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Forums - Gaming - Could This Be PS4's Secret Weapon?

Damn, Sony should hire him asap lol



           

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zero129 said:
Mazty said:
VGKing said:
Mazty said:
zero129 said:
No not going to happen, as only 1 viewer can see the image. Plus you only see the 3D image when you move.



Local MP gaming no longer really exists so what's the problem if only one player can see the image?


It does exist. I play local MP on COD games all the time. Plus fighting games and platformers are local multiplayer as well....


It is though becoming a more and more redundant feature of gaming. The xbox went from 4 wired ports down to 2 and this generation, like the next, will focus on internet gaming. 

Fighting games and platformers are a much smaller market. Plus using current MS technology, they can actually emit two different pictures from one monitor to different viewers e.g. you see a flower, guy next to you sees a skull. 

 

zero129 said:
Mazty said:
zero129 said:
No not going to happen, as only 1 viewer can see the image. Plus you only see the 3D image when you move.



Local MP gaming no longer really exists so what's the problem if only one player can see the image?

It's not only about 1 person being able to see it. It's that you can't see it unless you move your head, so unless you want to keep moving your head every sec its not going to work.

With 4k resolutions on the horizon, it's not unreasonable to expect people to move their heads, or if the next-box has 16 cores, eyetracking  may be feasible. 

It is not feasible, and the xbox 360 may only allow 2 wired controllers to connect but it still allows up to 4  controllers.

You don't see the effect of the 3D unless you "Move" your head with this, and a 4K display is not going to change that. So like i said unless you want to be moving your head all the time you wont even notice it.

I instinctively move my head all the time to judge position in 3D platforming games, but it never helps until this technology is implemented. And I'm sure I'm also not the only one who sits up to try and peek over hills in racing games or lean into corners.
Wouldn't it be easier if you can judge depth by moving your head instead of swirling the camera around sideways all the time before making a jump in a 3D platformer.

It's a bit like wiggle 3D which works quite well to get a sense of depth.

Parallax movement contributes as much to 3D perception as stereoscopy

And there's no reason it can't work for more then 1 player -> splitscreen.



sam987 said:
Thanks to Johnny Lee who allready did this on the Wii...

lol



Yay!!!

Stefl1504 said:
Mazty said:


It is though becoming a more and more redundant feature of gaming. The xbox went from 4 wired ports down to 2 and this generation, like the next, will focus on internet gaming. 

Fighting games and platformers are a much smaller market. Plus using current MS technology, they can actually emit two different pictures from one monitor to different viewers e.g. you see a flower, guy next to you sees a skull. 

 

With 4k resolutions on the horizon, it's not unreasonable to expect people to move their heads, or if the next-box has 16 cores, eyetracking  may be feasible. 

@ bolded

AFAIK the technology to display two different images for two different people on one screen is not patented by microsoft... it is patented by... hummm... I don't remember but it is one of the major TV producers...

Amazing the know-it-all attitude you have when you obviously don't know what I'm talking about:

http://www.wired.com/gadgetlab/2011/08/microsoft-research/all/1

User has been moderated for this post.



Mazty said:
Stefl1504 said:
Mazty said:


It is though becoming a more and more redundant feature of gaming. The xbox went from 4 wired ports down to 2 and this generation, like the next, will focus on internet gaming. 

Fighting games and platformers are a much smaller market. Plus using current MS technology, they can actually emit two different pictures from one monitor to different viewers e.g. you see a flower, guy next to you sees a skull. 

 

With 4k resolutions on the horizon, it's not unreasonable to expect people to move their heads, or if the next-box has 16 cores, eyetracking  may be feasible. 

@ bolded

AFAIK the technology to display two different images for two different people on one screen is not patented by microsoft... it is patented by... hummm... I don't remember but it is one of the major TV producers...

Amazing the know-it-all attitude you have when you obviously don't know what I'm talking about:

http://www.wired.com/gadgetlab/2011/08/microsoft-research/all/1

Not so sure about this claim
"When the team combined eye-tracking technology with collimated light aimed at each eye, they created “the world’s first steerable autostereoscopic 3-D display,” as Bathiche calls it."

