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Forums - Nintendo Discussion - Nintendo Wii U supports 1080p, CPU and GPU confirmed - UPDATE: Spec sheet! 1.5 GB RAM, 3 core PowerPC CPU etc. Thread now includes FREE Icelandic lessons!

zarx said:
DanneSandin said:
spurgeonryan said:
This is all Icelandic to me. All I want to know is how much more powerful this is compared to the 360/PS3?

I'm with spurge on this one! Except that I actually do understand Icelandic to a degree, so it's more like Chinese to me...


impossible to know without clock speeds

All I can say is that WiiU games don't look anything better than PS360 games... I had hoped to see an improvement over current gen, but it looks as if WiiU's gonna make a Wii and get left in the dust by the upcoming PS720...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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Just throwing this out there on the 1080p topic, but the Wii U should be able to produce 1080p at all times because the eDram is big enough to hold a framebuffer of that size. Consequently 4x anti-aliasing will actually be free this time (Unlike another certain current gen console).



darkknightkryta said:
Just throwing this out there on the 1080p topic, but the Wii U should be able to produce 1080p at all times because the eDram is big enough to hold a framebuffer of that size. Consequently 4x anti-aliasing will actually be free this time (Unlike another certain current gen console).


1080p or 720p + 4xAA is great! Finally we're getting smooth looking console games. :D Aliasing annoys the hell out of me.



lilbroex said:
fillet said:
 


I will take you up on that challenge tomorrow on your wall if that's ok. It's a bit late now. But I will shoot you down, well i'll try lol, but as a quick aside there were virtually no games that looked better on the Saturn, most had a lower resoltion (Wipeout), worse lighting and crap shading (Resident Evil), lower frame rate (Doom), lower poly count, (VF vs Tekken), remember the first Virtua Fighter? It didn't even have textures at the same time Tekken was being released. :p

I know the saturn had 2 cpus, I remember reading some rubbish that 1 "processed" the foreground and 1 the "background" in the marketing spiel. Point is it's very hard to utilize 2 cpus at the same time efficiently for jobs that both are suitable for, especially in those days where programmers never had to thread things like engines and graphics over 1 cpu. Normally it was just 1 cpu for game and 1 for sound. (sorry if patronising).

I didn't know about the rendering method using quads to be honest. End of the day though, the lack of transparency effects is what truely showed up the Saturn and made it clearly look inferior, games like Crash Bandicoot with it's texture smoothing wouldn't even be possible on the Saturn.

I can tell you now that Sonic Racing youtube video is a fraud, the Saturn didn't support bilinear filtering so there's no way those graphics would be possible and that is clearly being run on an emulator. I played that game and it wasn't terrible looking but it didn't look that good. The only other reason I can think of for the smooth textures in it is down to the bad compression on youtube. I doubt that though as the edges still look crisp.

Saddly I was a die hard Sega fan and couldn't stand the idea of owning a games console from a company that isn't in the gaming business (Sony) and purchased a Saturn only to be treated to sub par ports with a few classics from Sega.

Sorry, said I wouldn't say anything now, but well anyway :)

 

Edit - Actually, just done a google to prove how bad the graphics were and turns out this was released on the PC, so that must be from the PC. The Saturn simply wasn't capable of graphics that good.

I was sure that was the Saturn version but I wll go with another then. Same attributes apply. This is a 100% Saturn game.

And Duke Nukem 3D for good measure. Do I need to pull out Christmas Nights, the Shenmue beta or Sonix Xtreme better? Most of the games that showed what the Saturn could really do never saw the light of day cause SEGA killed the system so early.


I agree, those late games you mention were the shizzle and true classics in every sense but they were the exception talking in terms of graphic quality. Sega's AM studios could create stuff that PS1 couldn't do, at the time at least. But they till had limitations, water always looked rubbish on the Saturn, as did any window, and it's lack of bilinear filtering made it so it's best games couldn't match that of a PS1's best game. Those games you list don't have bilinier filtering which is the whole problem. Bilinier filtering was the main reason to own a 3d card for pc back in the day, beautiful smoothed textures with no pixelation, this simply wasn't possible on the Saturn due to a completely lacking set of hardware 3d features and badly thought out future by Sega.



In regards to my previous posts on graphics generations, I must have been smoking something strange and breathing out bullshit myself.

Hangs head in shame.



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Sounds good. I like.



