Pokemonbrawlvg said: Let's add some excitement to the train ride! A new rumor for all of you! Another round of rumored info, coming from a supposed European development house with several Wii U projects in the pipeline... - cloud storage will be “a few hundred MB” - this will be free to all players - once again, due out 2013 - Nintendo Network on Wii U includes new avatars with a lot more features than the original Miis - use the Wii U controller’s built-in camera to take pictures of yourself - use these pics to create digital avatars that resemble high-definition Miis - Miis can then be imported into games “There’s an API for the camera to scan faces and turn them into low-res 3D versions for games. But it’s still buggy as hell and it depends a lot on the kind of engine you’re running.” http://gonintendo.com/?mode=viewstory&id=178422 |
I like the free cloud storage (although I'm not sure if I'll make use of it. New ways to create Miis are also welcome.
Pokemonbrawlvg said:
- achievement system also allows you to gain points - a certain amount of points nets you access to additional features “We have a lot of freedom with the Wii U points system, we can add “brackets” for players, e.g. if you amass X points you get promoted into a new bracket with awards such as new MP [multiplayer] skins. It’s basically what we’ve been asking Microsoft to do for years. Players who earn points by completing the game should be awarded. We can do that now.” http://gonintendo.com/?mode=viewstory&id=178422 |
I hope those additional content affects only the multiplayer side of the games. I'd hate to have sections of the singleplayer because I don't do multiplayer.
Pokemonbrawlvg said:
- porting current gen games to the Wii U isn’t as easy as originally thought “(Games made on 360 will be) much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.” - latest SDK hardware is final, but the software keeps updating “We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.” http://gonintendo.com/?mode=viewstory&id=178422 |
The part about Xbox games being easier to port to WiiU than PS3 games is expected, and I don't think it will caught enyone by surprise. The rest goes in line with those comments that WiiU will be more complex to develop for. But we still don't know by how much.
Oh, and meh about the bits about Facebook and Twitter. I don't care about them.
Thanks for the news, Pokemonbrawlvg.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.