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Forums - Sony - Wouldnt it be awesome when Sony and Insomniak Games make a Ratchet and Clank Galaxy Gamee

tis very important!



    R.I.P Mr Iwata :'(

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...rachet and clank already had that for years now didn't it?

http://www.youtube.com/watch?v=wG0rqPKQWQY



RolStoppable said:
logic56 said:
RolStoppable said:

The topic is if it would be a good idea to make a Ratchet & Clank game that is centered around smaller planetoids in order to revert the decline that the franchise has experienced in recent years.

they've already  done that..... last generation

what decline? seems normal to me considering the install base on ps3

No, they didn't. Going Commando had only one planetoid which isn't anywhere close to what you find in Super Mario Galaxy 1 and 2 which is what the topic creator is getting at. I have only played a few levels of Up Your Arsenal, but none of them were planetoids, so unless the rest of the game was heavily composed of planetoids, it too wasn't a game that is like SMG.

As for the decline in sales, the excuse of installed base doesn't hold up universally, because Metal Gear Solid didn't decline from the PS2 to PS3.

they weren't as small and compact like SMG but the general concept was similar

and neither did GoW or Killzone but those are games in far more popular genres than platformers on PlayStation which outside of Crash Bandicoot isn't that big

and another thing, I'm hoping non of you guys think Mario Galaxy is as popular as it is for anything other than the fact that it's a Mario game



I say all of this as one of the biggest R&C fans ever...

As others have said, R&C has done spherical worlds before, since GC. Obviously not to the extent of SMG, but they have been there before. Really though, making R&C into a Mario clone will not make the series more popular.

If you look at sales of the PS3 games, you'll see that ToD has sold much more than ACiT. Part of this is no doubt due to bundling (as I believe ToD was bundled extensively), but also, at the time that ToD was released, it was one of the premiere titles for the PS3, because there were relatively few top tier titles at the time.

If you remember this ScrewAttack list of the top ten PS3 games in 2007... well, obviously they were having a bit of fun. But there's some truth to what they said. At the time, ToD was one of the standout games. By the time ACiT came out, there were tons of other games for people to choose from.

Really, the best thing for the franchise right now is to take a break. While I personally would love more games, everywhere I go, I see people complain about all of the games that have come out. And I can understand why yearly releases can get old. You see people get sick of Assassin's Creed as well for the same reason (for other reasons as well...).

Then, in the future, all they need to do is get more inventive with the weapons (seriously, a lot of the weapons in recent ones are basically just reskinned, renammed versions of older ones... not to say that there haven't been some great ones too, though) and keep the classic humour. I don't think that the series has gotten any worse at all since it began, and I think that ACiT is the best one so far. But it needs a break.



I thought ACiT had a lot of elements sinilar to Galaxy already. Not in a ripoff way, but in it's own unique way. I Just wish it was longer and lasted as long as the Galaxy games did for me. Still an awesome game though. One of my favorites of this gen.



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RolStoppable said:
logic56 said:
RolStoppable said:

The topic is if it would be a good idea to make a Ratchet & Clank game that is centered around smaller planetoids in order to revert the decline that the franchise has experienced in recent years.

they've already  done that..... last generation

what decline? seems normal to me considering the install base on ps3

No, they didn't. Going Commando had only one planetoid which isn't anywhere close to what you find in Super Mario Galaxy 1 and 2 which is what the topic creator is getting at. I have only played a few levels of Up Your Arsenal, but none of them were planetoids, so unless the rest of the game was heavily composed of planetoids, it too wasn't a game that is like SMG.

As for the decline in sales, the excuse of installed base doesn't hold up univerally, because Metal Gear Solid didn't decline from the PS2 to PS3.



Over-the-shoulder, third-person shooters became a lot more popular from last gen, so MGS has an unfair advantage over R&C.

insomniac17 said:

I say all of this as one of the biggest R&C fans ever...

As others have said, R&C has done spherical worlds before, since GC. Obviously not to the extent of SMG, but they have been there before. Really though, making R&C into a Mario clone will not make the series more popular.

If you look at sales of the PS3 games, you'll see that ToD has sold much more than ACiT. Part of this is no doubt due to bundling (as I believe ToD was bundled extensively), but also, at the time that ToD was released, it was one of the premiere titles for the PS3, because there were relatively few top tier titles at the time.

