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Forums - Nintendo - Super Smash Brothers 4 - What are your Ideas? Gravity? Flying?

MrT-Tar said:
I'll focus on characters and stages in my post. I think the cut-off for inclusion in Brawl was the start of 2007 (just over a year before Brawl's release), meaning any game released in 2007 was not represented in Brawl; the most recent games referenced were iirc Pokemon Diamond/Pearl (September 2006) and Twilight Princess (November 2006). I personally think that SSB4 will release in the first half of 2014 and therefore I am predicting the release cut-off for conclusion will exclude any games not currently announced; ie we will probably recognise all the stages and characters included. That said, I would love to see:

Stages:

Dark Aether (Metroid Prime 2):

This stage will make use of the light crystals and poisonous atmosphere found in Metroid Prime 2. If players are outside the range of the light crystals, they will lose health due to the poison in the air. Some of the light crystals are permanent, others will last only a short time and can be re-activated by an attack.


A Super Mario Galaxy themed stage (Super Mario Galaxies 1 and/or 2):

This stage will have two or three planets, each with their own gravitational field. These will therefore essentially be three circular platforms. Maybe a black hole could also appear, acting as a hazard.


Wuhu Island (Wii Sports Resort, Mario Kart 7 and Pilotwings 3DS):

I would imagine this stage being similar in style to Brawl's Isle Defino stage. A moving platform taking the players to various locations around the island. These can include at least one from each of the above games.



Characters:

Shulk (Xenoblade Chronicles):

Most attacks are done using the Monado. Final Smash could be the cyclone monado talent arte, which damages other players in close proximity and topples them, pushing them to the ground and rendering them immobile for about 15 seconds.


Zael/Elza (The Last Story):

Most attacks will be using his sword, with maybe side special attack being a horizontal shot from his crossbow. Down special could potentially be his 'gale' skill, damaging other players and unequiping them of hold items. Final smash could be his 'accelerate' skill, making Zael/Elza considerably faster for a period of time.



Mii (Many Wii/3DS games):

Appearance based off the Mii associated with the profile one is playing on. Attacks will be from a variety of mii using games, such as baseball bats from Wii Sports. I'm not sure of a final smash, but one idea is having the stage swarm with other Mii's, but that's quite similar to Dedede's current Final smash.

Mii Swarm could work differently, maybe scrolling downward across the screen like the Mii Parade, with fewer damage per unit but more units than PK Starstorm.

Krome from Fire Emblem: Awakening and Victini from Black and White would also make good additions. DKCR should get a stage representation.



Monster Hunter: pissing me off since 2010.

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Maynard_Tool said:
How about board the platforms? and the classic targets for every character?


Ahh, thank you for posting, and this is a great idea? Board the platforms and bbreak the targets provided some entertaining replay value to the classic game. And it was definitely not a waste of space.



NINTENDO

nintendo forever . . .

PSwii60 said:

I think this will be the game to touch base and showcase all the different kinds of fun.

-Obviously more characters (more 3rd party); and also more characters in game than just 4
-Ability to combine Power-Ups
-Mini-Games
-More than one finishing move (I swear, some of them are useless in Brawl)
-More in-depth campaign mode, touch base with each characters' world, (Speed = Sonic, Exploration = Link, etc)
-Extensive online; even to showcase the MMO aspect of single player mode,

-Even Achievement/Trophy system


The things that I agree with are More characters and mini games, and more in depth campaign.

As for 3rd parties they should limit the number to about 5

Finishing moves? I'm confused. You mean the smash ball?

Extensive online, depends, they could do like who can board the platforms fastest or break the targets faster, and obviosly make it have 0 lag



NINTENDO

nintendo forever . . .

I'd love to see a 'close combat' system like the one in Mortal Kombat vs DC Universe--one of the few things that game got right.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
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spurgeonryan said:
What about the option to play in 3d or 2d? May be a fun option!


You know, I thought about that while making this thread, but I couldn't get a good visualization of the 3D mode. Plus the 3D mode could affect the buttons. But then again this is Nintendo lets see.......



NINTENDO

nintendo forever . . .

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theARTIST0017 said:
Maynard_Tool said:
How about board the platforms? and the classic targets for every character?


Ahh, thank you for posting, and this is a great idea? Board the platforms and bbreak the targets provided some entertaining replay value to the classic game. And it was definitely not a waste of space.

Board the platforms was definitely the weaker of the two, but a return to customized break the targets would be a welcome thing. Those "get a certain time in X level Break the targets" achievements in Brawl were one of the ones I most hated given that i couldn't be asked to sift through every character to see who was exactly perfect for that stage, and in general it just felt bland having the same stages (yet more bland that it was set according to difficulty level of the Classic Mode run you were playing).

Something like the original game's "Race to the Finish" would be best for a second minigame option. Melee's Race always stressed me out because i could never get really far in, but also because it was really just about running. The original Race had enemy fighters and (imo) better obstacles, and, with a little more effort (possibly unique stages per-character), it could really shine.



