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Forums - Nintendo - Nintendo is getting serious about online!

noname2200 said:
That joystiq article about Wii U digital games not being tied to a system is dated from the end of January. I'm wondering if that part of the article is just joystiq leaping to a conclusion.

Likely. I followed joystiq for years and they tend to have that tendency...



Monster Hunter: pissing me off since 2010.

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noname2200 said:
That joystiq article about Wii U digital games not being tied to a system is dated from the end of January. I'm wondering if that part of the article is just joystiq leaping to a conclusion.

It's not a leap to a conlucsion. Iwata himself said it.



The rEVOLution is not being televised

spurgeonryan said:
Iwill satyr out of the argument. I just hope 3rdparty games that do bad in sales will put out demos to hopefully get gamers on board.

I hope you meant "stay" and not "satyr".  Turning yourself into part horse for the argument might be impressive but not sure how it helps your point.

;)



The rEVOLution is not being televised

NintendoPie said:
 
 

*Checks join date*
Ahhh... a youngin.

I don't see what that has to do with anything.

 

logic56 said:
the_dengle said:
badgenome said:
Welcome to 2002, Nintendo. Glad you could make it!

Sony and Microsoft aren't even offering full digital distribution on their home consoles now, much less 10 years ago. Nintendo is ahead of the game for once. When PS4 and 720 come out, we'll be welcoming Sony and Microsoft to 2012.

Vita say hello lol

Really? ...Really?



Viper1 said:
noname2200 said:
That joystiq article about Wii U digital games not being tied to a system is dated from the end of January. I'm wondering if that part of the article is just joystiq leaping to a conclusion.

It's not a leap to a conlucsion. Iwata himself said it.

??

Iwata also didn't go into the same level of detail about how Wii U online purchases would work, saying only that all games will be sold both in stores and as a download on day one for the new console.

Reached for comment this morning, Nintendo of America officials declined to address whether the Wii U's online purchases would be tied to the console, but reiterated the importance of this shift in sales.

source



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I hope if they do use accounts that we can use our club nintendo ones



kitler53 said:
Viper1 said:
noname2200 said:
That joystiq article about Wii U digital games not being tied to a system is dated from the end of January. I'm wondering if that part of the article is just joystiq leaping to a conclusion.

It's not a leap to a conlucsion. Iwata himself said it.

??

Iwata also didn't go into the same level of detail about how Wii U online purchases would work, saying only that all games will be sold both in stores and as a download on day one for the new console.

Reached for comment this morning, Nintendo of America officials declined to address whether the Wii U's online purchases would be tied to the console, but reiterated the importance of this shift in sales.

source

 

Keep looking.  Also, don't look to NOA if you're looking for Iwata statements.

How about a better means of considering it?  If each console can have multiple user accounts, why would they tie the software to the console?  It wouldn't make sense to have multiple user accounts if the software is hardware locked instead of account locked. 



The rEVOLution is not being televised

Viper1 said:
kitler53 said:
Viper1 said:
noname2200 said:
That joystiq article about Wii U digital games not being tied to a system is dated from the end of January. I'm wondering if that part of the article is just joystiq leaping to a conclusion.

It's not a leap to a conlucsion. Iwata himself said it.

??

Iwata also didn't go into the same level of detail about how Wii U online purchases would work, saying only that all games will be sold both in stores and as a download on day one for the new console.

Reached for comment this morning, Nintendo of America officials declined to address whether the Wii U's online purchases would be tied to the console, but reiterated the importance of this shift in sales.

source

 

Keep looking.  Also, don't look to NOA if you're looking for Iwata statements.

How about a better means of considering it?  If each console can have multiple user accounts, why would they tie the software to the console?  It wouldn't make sense to have multiple user accounts if the software is hardware locked instead of account locked. 

i'm not saying it is. i'm not saying it isn't.  i'm saying i can't find the statement you seem so sure is true.  so source it or it didn't happen.  this feels an aweful lot like when reggie said wii U is "can output 1080p"  and then everyone here startede saying 1080 60fps is a wii U standard.  you're hearing what you want to hear not what was said near as i can tell. 



Pavolink said:
Roma said:
but... but tis is Nintendo!




:P







  Always good to pull that Reggie out!



Yes.

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wfz said:
RolStoppable said:
MasterVG71782 said:

I still think the lack of a game case, instruction manual and no disc having to be made should reduce costs and they should move that over to the consumer.

Going digital also means that the retailer cut vanishes, so all things considered, downloaded games should be significantly cheaper than at retail.

The problem is that retailers won't like such a pricing strategy (being severely undercut by download prices) and thus limit shelf space for both the console and its games. Retail presence is still incredibly important for console manufacturers, so they absolutely need to appease retailers. This is also why PSV games only have a 10 % discount as downloads, because otherwise retailers may refuse to carry the system altogether.


I don't understand that logic, so if you could let me see that clearer I'd really appreciate it. This is how I see it:

1) Physical.

Physical copies cost more to produce. By the time retailers like GameStop get these copies, they hardly make a profit out of selling them. Instead, they make most of their profit by re-buying them cheaply from consumers and then selling them for a higher used price back to other consumers. When GameStop sells a new copy of a game for $50 dollars, they probably make less than $8 on it (I think i'm being generous, but I genuinely don't know).

2) Digital.

Retailers pay only Nintendo's basic fee for having digital copies, as there are no other costs involved. Retailers simply have codes and they can sell them at whatever price they want. If Nintendo takes even $20 for each digital copy sold, that leaves GameStop with every single extra penny as profit. That means if GameStop sells it for $50, they gain $30 profit! And they don't have to worry about supply constraints or shelf space.

 

Now, can you tell me where my logic is wrong and how this is bad for retailers? I'm confused.

If games are sold as download, the customer can do it from home instead of going to Gamestop. If the download is too attractive, nobody will care to visit the retailers.



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