By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Has the Wii become one of the biggest disappointments in gaming?

RolStoppable said:
Ail said:

They are the two third parties that had the highest percentage of their income from the Wii.

Wii share in Ubisoft results got as high as 38% this gen, Wii share in THQ results was as high as 35%. ( and I mean the share of overall sales, not just consoles).

How is that for financial facts ?

So what's your definition of strong supporter ? Because for those 2 developers Wii share was actually the highest of any platform...

I'd like you to support your original claim that implied that the Wii is to blame for THQ's and Ubisoft's problems. This post does nothing of that sort. Also, you are just posting revenue shares at their highest point in this generation which might just be one exceptional year. Where are the sources? Post them.

THQ

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1625257

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1589772

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1558918

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1523470

This is from October-Dec 2010  to Jul-Sep 2011 (Wii Udraw launch to the HD launches). THQ lost money in each of those quarters, even the december quarter where Udraw for Wii was released.  To say that THQ problems were at the hands of HD twins release of UDraw is a scapgoat, their main issue is licensing of kids games (Wii dominant) and the increase cost for that (which was pointed out by Take Two).  Even if  the HD versions of UDraw sold at a even point with the Wii equivilant, they lost money with the Wii version, what makes you think they would havea different outcome with the HD?

Ubisoft

http://www.giantbomb.com/news/tidbits-from-todays-stabby-ubisoft-earnings-call/3988/

Bulletpoint 8 from the conference call by Yves Guillemont, I am sure if the Wii was doing well, Ubisoft wouldnt need to be transitioning to HD consoles so quickly.

 



Around the Network

I have 31 Wii games. Only a few of which I was disappointed with. (Tales of Symphonia 2, No More Heroes 2, and Boom Blox 2.) It's not that they were bad, they just didn't live up to my expectations. So, no. Anyone who thinks the Wii was a disappointment obviously hasn't spent a lot of time with one. Push away all the cheap shovelware that's out there, and you have a lot of quality titles that a lot of people really enjoyed.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Train wreck said:
RolStoppable said:
Ail said:

They are the two third parties that had the highest percentage of their income from the Wii.

Wii share in Ubisoft results got as high as 38% this gen, Wii share in THQ results was as high as 35%. ( and I mean the share of overall sales, not just consoles).

How is that for financial facts ?

So what's your definition of strong supporter ? Because for those 2 developers Wii share was actually the highest of any platform...

I'd like you to support your original claim that implied that the Wii is to blame for THQ's and Ubisoft's problems. This post does nothing of that sort. Also, you are just posting revenue shares at their highest point in this generation which might just be one exceptional year. Where are the sources? Post them.

 

THQ

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1625257

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1589772

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1558918

http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&id=1523470

This is from October-Dec 2010  to Jul-Sep 2011 (Wii Udraw launch to the HD launches). THQ lost money in each of those quarters, even the december quarter where Udraw for Wii was released.  To say that THQ problems were at the hands of HD twins release of UDraw is a scapgoat, their main issue is licensing of kids games (Wii dominant) and the increase cost for that (which was pointed out by Take Two).  Even if  the HD versions of UDraw sold at a even point with the Wii equivilant, they lost money with the Wii version, what makes you think they would havea different outcome with the HD?

Ubisoft

http://www.giantbomb.com/news/tidbits-from-todays-stabby-ubisoft-earnings-call/3988/

Bulletpoint 8 from the conference call by Yves Guillemont, I am sure if the Wii was doing well, Ubisoft wouldnt need to be transitioning to HD consoles so quickly.

 

 


Thanks for posting this.

I did not post the detail percentage of Wii in total revenue for THQ for every year because the company doesn't bother to compute them, they give raw numbers per platform and you have to compute everything...

As for my numbers for Ubisoft you can find them digging in http://www.ubisoftgroup.com/en-US/investor_center/annual_reports.aspx



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

If you look at major western developers this gen you can rank them in 3 categories :

1) Improved this gen :

- Activision

- Take Two

2) Stagnated :

- EA

3) Regressed :

- Ubisoft

- THQ

 

It's not as easy as my ranking make it seem though.

