bouzane said:
Why does the industry need to continue expanding? There are already hundreds of millions of people playing video games and the influx of new gamers are mostly playing casual games. Many studios have learned to cater to the audience that have adapted to this controller design. These studios are creating core experiences that haven't benefited from the current crop of motion and touch controllers as far as I can see. I can understand how the current controllers are an obsticle to new players but as I said, hundreds of millions of peopl ehave gotten by until now. You know, as I was reading how "super-precise actions are essentially impossible" I remembered the time I got the platinum trophy on TimeSplitters: Future Perfect's sniping challenge with maximum aim sensitivity. I've never encountered any motion controller that was anywhere near as accurate as proper joystick controls and both are a joke compared to a mouse. Just my two cents.
PS. I'm selfish so the current controllers aren't broken to me and that's all that really matters :P
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There's the financial reason, for starters. Games are becoming increasingly expensive to make, distribute, and market, and those costs are already high enough to drive great numbers of developers and publishers out of business. Growth of the marketplace is the easiest way to counter this trend. In other words, it's basically grow, change, or die.
I also think we're in danger of stagnation if we don't attempt to expand beyond the relatively narrow niche we're currently in. This chain of thought would take more time to develop than I have to devote to it right now, but in a nutshell the byline is similar to the financial argument: what doesn't grow, eventually dies.
But I can appreciate your final sentiment. I'm not being sarcastic or joking when I say that I admire your honesty. I strongly disagree with you on this point, but I appreciate that we can be forthright about where we stand. 