theprof00 said:
KungKras said:
happydolphin said:
@kungKras. The axes are:
x axis: Mario series entries y axis (vertical): The sales volume z axis (depth): The different possible trends and ways to read the data (what games to bundle with which: 2D, 3D, main entries only, they're labelled )
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Aha, so, there is a rather steep decline from 1 to 3, and then it levels out between 3 and SMW but still a very slow little decline, then it halves with SM64, and just collapses with sunshine.
It's hard to know if I pinpoint the data right due to it being 3D though. Kinda fitting considering the theme of the graph though xD
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You'd also have to consider that all three in the first decline were on one system, with the first one being heavily bundled.
That should factually show that mario was stagnating from the get-go.
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To me, it just looks like that proves my point.
Looking at the japanese (green) line bundles are excluded.
Sales leveled out at the level of SMB3/SMW, so that was probably what the market could sustain +- a few millions depnding on the awesomeness of the game. SMB3 was an incredible leap forward, but SMW was considered by many to be lackluster, and still held similar although smaller numbers to SMB3. The collapse in sales started with SM64, and would probably have been slower if the games were kept 2D. 2D was also strong enough to not be discontinued.
Also don't forget that the market has grown tremendously since the SNES, and that has to explain some of the growth of NSMB and NSMBW. Nostalgia doesn't explain shit though, since many who grew up with SMB1 probably stopped gaming. If nostalgia was the huge driver of sales, the NSMB games wouldn't sell more than SMB3. The growth has to come from people who didn't play the originals.