Monster Hunter: pissing me off since 2010.

PSwii60 said:
It's main focus will be about the Wii U controller, so I'd say "Invisibility". Nintendo will now make the game of Marco Polo to the next level!


That's genius! like for example it could be a 1 on 2 match, but the catch is the person who's by himself is invisible. Oh the potential of the controller is great! But there's still one problem....



NINTENDO

nintendo forever . . .

Mr Khan said:
theARTIST0017 said:
Maynard_Tool said:
How about board the platforms? and the classic targets for every character?


Ahh, thank you for posting, and this is a great idea? Board the platforms and bbreak the targets provided some entertaining replay value to the classic game. And it was definitely not a waste of space.

Board the platforms was definitely the weaker of the two, but a return to customized break the targets would be a welcome thing. Those "get a certain time in X level Break the targets" achievements in Brawl were one of the ones I most hated given that i couldn't be asked to sift through every character to see who was exactly perfect for that stage, and in general it just felt bland having the same stages (yet more bland that it was set according to difficulty level of the Classic Mode run you were playing).

Something like the original game's "Race to the Finish" would be best for a second minigame option. Melee's Race always stressed me out because i could never get really far in, but also because it was really just about running. The original Race had enemy fighters and (imo) better obstacles, and, with a little more effort (possibly unique stages per-character), it could really shine.


Agreed! Although a board the platforms with gravity akin to that of Mario Galaxy would be genius, no? Upside down platforms! Sideways platforms! Hidden platforms! 

 

I just thought of a new idea for a mini game O.O  

 

FIND THE OBJECT!

Objective - The game will flash to you the object that you should find and then hide it in a large stage with camoflauge and other similar looking objects, and it will time you! Depending on the dificulty setting, there may even be enemies fighting you as a distraction! This is GENIUS I tell you! Pure genius!



NINTENDO

nintendo forever . . .

IIIIITHE1IIIII said:

I'd be happy if the gameplay gets faster like the one in Melee. Oh, and No Smash Ball!!


Online tournaments would be really sweet. You wouldn't have to sit and wait through every single game as each match per round could be made at the same time! Throw in a ranking system, team matches (even 3v3 matches wouldn't be too much if the map is big) and lots of online features and you'd have one epic fighting game!


Agreed. Online is a very huge thing nowadays. We can expect it to be MUCH better because Nintendo learns from their mistakes.



NINTENDO

nintendo forever . . .

MrT-Tar said:
I'll focus on characters and stages in my post. I think the cut-off for inclusion in Brawl was the start of 2007 (just over a year before Brawl's release), meaning any game released in 2007 was not represented in Brawl; the most recent games referenced were iirc Pokemon Diamond/Pearl (September 2006) and Twilight Princess (November 2006). I personally think that SSB4 will release in the first half of 2014 and therefore I am predicting the release cut-off for conclusion will exclude any games not currently announced; ie we will probably recognise all the stages and characters included. That said, I would love to see:

Stages:

Dark Aether (Metroid Prime 2):

This stage will make use of the light crystals and poisonous atmosphere found in Metroid Prime 2. If players are outside the range of the light crystals, they will lose health due to the poison in the air. Some of the light crystals are permanent, others will last only a short time and can be re-activated by an attack.


A Super Mario Galaxy themed stage (Super Mario Galaxies 1 and/or 2):

This stage will have two or three planets, each with their own gravitational field. These will therefore essentially be three circular platforms. Maybe a black hole could also appear, acting as a hazard.


Wuhu Island (Wii Sports Resort, Mario Kart 7 and Pilotwings 3DS):

I would imagine this stage being similar in style to Brawl's Isle Defino stage. A moving platform taking the players to various locations around the island. These can include at least one from each of the above games.



Characters:

Shulk (Xenoblade Chronicles):

Most attacks are done using the Monado. Final Smash could be the cyclone monado talent arte, which damages other players in close proximity and topples them, pushing them to the ground and rendering them immobile for about 15 seconds.


Zael/Elza (The Last Story):

Most attacks will be using his sword, with maybe side special attack being a horizontal shot from his crossbow. Down special could potentially be his 'gale' skill, damaging other players and unequiping them of hold items. Final smash could be his 'accelerate' skill, making Zael/Elza considerably faster for a period of time.



Mii (Many Wii/3DS games):

Appearance based off the Mii associated with the profile one is playing on. Attacks will be from a variety of mii using games, such as baseball bats from Wii Sports. I'm not sure of a final smash, but one idea is having the stage swarm with other Mii's, but that's quite similar to Dedede's current Final smash.


Love the ideas. At first I didn't like the Mii idea but that would definitely add longevity to the game and uniquness. Keep bringing the ideas you guys!



NINTENDO

nintendo forever . . .