-  Activision is at risk as the fans are going to get tired of the yearly CoD at some point and they are overly dependent on CoD and have failed to push others franchises to the HD market. Their next best hope in my view will come from Blizzard again ( Diablo consoles ?).

- Take Two has made real progress and is becoming less of a one franchise publisher ( GTA). They have had some very good success that position them well for next gen ( NBA2K, Red Dead Redemption).

- EA started the gen very badly but is slowly recovering and they have made some inroads into casual gaming through facebook games.. Looking back, their Bioware acquisition seem now like a very good idea..

- Ubisoft started the gen very well with  Assassin Creed that impressed many people but since then things have been going down the drain. They haven't been unable to to cash on any other franchise in the HD market and their yearly AC releases haven't been as good as they make them look like ( AC is one of the heaviest discounted game every holyday, they are moving numbers but not necessary great revenue/profit). Their early Wii franchises ( Rabbids) fizzled too and lets face it, in a few years Just Dance will go the way of Guitar Hero... Ubisoft failed to carry forward their big PS2 franchises ( PoP, Splinter Cell..)

- THQ is ready to fall... They weren't in that great of a position when the gen started and they have no franchise to speak off...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

As far as I am concerned, the Wii is a huge disappointment. I love my GameCube but its successor just doesn't cut it in terms of quality software. Also, motion controls are generally speaking terrible, with the original Wiimote being no exception.



Around the Network
RolStoppable said:
Sal.Paradise said:

But, if you're a fairly major publisher, whether you're developing a new IP or an old one, why put it on the system where the sales of every single shooter game indicate it is a smaller market?

It really is that simple.

You have two options; go for the market that can get your game potentially half a million to 2 million tops if you are lucky, or develop a game that can sell on 3 seperate platforms and where you're almost guaranteed to sell more, even in cases on only 1 of those 3 platforms?

There are so many middling or straight up poor shooters that have been forgotten about since their release on the PS360/PC, yet they have sales in the hundreds of thousands that only the top 13/14 Wii shooters could touch. 

I don't think there are any proper figures that show developing shooters for the Wii is safer or potentially more rewarding for a developer than developing for the PS360/PC. 

But that wasn't the case one year after the Wii had launched and that's when the decisions had to be made. You can't talk from the 2012 perspective and say that because third parties shaped the market the way it is by ignoring the Wii that this is the best possible outcome for third parties. Especially when the record revenues generated this generation didn't lead to record profits.

By the end of 2007 you didn't know what the ceiling for a FPS or TPS is on the Wii. You knew that a lacking FPS (Red Steel) crossed the million mark, showing that there is interest in such games on the Wii. You knew that a port (RE4) crossed the million mark, showing that there is interest in such games on the Wii as well. It was also clear that Red Steel was very much frontloaded while the better game, RE4, had significantly better legs. So better quality would lead to better sales.

I'd like you to answer this question: You have seen that RE4: WE sold minimum 1.3m units; this was a port of a game that was originally launched two and a half years earlier; do you believe the ceiling for a new RE game launching in 2009 (assuming a 18-24 months development cycle) would have been 2m units?

The only reason why 2m became the ceiling for FPS/TPS on the Wii is because nobody seriously tried to get beyond that point; and if disappointment after disappointment gets released, the market eventually crumbles. Gamers realize that they can't expect anything good coming out, so they are forced to move on.

On a sidenote, I asked kowenicki to provide examples that prove the lack of a viable market on the Wii. He has none, that's probably why he lets you do the work here.

I don't mind doing the work for Kowenicki :)

Again, the very same argument applies: the market on the Wii was there, but a significantly better market was available on the HD twins + PC.

You say: "But that wasn't the case one year after the Wii had launched "

Yes it's very reasonable to assume that third parties chose not to develop shoooters for the Wii based on the Gamecube's performance last generation. And after games like Red Steel and RE4 Wii Edition sold around 1-1.5 million in a year, you're very right to ask, aren't these good numbers? Aren't these indicators to companies that these games sell on the Wii?

