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Forums - Sony Discussion - The Official Playstation All-Stars Battle Royale Thread - OP Updated

Acevil said:
Okay seriously, now this is gone for awhile.
Sony fans: Even the website that played the game state the obvious inspiration of the game, it is pretty obvious, sugar coat it all you want.

Nintendo fans: Seriously so what if it is a clone of a beloved franchise, it is different at the same time because it is different cast, and while I might not personally care about Sony characters as much as the next guy, let sony fans have this brawler.


what Sony fan tried to say that Smash Bros WASN'T an inspiration for Battle Royale?



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enditall727 said:
Acevil said:
Okay seriously, now this is gone for awhile.
Sony fans: Even the website that played the game state the obvious inspiration of the game, it is pretty obvious, sugar coat it all you want.

Nintendo fans: Seriously so what if it is a clone of a beloved franchise, it is different at the same time because it is different cast, and while I might not personally care about Sony characters as much as the next guy, let sony fans have this brawler.


what Sony fan tried to say that Smash Bros WASN'T and inspiration for Battle Royale?


Well trying to justify it that is unique enough, I don't really see distinction to say that it is that different, and I know fans don't want much difference. 

(Also I can't tell some user are joking or not in their post.)



 

NintendoPie said:
M.U.G.E.N said:

ssb online was crap, don't sugar coat it

you just love missing the point don't you? The stages 'themselves' are mash ups...I don't recall seeing this in SSB. For example R&C stage mashed up with GOW1 stage. LBP level with Buzz. Jak and Daxter stage mashed up with Hot shots golf. Patapons invading Hades's realm etc. Get it?

lol you don't know how to dance around the face? just kidding that was a typo on my part but I'm sure you are smart enough to know what I meant so I won't go into the details

No, I'm not smart, smart people know how to "get the point."


:P good point



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Euphoria14 said:

Since it seems VGChartz only wants to complain and not actually read up about the game, I will provide the information for you all.

Here is a breakdown of the (6) characters shown thus far. I am sure you will find differences to how characters differ in Smash Bros.

Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.

Radec
: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.

Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.

Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.

Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.

Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.

 

Also, here are some gameplay tidbits.

 

- The team consists of members with extensive backgrounds in fighting and combat titles

- Either the left analog stick or the d-pad controls movement of your character.

- The right stick will let you perform throws, with different ones assigned to each direction.

- The X button jumps, and the other three face buttons are assigned to different attacks.

- L1 blocks and R1 picks up items.

- R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters.

- Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.

- Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it.

- So, there's nothing in the way of health bars here, as health doesn't really matter in the long run.

- Most of the matches I played were frantic free-for-alls that had us hitting each other in any way possible in an effort to get those meters filled up.

- get excited about the control, because it's outstanding. SuperBot really nailed it. It's fast, super-responsive, and never gets in the way of the crazy action. The in-air stuff is not floaty at all; jumps do what you need them to, when you need them to. I never had a problem blocking, platforming or recovering.

- While the game may look the same, it feels much different.

- You don't die from going out of the ring.

- Things in background can hit you and reduce your AP. In the LBP level, when Buzz asks you questions, you get KO'd if you try to answer it and you answer wrong.

- The glow around characters signifies your "Smash" power level.

- The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.(Possibly meaning that if the next stage is against Kratos, it will pit you either against a CPU controlled Kratos or have your opponent be someone playing as Kratos online. Remember the Monk boss in Demon's Souls??)

- Tons of gameplay options, including stock lives, weapon drops, etc...

 

 

Biggest part of all is that there is plenty more for them to reveal.

 

 

 

See? It pays to look into something before making claims. Sly alone shows one major difference, which is that each character will have different move sets. I believe in Smash Bros. everyone has the same block, which is the small red ball like aura. Sly has no defense at all, just invisibilities, which adds a different gameplay style if you use him.


Any differences between this game and smash bros aren't really there for gameplay but for legal concerns.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:
Euphoria14 said:

Since it seems VGChartz only wants to complain and not actually read up about the game, I will provide the information for you all.

Here is a breakdown of the (6) characters shown thus far. I am sure you will find differences to how characters differ in Smash Bros.

Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.

Radec
: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.

Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.

Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.

Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.

Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.

 

Also, here are some gameplay tidbits.

 

- The team consists of members with extensive backgrounds in fighting and combat titles

- Either the left analog stick or the d-pad controls movement of your character.

- The right stick will let you perform throws, with different ones assigned to each direction.

- The X button jumps, and the other three face buttons are assigned to different attacks.

- L1 blocks and R1 picks up items.

- R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters.

- Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.

- Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it.

- So, there's nothing in the way of health bars here, as health doesn't really matter in the long run.

- Most of the matches I played were frantic free-for-alls that had us hitting each other in any way possible in an effort to get those meters filled up.

- get excited about the control, because it's outstanding. SuperBot really nailed it. It's fast, super-responsive, and never gets in the way of the crazy action. The in-air stuff is not floaty at all; jumps do what you need them to, when you need them to. I never had a problem blocking, platforming or recovering.

- While the game may look the same, it feels much different.

- You don't die from going out of the ring.

- Things in background can hit you and reduce your AP. In the LBP level, when Buzz asks you questions, you get KO'd if you try to answer it and you answer wrong.

- The glow around characters signifies your "Smash" power level.

- The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.(Possibly meaning that if the next stage is against Kratos, it will pit you either against a CPU controlled Kratos or have your opponent be someone playing as Kratos online. Remember the Monk boss in Demon's Souls??)

- Tons of gameplay options, including stock lives, weapon drops, etc...

 

 

Biggest part of all is that there is plenty more for them to reveal.

 

 

 

See? It pays to look into something before making claims. Sly alone shows one major difference, which is that each character will have different move sets. I believe in Smash Bros. everyone has the same block, which is the small red ball like aura. Sly has no defense at all, just invisibilities, which adds a different gameplay style if you use him.


Any differences between this game and smash bros aren't really there for gameplay but for legal concerns.

facepalm



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

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@ Pezus

Lots of folks on here and N4G say that Sony All Stars Battle Royal plays like Super Smash Bros OR Power Stone............

However......... most people turn round and say "what's Powerstone" then after a quick youtube check they say "wow, Powerstone looks awesome"

All i'm saying is that theres a lot of 1 console/company trick ponys on here who are in most cases either too young or too brainwashed to know any better.

Guardian Heroes does not get the respect it deserves, it's all Powerstone this or Smash Bros that.

Besides, have you seen all the off topic/trolling crap in the "Could Microsoft make a crossover fighter" thread? it got derailed pretty much within 2 posts by the sony brigade.



@pezus
them what is the point of a health bar?
No. Your assertion is illogical.



theprof00 said:
@pezus
them what is the point of a health bar?
No. Your assertion is illogical.


I haven't a clue if there is health of any kind, but I think it's more likely they are insta KO's. By the way, you do realize the bars at the bottom aren't health bars, right? They are your super bars or whatever it's called.



Food for thought: Shove an apple in your brain

@ Pezus

Can't quote at work........ the PC here is simply awful.

A Guardian Heroes topic would generate no more than 20-30 posts, unless of course i threw in words like sony, Microsoft, Nintendo, Halo, Gran Turismo, Mario or Call of Duty in to the topic header aswell.

Theres simply no point.



Ah I seeeeeeeee, that would mean that all supers insta kill then.
I thought those were health bars