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Forums - PC - New Baldur's Gate, Enhanced Edition

Well, please just add the auto reveal maps after a certain percentage is discovered!

Those black spots drove me crazy in the fisrt game!!! Crazy I tell you! Oh, and make being bad not so bad to you - there's simply no advantage in the game!



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BG I&II enhanced and Wasteland 2 fully funded today is a great day for classic RPG fans



@TheVoxelman on twitter

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As we told you a couple of hours ago, Baldur’s Gate 1 & 2 will get an Enhanced Edition that will be released this Summer. Naturally, PC fans of those two games had a lot of questions and Trent Osterdecided to answer most of them. So, we know for a fact now that this will come to the PC. Contrary to the previous iOS/Android rumors, there is currently only the PC version confirmed that will be unleashed this Summer. Moreover, the Enhanced Editions will be 2D games and not 3D remakes. Beamdog will use our GPUs mainly for acceleration purposes, but hope that they’ll implement some good tricks to slightly improve the graphics.
Oster has also revealed that both of these Enhanced Editions will be based on the 2nd Edition D&D, as part of the appeal of BG was the depth of the rules system. The interface of the game though will be tweaked and improved. The company will use new voice overs for new characters, however the voice over will be similar to the old games, meaning that only some of the content will be voiced.
Furthermore, Beamdog is trying to create these Enhanced Editions as mod friendly as they can. Oster said that they take mods seriously and that both current and future mods are important to them. More announcements about the mod support will be made at a later date.
Last but not least, Oster said that they’ll be releasing the first screenshots of it really soon. Perhaps sooner than you possibly think, as Oster hinted that the first screenshot could hit the net next week:
“We’ll be rolling screens out in the future.  Same place, Same time next week.  Hopefully less server fires.”
So stay tuned for more!

http://www.dsogaming.com/news/new-details-for-baldurs-gate-enhanced-edition-2d-graphics-mod-friendlyincoming-first-screenshots/

Sounds great 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:

 

Oster has also revealed that both of these Enhanced Editions will be based on the 2nd Edition D&D, as part of the appeal of BG was the depth of the rules system.

 

Aw dammit



The actual announcement is the best I could possibly have hoped for. Hurray!



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That is terrific news!!!! Oh my god! This is the best news of the generation, easily! What a great announcement to come home from work to!



This looks like a re-release.

I mean, you can already mod it to play widescreen. So "slightly improve graphics" isn't that appealing. Though it depends on what they mean by slightly.

New voice overs maybe would be neat if done well. Slightly improved gameplay, has the possibility of being worse or being better, or just not really noticable to someone that plays this game once every 5 years.



I'm re-playing BG2 atm. The only thing that needs improving is the path finding, the rest is perfect the way it is. Path finding is pure comedy now and then. Attack something and 2 characters decide to go all the way around the other side of the map to get there instead of waiting to seconds for the person in front of them to get through the doorway. Or send your entire group to an exit across the map and they all split up into completely different paths with some ending up in dead ends and having to double back.

It would be nice too to be able to play in a higher res. It scales up from 800x600. Running it in native 1400x1050 on my laptop would reveal a lot more of the map and automatically make it look better. Maybe there's already a way to do that?



SvennoJ said:
I'm re-playing BG2 atm. The only thing that needs improving is the path finding, the rest is perfect the way it is. Path finding is pure comedy now and then. Attack something and 2 characters decide to go all the way around the other side of the map to get there instead of waiting to seconds for the person in front of them to get through the doorway. Or send your entire group to an exit across the map and they all split up into completely different paths with some ending up in dead ends and having to double back.

It would be nice too to be able to play in a higher res. It scales up from 800x600. Running it in native 1400x1050 on my laptop would reveal a lot more of the map and automatically make it look better. Maybe there's already a way to do that?


There is 
http://www.gibberlings3.net/widescreen/

There were multiple revisions.  I can help you more if you need it in a little while. I'm studying for an exam right now however.

There's various forums that have discussed this and how to in detail.



I tried playing this a year or so ago, like Diablo 2 and many other 2D top-down games... I just couldn't do it. The Art may be fantastic, but it's still an eyesore. - Wasn't to much of a problem a decade ago when I was playing it on a 1024x768 CRT monitor, but scaling it up to 3240x1920 (Portrait Eyefinity) and higher was just horrible.

Hopefully this re-relase fixes all of that, just a shame it doesn't use a proper 3D engine, the first Neverwinter nights game has aged very well for instance. (More so than the second game at any rate.)




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