Yes, they are, but now compare these numbers to the HD twins + PC. From games released in 2005-2007

 

1. Exclusive launch title for the 360 and a new IP, Gears of War: By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold

2. Exclusive launch title for the PS3 and a new IP: (remember, a console with a $599 barrier to entry and significantly bad press pre and post launch), Resistance 1: by June 15 2007, after only 8 months on the market in Japan and US and only 2-3 months in Europe, sales reached 2 million 

3. Call of Duty 2, a port of a game already available on PS2, Gamecube and Xbox, launch title for 360: As of July 2006, 1.4 million copies of the game had been sold on the Xbox 360.[45] By January 2008, the game had sold 2 million copies.[46]

4. Halo 3. While it is no surprise this game sold massively, the potential market for this franchise ALONE is a convincing reason for a developer to release shooters on the HD consoles, especially the 360. 

 

I am not surprised in the least that companies, seeing these figures and having initially planned to develop for the HD twins (before seeing the Wii explode in hardware sales), continued to develop for platforms other than the Wii. The market for those games largely moved to the HD twins, especially the 360. 

Another factor to take into account is that the advances in processing power were just expected to happen in next-gen consoles; developers, especially PC-centric ones like Epic or id, simply stuck to the path they knew best, and that's is an unfortunate (for Wii owners) by-product of the shift in strategy on Nintendo's part. 

Of course, a massive shift in focus was also due to the seminal Call of Duty 4 not launching on the Wii. And can you blame Activision? The game-changing extensive multiplayer component and the 'blockbuster' nature of the game; high production values, for the time impressive graphic effects and smooth 60fps, i.e. the reasons this franchise exploded,  were just something that people did not see in Wii games at the time. 

 

The market was always stronger on the HD twins, there is no argument.

Any company that wanted to make money with these types of games would have orignially developed them for 360/PS3 based on the pervious gen's performance, and then at the beginning of the 7th gen, there is no metric that shows the Wii was a better market for their games than its competitors.

It's a closed and shut deal.

You cannot blame developers and publishers for simply 'not trying' to take advantage of the market on the Wii, unless you want to blame companies for trying to make money. 

 



Mummelmann said:
Pavolink said:
Mummelmann said:
archbrix said:

The seven years between the NES and the SNES was only in Japan; in the rest of the world it was six years, just like Wii.

And the SNES - N64 - Gamecube was only a five year cycle between each, which actually puts the Wii second only to the NES (in one territory) as far as console longevity before a successor.

Launch is launch, why separate regions? When a console launches it launches, or does it only count when its out in the US?

I said nothing factually wrong.

NES (July 1983) -----> SNES (Nov 1990) = 7 1/2 years

SNES (Nov 1990) ------> N64 (July 1996) = 5 1/2 years

N64 (July 1996) -------> NGC (Nov 2001) = 5 1/2 years

NGC (Nov 2001) -------- > Wii (Nov 2006) = 5 years

Wii (Nov 2006) ---------> Wii U (Nov 2012 ???) = 6 years

 

"In fact; the Wii is following the SNES - N64 - Gamecube recipe, around six year cycles, there is nothing exceptional about the Wii's longevity, its actually rather poor compared to quite a few other consoles"

No.


1.  I stand corrected as far as Nintendo goes (by a whooping six months...) but you do realize that there were other consoles before the NES? That went longer than six years before they were replaced? The industry did not start with the NES. Besides, you left out the DS - 3DS, which was 6 1/2 years and the Gameboy - Gameboy Color which was around 9 years (yes, they are handhelds, but did you see the OP specify home consoles? And they're still Nintendo, but you didn't even adress them).

2.  ... is it really a great feat for a market leader to go six months or less longer without being replaced? I'm sorry, but I don't think it is. The Wii is still following a fairly typical Nintendo pattern, no error there, and it is also the first of the three current gen systems to be replaced, despite being the market leader.

1.  Nobody is disputing other consoles or handhelds becasue you weren't wrong regarding those.

2.  The PS1, which was certainly a market leader, was replaced sooner than Wii.  And the PS2, also market leader (by a wide margin), only outlasted Wii in Japan by 8 months before being replaced, so...

And before you try and spin it, yes the PS1 and PS2 were far more successful after being replaced than the Wii will be; again, that fact is not being disputed.



From a "gamers" perspective I see it as a failure. From a "business perspective" it was gaming crack.

