:
Soleron said:
Millenium said:
Don't like em? Don't buy em. Don't try to take away from other people's enjoyment!

The problem is that it's turning entire audiences off of games. There are too few companies making mass-appeal games, so gaming is stuck with the violence stigma.

Companies need to be more adventurous than another hack and slash or shooting game with graphic detail. It's actually easy and uncreative to do make one of those.

The further problem relates merely to the idea that any game has to be violent or gritty to be a prestige game, and that if it's at all colorful or non-m-rated, then the game is somehow being diminished, in the eyes of both developers and hobbyist gamers, which drastically limits the range that "quality" games are allowed to pander to.

No one is saying to abolish violent games completely...but when nearly every publisher besides Nintendo promotes hyper-twitch action shooters and murder simulations as the only IPs worthy of AAA DEVELOPMENT, then it becomes a problem. In that case, murder is the top priority and a lot of time is dedicated on creating new and 'cool' ways to do it. In 2012, the traditional gamer no longer even considers a less vicious title a videogame...unless it is a sports game.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."