
Everyone needs Death in their Lives, she's the best comic character (along with the other sandman characters)

Everyone needs Death in their Lives, she's the best comic character (along with the other sandman characters)
| freebs2 said: If you want to add "punishent" to death you could add a "challange" to unlock secret levels. You can start a challange at the beginning of each world, to win the challange you must find 4 red coins in each level and bring em to the end (of the world). You are given 5 lifes, if you die you'll lose te red coins and you'll have to start the challange again. |
That's a good idea. It might become a difficult fetch quest though, but if implemented correctly it could be as entertaining and challenging as finding the hidden secret key in Super Mario World.
I really do not like these type of achievements... I like something to work for but not this. Something that is actually somewhat reachable. Not something like this that you have to try to do, it ruins the game in my opinion.
Sorry i don't care for achievements i was born in the good era, if they are i'm never gonna care. Like i did until now.
Spiders den are not for men.
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Achievements were made for the sole purpose of giving hardcore gamers an illusion of actually achieving something.
| RolStoppable said: No, these games are supposed to be glorious, so adding trash is a preposterous idea. Achievements are already bad enough, but achievements that require you to play badly are almost worse than EA. |
I agree to an extent.
Even though "achievements for playing badly" were probably concieved as a comical nod to players screwing up (similar to funny death animations in older games), once they are abused they have a negative impact on the experience. This is doubly so when it's a multiplayer game.
However it may be possible to have something similar with less potential for abuse, depending on the style of play the game demands.
For example, in a game like NSMB maybe it could be possible for the game to record each play-through of a level (video wouldn't need to be recorded, just position vs. time data or control input vs. time, so as not to require tons of bandwidth). Then at the end of a level you could have an in engine re-cap of entertaining moments, including demonstrations of skill and also amusing screw-ups. Players would be given the choice to save these moments and upload them to youtube, etc. Maybe even offer some minimal editing options like recutting scenes and adding captions to the videos to explain the setup and make funny comments (I know this can be done in youtube but having it in the game may encourage players to use it more).
What do you think? It's like the virtual equivalent of having a watercooler conversation about your gaming escapades.
edit: IIRC Nintendo even patented something like this, but the closest I've ever seen them use it in a game is with the superguide which is just a pre-recorded playthrough done by the devs..
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Or Nintendo could get rid of the lives system and instead copy Rayman Origins for all it's worth.
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