As it's available already
http://news.cnet.com/8301-17938_105-20079160-1/lg-d2000-glasses-free-3d-monitor-tracks-your-eyes/
and also in Toshiba and Eon reality laptops, they all claim to be the first of course.
It seems the cutting edge research on this front is coming from Korea http://spie.org/x83143.xml

Those only track 1 user so far, but simply disabling the tracking would split the image for 2 users, the same as is done in car navigation systems where the driver sees the sat nav while the passenger can watch tv on the same display.

The wedge display looks promising but still seems to be in the experimental stage.

However back on topic, headtracking would make games a little more immersive and you don't need a new display. It will be a while before glasses free multi user eye tracking autostereoscopic displays become mainstream. Hopefully somebody will think of a good name for them by then :)



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SvennoJ said:
Mazty said:
Stefl1504 said:
Mazty said:


It is though becoming a more and more redundant feature of gaming. The xbox went from 4 wired ports down to 2 and this generation, like the next, will focus on internet gaming. 

Fighting games and platformers are a much smaller market. Plus using current MS technology, they can actually emit two different pictures from one monitor to different viewers e.g. you see a flower, guy next to you sees a skull. 

 

With 4k resolutions on the horizon, it's not unreasonable to expect people to move their heads, or if the next-box has 16 cores, eyetracking  may be feasible. 

@ bolded

AFAIK the technology to display two different images for two different people on one screen is not patented by microsoft... it is patented by... hummm... I don't remember but it is one of the major TV producers...

Amazing the know-it-all attitude you have when you obviously don't know what I'm talking about:

http://www.wired.com/gadgetlab/2011/08/microsoft-research/all/1

Not so sure about this claim
"When the team combined eye-tracking technology with collimated light aimed at each eye, they created “the world’s first steerable autostereoscopic 3-D display,” as Bathiche calls it."

As it's available already
http://news.cnet.com/8301-17938_105-20079160-1/lg-d2000-glasses-free-3d-monitor-tracks-your-eyes/
and also in Toshiba and Eon reality laptops, they all claim to be the first of course.
It seems the cutting edge research on this front is coming from Korea http://spie.org/x83143.xml

Those only track 1 user so far, but simply disabling the tracking would split the image for 2 users, the same as is done in car navigation systems where the driver sees the sat nav while the passenger can watch tv on the same display.

The wedge display looks promising but still seems to be in the experimental stage.

However back on topic, headtracking would make games a little more immersive and you don't need a new display. It will be a while before glasses free multi user eye tracking autostereoscopic displays become mainstream. Hopefully somebody will think of a good name for them by then :)

I have used something similar as the wedge, it wasn't that effective as the wedge tough, because you could fool the display that a object near the screen  into thinking its not there simply by something being around it, so something like the palm was ignored pretty much every time...

@ mazty:

I find it amazing, this is the first time I feel hurt, wahahaha... anyway, I don't get what point you are trying to make, Light Space seems more like an image manipulation programm then the actual possibility of multi image processing... if you meant something else in this huge article, then please tell me how that can be seen as multi image processing



i say this is interesting, i dont see it becoming a huge hit but who knows.

It would be good for a cover shoot tho



Mazty said:
zero129 said:
No not going to happen, as only 1 viewer can see the image. Plus you only see the 3D image when you move.



Local MP gaming no longer really exists so what's the problem if only one player can see the image?


Mario Kart Wii or Smash Bros. Brawl say hi.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Wasn't there a DSi shop game that did that? Without stupid light up glasses as well
I am pretty sure there are some phone apps that do it as well, hardly a killer app anyway



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Check out my hype threads: Cyberpunk, and The Witcher 3!

This is the same thing Tommy Lee did on the Wii a while ago. This was dredged up right before the 3DS was unvailed as a possible way that Nintendo could of been doing the glasses free 3D. It was actually used in a Japanese DSi game (Rittai Kakushi e Attakoreda) where you serched for items by moving the DSi around the and camera appromiated the movement and moved the sceen.

http://www.youtube.com/watch?v=SWAg1s7xfz0 (Demo of the game)

And looking at the article they are even using the same target set up as Tommy Lee. I doubt this can be used as a "secret" weapon when it has been used already in other game(s).

 

Plus Sony seems to like using techonologies that push the sales of it other items. (3D TVs, new Super HD TVs, etc) So I really don't see this fitting into Sony's philospy.