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happydolphin said:
KungKras said:
happydolphin said:

@kungKras. The axes are:

x axis: Mario series entries
y axis (vertical): The sales volume
z axis (depth): The different possible trends and ways to read the data (what games to bundle with which: 2D, 3D, main entries only, they're labelled )

Aha, so, there is a rather steep decline from 1 to 3, and then it levels out between 3 and SMW but still a very slow little decline, then it halves with SM64, and just collapses with sunshine.

It's hard to know if I pinpoint the data right due to it being 3D though. Kinda fitting considering the theme of the graph though xD

Yeah, very good counter-points. That's where we can start talking. Indeed, the SMB3 to SMW drop is very small as compared to SMW to SM64. That's where I would argue that it's a question of lost marketshare due to Sony, but some here would disagree with me. But at least you noticed it.

 

@prof. Good points, but the games weren't bundled in japan, see my prior post

http://gamrconnect.vgchartz.com/post.php?id=4546383

Well, Sony was very very weak in the 2D platformer department, they even rejected 2D games. And there were many 3D competitors to SM64. But consider this, if Nintendo would release a SMB game on N64, there would be no competition in the same genre from either Sony or Sega. (Maybe from Sega because, say what you want about their business skills, but their strategy was always agressive and they would probably react)



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