Thinking about the games of a bygone video gaming era, and how some of these games have gotten sequels or "spiritual successors" in the last few years, and how they've not really managed to capture the greatness of those early games.
Reading the Diablo III review really brought that feeling home. Yes it's an objectively good game, but it seems to many that it's failed to live up to its predecessors.
The Dragon Age series was meant to be the spiritual successor to Baldur's Gate. Also while it was good (I even liked DAII) it didn't have that feel to me.
I suppose Elder Scrolls fans are stoill ecstatic with their series, but unfortunately for me I don't, so I personally am not all that well served by having that one series be the shining light of fantasy WRPGness.
What's gone wrong? Are these sequels and spiritual sequels suffering from being seen primarily as an economic product and less a labour of love? Is it only a coincidence that Dragon Age and Diablo III Are made by once independant companies that have been swallowed up by a big conglomerate, whereas Bethesda is still the master of its own destiny? Or is it that even taking Skyrim into account there's nothing new under the sun with fantasy WRPGs so the glory days are gone forever?
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
















