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bouzane said:


Hardcore gamers are often anti-change because the current input options (controllers with two joysticks and the keyboard and mouse combo, not that bizarre motion control nonsense) work just fine. You can not fix what isn't broken.

If you honestly believe that this

isn't "broken" for most people, then you're clearly in the minority of the population. Two analogue sticks, two analogue shoulder buttons, two digital shoulder buttons, six fave digital buttons, a digital D-pad, and the sticks can each be pressed to act as additional digital buttons. Performing routine actions in a videogame with one of these can take new players (and occasionally veteran ones) a lot of adjustment time. It is no coincidence that elongated and forced tutorials become more common as generations continue. Performing precise, complex actions can be extremely difficult for all but the most experienced gamers, to the point where the game must make allowances for the clumsiness of the controller. Think of auto-aim for the most basic and common example. And of course performing super-precise actions are essentially impossible on this thing. No bowling or tennis game is ever going to replicate how I perform in reality.

As someone who's put in his time with the current controller, these may be moot issues to you. You've long since adjusted, to the point where you don't even have to think about what you're doing anymore. But that's not true for most folks. And if videogames wants to expand its audience (it really should), then this will not "work just fine."