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Forums - Gaming - Microsoft and Sony need to embrace Tablets for their next-gen consoles

bouzane said:
DanneSandin said:
bouzane said:
DanneSandin said:
bouzane said:
DanneSandin said:
How come it is that hardcore gamers seem to be so god damn anti change?! Remember that the analog stick once were new! And even the D-pad were new stuff! These two things changed, no - revolutionized gaming in almost every aspect! Don't be hating untill you've atleast tried the stuff!


Hardcore gamers are often anti-change because the current input options (controllers with two joysticks and the keyboard and mouse combo, not that bizarre motion control nonsense) work just fine. You can not fix what isn't broken. Also, these new control methods typically coincide with two worrying trends. Firstly, in place of genuine gameplay innovation game developers can simply repackage old games for the new controls. Secondly, they always seem to coincide with a great rush of shovelware. As unlikely as these trends are caused by the advent of motion or touch controls instead of the popularity of the platforms that utilize them, there is a stigma attached to them as a result. To speak frankly for a change, I think that these new control schemes suck hard and I hope they disappear from the market altogether and real gameplay innovation returns in full force. Everybody is allowed to have a ridiculous fantasy, even me.

That's probably what they said way back in early to mid 80's when the joystick ruled supreme. Then came Nintendo and the D-pad. It took the joystick 10 years to make a come back - in the form of analog sticks. Point is, it doesn't have to be broken; there could still be a better alternative out there, and you wouldn't know it untill someone made it a reality.

And about your wish that "real gameplay innovation returns in full force": what would Super Mario Bros. be without the D-pad back in it's day? And in the long run, where would gaming be today without Mario and the D-pad?! The D-pad made Mario possible and change the course of gaming history. Who's to say that there isn't a better way to play games than what we have today?!


Alright, propose at least one significant form of gameplay that would be impossible with the aforementioned control schemes. With the Atari joystick it was easy to spot games that would benefit from more sophisticated controls, Spy Hunter for example. The standard controller doesn't work well for RTS games and the keyboard and mouse can not handle platformers very well; however the two control methods in conjunction have allowed just about any activity imaginable to be turned into a video game.

I'm not a game designer; I imagen that they have tons of ideas!

Lately there's a rumor that console version of WoW will launch together with WiiU. Now, I don't believe that myself, but thinking about it it kinda makes sense; that would mark the first time you could play a MMO on console and when it actually could be good! And you could play a RTS on it as well, using your fingers as a mouse. I think they'll find creative ways to use it!

Asking me how they will make use of the new control scheme isn't quite fair; I don't know the limits of it! But I love the idea that you won't need the TV to play!


Fair enough but I can not imagine anything that touch controls can do that a mouse could not do better.

Perhaps it won't add much to PC gaming, but to console gaming it could do very well I imagen. Like in Mario Kart: you could have your map down on it, or a rearviewmirror... In zelda you could use it to detect hidden doors, or something like that. In Luigis mansion it could be used to see invisible ghosts...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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spurgeonryan said:
NintendoPie said:
spurgeonryan said:
Why would anyone quote anything I have to say? Because the world is a harsh mistress ninpie.

Ot: tablets are the future. Anyone ever see startrek?

I've seen Star Trek! Their tablets back then were scarly similar to the iPad! I bet they didn't expect the world's technology to evolve that fast in such little time.

ACtually Star Trek gadgets, gizmoes, and technology seem to have a way of becoming true in this day and age. Not sure if Gene Roddenberry used any actual experts or scientist to write his stuff and make his props but alot of it is now commonplace or possible.

 

Teleporting of light beams, tablets, cloaking devices, etc. Plus there are many other things that I just cannot remember.

Wouldn't surprise me if it was the other way round. Geek watches Star Trek, geek creates Star Trek-style tech, geek inherits the Earth...

or something like that.



VGKing said:
Scoobes said:
No, that would just be silly. iPad's sell well because they're portable and simpler than laptops for most multimedia and general tasks.

The Wii U controller looks intriguing, but if MS and Sony were to go in the tablet direction, it'd be a bit copycat. Maybe having an app for smartphones and tablets that could interact with the new console and its games. Like the Mass Effect 3 app but encompassing all games (if the publisher decides to of course).


A lot of people use their tablets at home.

I bet you that at least either Microsoft or Sony will come out with a tablet controller for their next console. The one that doesn't will be stuck in 3rd place.

I doubt it. Maybe one with a small touch screen, but I doubt they'll go for a whole tablet. I suspect they'll go the Remote play route and expand on what Sony have done with PSP (and now Vita) to apply to more devices. Windows Phones for X-box, tablets and Vitas for PS. 

And people use their laptops at home too, doesn't change that people buy them as general purpose portable devices. Of the 3 million people who bought the new iPad, I doubt many would have core gaming as their primary pupose.



Zappykins said:
The Current Xbox 360 will currently connect with the different versions of Windows Phone 7. (Which is like a tiny tablet) I would expect Windows 8 would have apps to connect with the X360 in the same way and probably more ways.

So I think Microsoft will embrace the new Windows 8 tablets, rather than make their own. That's my prediction.


Never said MS or Sony should make the PS4/720 a tablet...I said they should do what Nintendo is doing and release a tablet controller.



or just use the standard 360 controller but have more and better exclusives... total sales of 50 million and tons of software sales... all they really need to do is give us a new console with better graphics longer and more games.