If you remember this ScrewAttack list of the top ten PS3 games in 2007... well, obviously they were having a bit of fun. But there's some truth to what they said. At the time, ToD was one of the standout games. By the time ACiT came out, there were tons of other games for people to choose from.

Really, the best thing for the franchise right now is to take a break. While I personally would love more games, everywhere I go, I see people complain about all of the games that have come out. And I can understand why yearly releases can get old. You see people get sick of Assassin's Creed as well for the same reason (for other reasons as well...).

Then, in the future, all they need to do is get more inventive with the weapons (seriously, a lot of the weapons in recent ones are basically just reskinned, renammed versions of older ones... not to say that there haven't been some great ones too, though) and keep the classic humour. I don't think that the series has gotten any worse at all since it began, and I think that ACiT is the best one so far. But it needs a break.



I honestly blame low advertising for the (relatively) low sales for ACiT. I've never seen it mentioned beyond internet forums. Of course, A4O sold poorly on it's own though.

I think maybe Insomniac could have added a bit more content in the game also. I spent a good 35-45 hours trying to plat it, but the average gamer is only interested in one playthrough which would last about 7-10 hours.

Of course, it doesn't have much appeal amongst PS3 owners. Most people would probably think it's childish. (There is LBP which is kiddy, but that actually does appeal to the kiddy audience).

Also, Last time I checked, ToD didn't sell much more than ACiT. It only outsold it by about 5-600k IIRC.

Jay520 said:
I honestly blame low advertising for the (relatively) low sales for ACiT. I've never seen it mentioned beyond internet forums. Of course, A4O sold poorly on it's own though.

I think maybe Insomniac could have added a bit more content in the game also. I spent a good 35-45 hours trying to plat it, but the average gamer is only interested in one playthrough which would last about 7-10 hours.

Of course, it doesn't have much appeal amongst PS3 owners. Most people would probably think it's childish. (There is LBP which is kiddy, but that actually does appeal to the kiddy audience).

Also, Last time I checked, ToD didn't sell much more than ACiT. It only outsold it by about 5-600k IIRC.

It's at about 770k ish more. (2.35M vs 1.58M). And I do agree that a lack of advertising didn't help the game sell. I've also seen a general apathy towards the series on most places I visit, which probably doesn't help. But that said, it likely didn't recieve as much advertising because there were so many other games out by then, whereas with ToD, Sony had to show that the PS3 had something great, and it was one of the best titles to do so.

I hate to say it, but a multiplayer mode might have been a good addition. I don't know if anyone remembers the multiplayer in UYA, but that was a ton of fun (and I hear it's coming in the R&C collection too). It doesn't have to be the main focus, or a CoD killer, but just something simple like what we saw in UYA could have helped a lot.

LBP also appeals to people who love to build things. Some of the levels that people created are incredible. R&C doesn't have that. It's appeal for (relatively) older people is the humour and guns. And eye candy. The games look great. But I do think that a lot of people look at the series and just sort of assume it's for kids.



I hated those spheroids in Ratchet in clank

And I hated them in mario galaxy, platformers should never use those spheroids ever again im.

Also, it would be sort of copying nintendo pretty blatantly so I think this idea is not good.



insomniac17 said:

I hate to say it, but a multiplayer mode might have been a good addition. I don't know if anyone remembers the multiplayer in UYA, but that was a ton of fun (and I hear it's coming in the R&C collection too). It doesn't have to be the main focus, or a CoD killer, but just something simple like what we saw in UYA could have helped a lot.

LBP also appeals to people who love to build things. Some of the levels that people created are incredible. R&C doesn't have that. It's appeal for (relatively) older people is the humour and guns. And eye candy. The games look great. But I do think that a lot of people look at the series and just sort of assume it's for kids.



I don't know what you mean by "I hate to say it" but I'd love a multiplayer mode. I think the unique weapons / gadgets, the fluid controls, and the fast-paced gameplay combined with some creative maps & modes could make for an intensely enjoyable experience. It wouldn't catch on like Call of Duty like Halo, but it could pull a Uncharted 2 and have a surprisingly popular online. You never know. I think it would have definitely helped more than it would have harmed the game.

Too bad that may never come to reality though; Looks like Insomniac have went multiplat, at least for a while. (I know they said they would still make Sony exclusives, but after R3 & A4O's sales, I don't think they'll be returning to those franchise for a while).

Yeah, I agree with what you say about LBP. Sort of makes me think of a 3D LBP.