 

Here lies the dearly departed Nintendomination Thread.

zarx said:
lilbroex said:


Actually that would be exactly 2 generations ahead. Just as the Wii U is used a Power7 based processor where the 360 used a Power5 also putting it 2 gens ahead.


I was talking about the GPU, also the 360 was not Power 5 bassed it was PPE bassed it's not a Power 5 chip, tho they are both PowerPC chips. 

A PPE is just a Power5+ core with some additional modifications.  In terms of the Xenon processor, it's no different than having three Power5+ cores.  Where the PPE truly differs is in the Cell, where it serves as a master to the 8 SPUs.  The later Power line of processors gained those same features, and more. 



lilbroex said:
Andrespetmonkey said:
Durango and Orbis may have six-core cpus and and for sure will have at least 3gb on RAM. Crazy to think they may have double the cores and will have double the RAM.


Crazy? Not in the slightest. It will just make dev cost 3-4 times higher. Is that all that you came to this thread to say though?

that's BS even today most PC gaming rigs have those specs already..... and like i've said plenty of times.... instead of doing full games especially for small production.... they can go with serialisation... with dlc content.... subscriptions etc.... do kind of a Manga format for games....... 

that and the vg industry is one if not the most profitable entertainement industry... so if you are confident you have a good product.... you shouldn't be worried by dev cost....



endimion said:
lilbroex said:
Andrespetmonkey said:
Durango and Orbis may have six-core cpus and and for sure will have at least 3gb on RAM. Crazy to think they may have double the cores and will have double the RAM.


Crazy? Not in the slightest. It will just make dev cost 3-4 times higher. Is that all that you came to this thread to say though?

that's BS even today most PC gaming rigs have those specs already..... and like i've said plenty of times.... instead of doing full games especially for small production.... they can go with serialisation... with dlc content.... subscriptions etc.... do kind of a Manga format for games....... 

that and the vg industry is one if not the most profitable entertainement industry... so if you are confident you have a good product.... you shouldn't be worried by dev cost....

They should do more episodic content and the like but either these usually fall into two catagories either:

1) The first is well recieved and then there is high expectations for the next one and when the second is like the first people complain. (Sonic 4)

2)The first episode comes out and not wanting a samey experience the next episode is stuck in development hell. (Half-Life 2 episode 2/3)

Thing is episode content whoud save a lot of money but the end users have to be ready for it, and the developers have to be ready for complaints that it is the same experiece. I think the genre that will do the best with this is RPG's. Related to episodic content DLC content can help but that is also a very polarizing issue amoung end users.



lilbroex said:
Adinnieken said:
lilbroex said:
Millenium said:
en.m.wikipedia.org/wiki/Xenon_(processor)

PowerPC but PPE's based on the Cell, Sony was "sloppy" with their terms, IBM took advantage.

So it is a power5 with some of the cells PPE's added to it. Interesting.

PPE are only slightly modified PowerPC cores.  The Cell is one PPE with 8 SPUs.

Oh, I miread that. I thought  you said PPEs pural, not possesive. Should have been Cell's PPE. Though that is still kind of strange to me. The cell was completed yet when the production model Xenon was originally released.

Well, you read Millennium correctly.  I'm saying the distinction between a PowerPC Core and a PowerPC Engine is minimal at best, especially when you look at later developments in the Power line of processors.  What IBM engineered in the PPE was used in the Xenon, but what was engineered in the Xenon was used in the Power5+ line and future Power cpus.

The SPUs are what distinguished a Cell processor from your standard everyday Power5 cpu, not necessarily the PPE (PowerPC core).

People want to make a big deal out of the relationship between the Xenon and Cell, but there isn't a big deal to be made.  It's a Power5 PowerPC core with some performance enhancements and management for the SPUs.  Each of the Xenon's three cores are roughly the same as the PPE but without the SPU management enhancements.  With six threads, the Xbox can run the game in one, and then the game can split itself off into 4 or 5 parts to process sections of code, much like the Cell can.  The difference is that the Cell can do it in parallel to other operations, the Xenon does it symmetrically.  So they can have an SPU do work, return the finished work, and move on to do another task.  Where as on the Xenon processor, the game may be limited to waiting for a particular task to complete before it can move on.

That is were the difficulty in programming the Cell comes in.  Micromanaging the code so that the SPUs are working, rather than waiting around for other tasks (SPUs) to finish.  It is a difficult art to master.  Kind of like conduction an orchestra were each of the musicians are playing a different piece of music, yet when it all comes together what you hear is one harmonious piece of music. 

Sorry if I rambled.