Nintendo knew they had to change the landscape in gaming if they wanted to compete. They effectively did that. However, the casuals started "growing up", Kinect pulled the attention away from the Wii and Nintendo's plans. PS Move did as well to a greatly smaller affect.



The biggest recent disappointment in gaming isn't the Wii, it's Skyward Sword. That game was so disappointing. It's hard to even put it into words.



 

RolStoppable said:
Sal.Paradise said:

I don't mind doing the work for Kowenicki :)

Again, the very same argument applies: the market on the Wii was there, but a significantly better market was available on the HD twins + PC.

You say: "But that wasn't the case one year after the Wii had launched "

Yes it's very reasonable to assume that third parties chose not to develop shoooters for the Wii based on the Gamecube's performance last generation. And after games like Red Steel and RE4 Wii Edition sold around 1-1.5 million in a year, you're very right to ask, aren't these good numbers? Aren't these indicators to companies that these games sell on the Wii?

Yes, they are, but now compare these numbers to the HD twins + PC. From games released in 2005-2007

 

1. Exclusive launch title for the 360 and a new IP, Gears of War: By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold

2. Exclusive launch title for the PS3 and a new IP: (remember, a console with a $599 barrier to entry and significantly bad press pre and post launch), Resistance 1: by June 15 2007, after only 8 months on the market in Japan and US and only 2-3 months in Europe, sales reached 2 million 

3. Call of Duty 2, a port of a game already available on PS2, Gamecube and Xbox, launch title for 360: As of July 2006, 1.4 million copies of the game had been sold on the Xbox 360.[45] By January 2008, the game had sold 2 million copies.[46]

4. Halo 3. While it is no surprise this game sold massively, the potential market for this franchise ALONE is a convincing reason for a developer to release shooters on the HD consoles, especially the 360. 

 

I am not surprised in the least that companies, seeing these figures and having initially planned to develop for the HD twins (before seeing the Wii explode in hardware sales), continued to develop for platforms other than the Wii. The market for those games largely moved to the HD twins, especially the 360. 

Another factor to take into account is that the advances in processing power were just expected to happen in next-gen consoles; developers, especially PC-centric ones like Epic or id, simply stuck to the path they knew best, and that's is an unfortunate (for Wii owners) by-product of the shift in strategy on Nintendo's part. 

Of course, a massive shift in focus was also due to the seminal Call of Duty 4 not launching on the Wii. And can you blame Activision? The game-changing extensive multiplayer component and the 'blockbuster' nature of the game; high production values, for the time impressive graphic effects and smooth 60fps, i.e. the reasons this franchise exploded,  were just something that people did not see in Wii games at the time. 

 

The market was always stronger on the HD twins, there is no argument.

Any company that wanted to make money with these types of games would have orignially developed them for 360/PS3 based on the pervious gen's performance, and then at the beginning of the 7th gen, there is no metric that shows the Wii was a better market for their games than its competitors.

It's a closed and shut deal.

You cannot blame developers and publishers for simply 'not trying' to take advantage of the market on the Wii, unless you want to blame companies for trying to make money. 

Call of Duty 2 on the 360 was identical (in terms of content) to the PC version. The sixth generation consoles got a different Call of Duty 2. Just to let you know, not that it matters much.

But since you are bringing the performance of first party published games into this argument (Gears of War, Halo 3, Resistance), it opens another door. If I accept your argument that third parties decided to put their shooter games on other systems solely based on software sales numbers with no existence of an anti-Wii agenda, then why are there no quality third party games that tried to capitalize on the success of games like The Legend of Zelda: Twilight Princess and Super Mario Galaxy?

I guess you could argue that the video game industry simply isn't interested in developing anything besides shooters, generally M-rated content, racing and sports games anymore. Then again, this might be the result of the anti-Wii agenda and nothing else selling well on the HD consoles.

The same reason there's no third party game that tries to compete with Grand Turismo ( Forza is first party) or Grand Theft Auto ( I guess you could say Saints Row does that but it's a poor immitation)  on HD consoles.

Those games are so good and so polished that it is very hard to put anything on the market that stands a chance in the same categorie...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !