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zero129 said:
Mazty said:
VGKing said:
Mazty said:
zero129 said:
No not going to happen, as only 1 viewer can see the image. Plus you only see the 3D image when you move.



Local MP gaming no longer really exists so what's the problem if only one player can see the image?


It does exist. I play local MP on COD games all the time. Plus fighting games and platformers are local multiplayer as well....


It is though becoming a more and more redundant feature of gaming. The xbox went from 4 wired ports down to 2 and this generation, like the next, will focus on internet gaming. 

Fighting games and platformers are a much smaller market. Plus using current MS technology, they can actually emit two different pictures from one monitor to different viewers e.g. you see a flower, guy next to you sees a skull. 

 

zero129 said:
Mazty said:
zero129 said:
No not going to happen, as only 1 viewer can see the image. Plus you only see the 3D image when you move.



Local MP gaming no longer really exists so what's the problem if only one player can see the image?

It's not only about 1 person being able to see it. It's that you can't see it unless you move your head, so unless you want to keep moving your head every sec its not going to work.

With 4k resolutions on the horizon, it's not unreasonable to expect people to move their heads, or if the next-box has 16 cores, eyetracking  may be feasible. 

It is not feasible, and the xbox 360 may only allow 2 wired controllers to connect but it still allows up to 4  controllers.

You don't see the effect of the 3D unless you "Move" your head with this, and a 4K display is not going to change that. So like i said unless you want to be moving your head all the time you wont even notice it.

I instinctively move my head all the time to judge position in 3D platforming games, but it never helps until this technology is implemented. And I'm sure I'm also not the only one who sits up to try and peek over hills in racing games or lean into corners.
Wouldn't it be easier if you can judge depth by moving your head instead of swirling the camera around sideways all the time before making a jump in a 3D platformer.

It's a bit like wiggle 3D which works quite well to get a sense of depth.

Parallax movement contributes as much to 3D perception as stereoscopy

And there's no reason it can't work for more then 1 player -> splitscreen.