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bouzane said:


Hardcore gamers are often anti-change because the current input options (controllers with two joysticks and the keyboard and mouse combo, not that bizarre motion control nonsense) work just fine. You can not fix what isn't broken.

If you honestly believe that this

isn't "broken" for most people, then you're clearly in the minority of the population. Two analogue sticks, two analogue shoulder buttons, two digital shoulder buttons, six fave digital buttons, a digital D-pad, and the sticks can each be pressed to act as additional digital buttons. Performing routine actions in a videogame with one of these can take new players (and occasionally veteran ones) a lot of adjustment time. It is no coincidence that elongated and forced tutorials become more common as generations continue. Performing precise, complex actions can be extremely difficult for all but the most experienced gamers, to the point where the game must make allowances for the clumsiness of the controller. Think of auto-aim for the most basic and common example. And of course performing super-precise actions are essentially impossible on this thing. No bowling or tennis game is ever going to replicate how I perform in reality.

As someone who's put in his time with the current controller, these may be moot issues to you. You've long since adjusted, to the point where you don't even have to think about what you're doing anymore. But that's not true for most folks. And if videogames wants to expand its audience (it really should), then this will not "work just fine."



Maybe. Tablets are getting more popular every year, and were still some time away from M$ and Sony's next gen consoles so they will only get more popular by then. But would people really want a tab as controller for their home consoles?
The Wii U has tablet controller, it has buttons and is, emphasis, a controller; I'm sure people don't really think it's the same as a Galaxy Tab or iPad.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

noname2200 said:
bouzane said:


Hardcore gamers are often anti-change because the current input options (controllers with two joysticks and the keyboard and mouse combo, not that bizarre motion control nonsense) work just fine. You can not fix what isn't broken.

If you honestly believe that this

isn't "broken" for most people, then you're clearly in the minority of the population. Two analogue sticks, two analogue shoulder buttons, two digital shoulder buttons, six fave digital buttons, a digital D-pad, and the sticks can each be pressed to act as additional digital buttons. Performing routine actions in a videogame with one of these can take new players (and occasionally veteran ones) a lot of adjustment time. It is no coincidence that elongated and forced tutorials become more common as generations continue. Performing precise, complex actions can be extremely difficult for all but the most experienced gamers, to the point where the game must make allowances for the clumsiness of the controller. Think of auto-aim for the most basic and common example. And of course performing super-precise actions are essentially impossible on this thing. No bowling or tennis game is ever going to replicate how I perform in reality.

As someone who's put in his time with the current controller, these may be moot issues to you. You've long since adjusted, to the point where you don't even have to think about what you're doing anymore. But that's not true for most folks. And if videogames wants to expand its audience (it really should), then this will not "work just fine."


Why does the industry need to continue expanding? There are already hundreds of millions of people playing video games and the influx of new gamers are mostly playing casual games. Many studios have learned to cater to the audience that have adapted to this controller design. These studios are creating core experiences that haven't benefited from the current crop of motion and touch controllers as far as I can see. I can understand how the current controllers are an obsticle to new players but as I said, hundreds of millions of peopl ehave gotten by until now. You know, as I was reading how "super-precise actions are essentially impossible" I remembered the time I got the platinum trophy on TimeSplitters: Future Perfect's sniping challenge with maximum aim sensitivity. I've never encountered any motion controller that was anywhere near as accurate as proper joystick controls and both are a joke compared to a mouse. Just my two cents.

PS. I'm selfish so the current controllers aren't broken to me and that's all that really matters :P



bouzane said:


Why does the industry need to continue expanding? There are already hundreds of millions of people playing video games and the influx of new gamers are mostly playing casual games. Many studios have learned to cater to the audience that have adapted to this controller design. These studios are creating core experiences that haven't benefited from the current crop of motion and touch controllers as far as I can see. I can understand how the current controllers are an obsticle to new players but as I said, hundreds of millions of peopl ehave gotten by until now. You know, as I was reading how "super-precise actions are essentially impossible" I remembered the time I got the platinum trophy on TimeSplitters: Future Perfect's sniping challenge with maximum aim sensitivity. I've never encountered any motion controller that was anywhere near as accurate as proper joystick controls and both are a joke compared to a mouse. Just my two cents.

PS. I'm selfish so the current controllers aren't broken to me and that's all that really matters :P

There's the financial reason, for starters. Games are becoming increasingly expensive to make, distribute, and market, and those costs are already high enough to drive great numbers of developers and publishers out of business. Growth of the marketplace is the easiest way to counter this trend. In other words, it's basically grow, change, or die.

I also think we're in danger of stagnation if we don't attempt to expand beyond the relatively narrow niche we're currently in. This chain of thought would take more time to develop than I have to devote to it right now, but in a nutshell the byline is similar to the financial argument: what doesn't grow, eventually dies.

But I can appreciate your final sentiment. I'm not being sarcastic or joking when I say that I admire your honesty. I strongly disagree with you on this point, but I appreciate that we can be forthright about where we stand.



No just no. I hope they don't jump on the bandwagon. Just cause the apple sheeple can't stop buying these abominations ever year doesn't mean core gamers need to get this shoved down our throats. I respect your opinion but I hope this never sees the light of day.



"Trick shot? The trick is NOT to get shot." - Lucian