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Jay520 said:
I honestly blame low advertising for the (relatively) low sales for ACiT. I've never seen it mentioned beyond internet forums. Of course, A4O sold poorly on it's own though.

I think maybe Insomniac could have added a bit more content in the game also. I spent a good 35-45 hours trying to plat it, but the average gamer is only interested in one playthrough which would last about 7-10 hours.

Of course, it doesn't have much appeal amongst PS3 owners. Most people would probably think it's childish. (There is LBP which is kiddy, but that actually does appeal to the kiddy audience).

Also, Last time I checked, ToD didn't sell much more than ACiT. It only outsold it by about 5-600k IIRC.

It's at about 770k ish more. (2.35M vs 1.58M). And I do agree that a lack of advertising didn't help the game sell. I've also seen a general apathy towards the series on most places I visit, which probably doesn't help. But that said, it likely didn't recieve as much advertising because there were so many other games out by then, whereas with ToD, Sony had to show that the PS3 had something great, and it was one of the best titles to do so.

I hate to say it, but a multiplayer mode might have been a good addition. I don't know if anyone remembers the multiplayer in UYA, but that was a ton of fun (and I hear it's coming in the R&C collection too). It doesn't have to be the main focus, or a CoD killer, but just something simple like what we saw in UYA could have helped a lot.

LBP also appeals to people who love to build things. Some of the levels that people created are incredible. R&C doesn't have that. It's appeal for (relatively) older people is the humour and guns. And eye candy. The games look great. But I do think that a lot of people look at the series and just sort of assume it's for kids.