Well, please just add the auto reveal maps after a certain percentage is discovered!
Those black spots drove me crazy in the fisrt game!!! Crazy I tell you! Oh, and make being bad not so bad to you - there's simply no advantage in the game!
Well, please just add the auto reveal maps after a certain percentage is discovered!
Those black spots drove me crazy in the fisrt game!!! Crazy I tell you! Oh, and make being bad not so bad to you - there's simply no advantage in the game!
BG I&II enhanced and Wasteland 2 fully funded today is a great day for classic RPG fans
@TheVoxelman on twitter

“We’ll be rolling screens out in the future. Same place, Same time next week. Hopefully less server fires.”
http://www.dsogaming.com/news/new-details-for-baldurs-gate-enhanced-edition-2d-graphics-mod-friendlyincoming-first-screenshots/
Sounds great
@TheVoxelman on twitter
The actual announcement is the best I could possibly have hoped for. Hurray!
That is terrific news!!!! Oh my god! This is the best news of the generation, easily!
What a great announcement to come home from work to!
This looks like a re-release.
I mean, you can already mod it to play widescreen. So "slightly improve graphics" isn't that appealing. Though it depends on what they mean by slightly.
New voice overs maybe would be neat if done well. Slightly improved gameplay, has the possibility of being worse or being better, or just not really noticable to someone that plays this game once every 5 years.
I'm re-playing BG2 atm. The only thing that needs improving is the path finding, the rest is perfect the way it is. Path finding is pure comedy now and then. Attack something and 2 characters decide to go all the way around the other side of the map to get there instead of waiting to seconds for the person in front of them to get through the doorway. Or send your entire group to an exit across the map and they all split up into completely different paths with some ending up in dead ends and having to double back.
It would be nice too to be able to play in a higher res. It scales up from 800x600. Running it in native 1400x1050 on my laptop would reveal a lot more of the map and automatically make it look better. Maybe there's already a way to do that?
| SvennoJ said: I'm re-playing BG2 atm. The only thing that needs improving is the path finding, the rest is perfect the way it is. Path finding is pure comedy now and then. Attack something and 2 characters decide to go all the way around the other side of the map to get there instead of waiting to seconds for the person in front of them to get through the doorway. Or send your entire group to an exit across the map and they all split up into completely different paths with some ending up in dead ends and having to double back. It would be nice too to be able to play in a higher res. It scales up from 800x600. Running it in native 1400x1050 on my laptop would reveal a lot more of the map and automatically make it look better. Maybe there's already a way to do that? |
There is
http://www.gibberlings3.net/widescreen/
There were multiple revisions. I can help you more if you need it in a little while. I'm studying for an exam right now however.
There's various forums that have discussed this and how to in detail.
I tried playing this a year or so ago, like Diablo 2 and many other 2D top-down games... I just couldn't do it. The Art may be fantastic, but it's still an eyesore. - Wasn't to much of a problem a decade ago when I was playing it on a 1024x768 CRT monitor, but scaling it up to 3240x1920 (Portrait Eyefinity) and higher was just horrible.
Hopefully this re-relase fixes all of that, just a shame it doesn't use a proper 3D engine, the first Neverwinter nights game has aged very well for instance. (More so than the second game at any rate.)

www.youtube.com/@Pemalite