Forums - Gaming Discussion - Mass Effect 3 ending sucks BIG TIME!!!

I just finished it, and i really liked the ending! Everyone got what they deserved for that last few hours of insufferable pathos they made me play though.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Sal.Paradise said:

Everything is' based on' quantum technology.  Quantum technology just exploits quantum effects present at the subatomic level of all particles, the same particles we and everything around us is made out of. You can't say something selectively destroys quantum technology.

Think of it like EMP affecting all of today's electronics.



The BuShA owns all!

Yo_John begs to differ.



Carl is a Piplup hater and deserves to be punished eternally.

Vertigo-X said:
Sal.Paradise said:

Everything is' based on' quantum technology.  Quantum technology just exploits quantum effects present at the subatomic level of all particles, the same particles we and everything around us is made out of. You can't say something selectively destroys quantum technology.

Think of it like EMP affecting all of today's electronics.

Nope, not analagous at all. 



You know I kept seeing topics like this and thinking ''Oh it can't be that bad''. People complain about endings for everything.

Now some background for you. Mass Effect is my favourite game series. It may in fact be my favourite narrative series of any media (books, films, tv series etc). Garrus is again possibly my favourite character in anything. I loved every single moment of ME1, ME2 and ME3.........

Except the last 15minutes. I have never ever seen such a catastrophically bad ending. I mean even the Death Note anime which has one of the best first halves of any series then an embarrassingly terrible second half looks like a masterpiece compared to this.

It simply doesn't fit in with the trilogy in the slightest. Nor does it fit with what they said. They talked about how choices you made would mean the ending was special to you. However really there is just one ending with tiny variations. ME3 is FULL of amazing consequences. That one guy you spoke to for 10minutes, coming back up and how you treated him being important. Yet the ending nothing you did really matters. That ending had no relevance to MY Shepard.

Just crazy how poorly it's handled. For the ending to a trilogy it is shockingly short, it creates entirely new pieces of lore in this time that don't necessarily fit the universe, gives almost zero closure, is totally out of tone with the other 100 hours or so of games and ignores any player preference! Well and truly maddening. The lack of closure is the worse thing. The entire point of the game is getting support from different factions, then the ending doesn't even show what if anything has happened to them.

I don't even understand how they messed up so bad. The ending of ME2 was great. Relationships and how prepared you were mattered. You had to make choices that had consequences but you could choose based on how you viewed your character etc.

This and Tali's face really make me wonder if Bioware actually purposefully wanted to make some fans angry.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

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I bet Bioware was pressured by EA to finish the game early and they couldn't think endings.



Zim said:


The lack of closure is the worse thing. The entire point of the game is getting support from different factions, then the ending doesn't even show what if anything has happened to them.

They're on Earth. Earth is near Pluto. Pluto has a Mass Effect Relay. When Relays go "boom," life in their system goes "blargh!" The Mass Effect Relay near Pluto went "boom." Ergo, those factions, plus everyone else on Earth, are now "blargh!"

Except for your ship's crew. In the few minutes between charging the death beam and you wiping out all life on Earth + more solar systems, they found a working teleporter. It took them to the Normandy, which itself teleported several light years to the Relay, which in turn shot all of them to some unidentified jungle world.

They were then eaten by a grue.



While I don't think the ending is the best possible, at least it wasn't predictable. To me, the ending successfully portrayed the desperation and ultimate futility of the struggle, as well as the baffling alienness of the Reapers compared to the relative kinship of the citadel races.

The way I see it, some folks are mad that it doesn't spoon-feed some neat ending in which the hero thrashes the enemy, gets the girl and everyone lives happily ever after; which would be the laziest writing possible and would deservedly draw ire.

In fact, I don't believe many folks actually stopped to ponder the subtleties of the ending before reaching for the internet hate machine. So the ending is not fantastic, so what?



This is a continuation of a discussion from the OT. Excuse the non-sequitir. But then, if you've seen the ending, you're used to that.

*bad-um-tish!*

*ahem*
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yo_john117 said:

Well I liked the twist at the end and I think it made more sense then just having the crucible fire and you never really knowing who was behind the cycles and why it happened every 50,000 years or so. I just wish that the ending would have contained more background on the race of the little boy. The whole ending got me thinking and wanting more (which is good). After the credits came up I got the "wow that was really cool" feeling that is so rare in video games.

I would love for someone to make a Mass Effect book explaining that race and their decision to make cycles. (It would be much like the Forunner books for Halo)
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You're actually putting a finger on one of my issues with the ending. Simply put, we DON'T know who was behind the cycles, or why it happened every 50k years. All we know is that some starchild, who resembles some kid you may have been hallucinating since the start of the game, tells you that he's in charge of the Reapers, and that every 50k years they (synthetic machines made from organics) slaughter all the advanced organics in the galaxy because they don't want synthetics to slaughter all the organics in the galaxies.

We don't know who this kid really is, what prompted him/her/it to think that synthetics will inevitably wipe out organics (making peace with the Geth, who've existed peacably in their corner of the galaxy for over 300 years, is just hand-waved away), or much of anything, really.

Stop and ask yourself the following: is the kid a machine? An AI? A VI? Something else? This is relevant, because he's sat inert, in the Citadel, since at least the time of the Rachni Wars. In that time, the Geth (and other AIs) have been created and have established themselves. If the threat of synthetics is really the problem, why has he done precisely nothing? For that matter, what evidence do we have that synthetics will eventually wipe out organics in every galaxy if left unchecked? The only hostile AIs we've seen, in three separate games, are the Reapers and a rogue AI on the Citadel that wanted to escape Citadel space because it wanted to live. On the flipside we have EDI, Legion, and the Geth. We're told at the last seconds of the final game that there's a problem, but we've spent the past two games being told the exact opposite.

Now, let's expand on this lack of closure. You say the end got you thinking, and wanting more. Well, we've been told the series will never chronologically advance beyond this game. So tell me, what happened after the end to anyone or anything in the galaxy?





noname2200 said:
This is a continuation of a discussion from the OT. Excuse the non-sequitir. But then, if you've seen the ending, you're used to that.

*bad-um-tish!*

*ahem*
________________________________________________________________________________________

yo_john117 said:

Well I liked the twist at the end and I think it made more sense then just having the crucible fire and you never really knowing who was behind the cycles and why it happened every 50,000 years or so. I just wish that the ending would have contained more background on the race of the little boy. The whole ending got me thinking and wanting more (which is good). After the credits came up I got the "wow that was really cool" feeling that is so rare in video games.

I would love for someone to make a Mass Effect book explaining that race and their decision to make cycles. (It would be much like the Forunner books for Halo)
_________________________________________________________________________________________

You're actually putting a finger on one of my issues with the ending. Simply put, we DON'T know who was behind the cycles, or why it happened every 50k years. All we know is that some starchild, who resembles some kid you may have been hallucinating since the start of the game, tells you that he's in charge of the Reapers, and that every 50k years they (synthetic machines made from organics) slaughter all the advanced organics in the galaxy because they don't want synthetics to slaughter all the organics in the galaxies.

We don't know who this kid really is, what prompted him/her/it to think that synthetics will inevitably wipe out organics (making peace with the Geth, who've existed peacably in their corner of the galaxy for over 300 years, is just hand-waved away), or much of anything, really.

Stop and ask yourself the following: is the kid a machine? An AI? A VI? Something else? This is relevant, because he's sat inert, in the Citadel, since at least the time of the Rachni Wars. In that time, the Geth (and other AIs) have been created and have established themselves. If the threat of synthetics is really the problem, why has he done precisely nothing? For that matter, what evidence do we have that synthetics will eventually wipe out organics in every galaxy if left unchecked? The only hostile AIs we've seen, in three separate games, are the Reapers and a rogue AI on the Citadel that wanted to escape Citadel space because it wanted to live. On the flipside we have EDI, Legion, and the Geth. We're told at the last seconds of the final game that there's a problem, but we've spent the past two games being told the exact opposite.

Now, let's expand on this lack of closure. You say the end got you thinking, and wanting more. Well, we've been told the series will never chronologically advance beyond this game. So tell me, what happened after the end to anyone or anything in the galaxy?



By the looks of it the reason why so many people disliked the ending is the same reason why I liked it. It pretty much opened up the doorway to a whole new Mass Effect experience (much like Halo 3 to Halo 4, 5 and 6). I know they say there won't be any more Mass Effect but I know in some way, shape or form there will be more. The ending did tie up Shephards story but opened up an opportunity for a whole new story line.

As for the bolded: For all we know whoever the race is that is in charge of the cycles may be in other galaxies as well and have seen it happen countless times or it almost happened in our galaxy and they just managed to stop synthetics before they wiped out organic life and created the cycle as a safeguard so that can never happen again.