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Forums - Gaming - GIVE DOUBLE FINE YOUR MONEY (if you have a soul)

Well through twitter Tim has confirmed it will be heading to Mac as well.



Former something....

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Piss off. If I'm going to take an investment risk I want pay off for putting up seed mooney to help get the game made. Merely getting the game at the end of the process after having paid in advance the same amount as someone who waits until the game comes out (and gets impressions from those who pre-bought). Isn't pay off enough for ponying up in advance.

All DF are doing is suckering in investors who are not expecting a return on their investment. Smart of them, not so smart of the "investors. It's the ultimate in the caplitalist mantra: privatise the profits, socialise the risk.

How about offering the investors a financial return? The investors each own "shares" in the game proportional to their investment. Game makes a profit, the investors get their share of the profits. Game makes a loss, the investors get nothing.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
Piss off. If I'm going to take an investment risk I want pay off for putting up seed mooney to help get the game made. Merely getting the game at the end of the process after having paid in advance the same amount as someone who waits until the game comes out (and gets impressions from those who pre-bought). Isn't pay off enough for ponying up in advance.

All DF are doing is suckering in investors who are not expecting a return on their investment. Smart of them, not so smart of the "investors. It's the ultimate in the caplitalist mantra: privatise the profits, socialise the risk.

How about offering the investors a financial return? The investors each own "shares" in the game proportional to their investment. Game makes a profit, the investors get their share of the profits. Game makes a loss, the investors get nothing.

Kickstarter isn't exactly opposed to the idea of traditional investment, at least not diametrically so, but that's not the point of the project or of the website itself. Kickstarter is built around people who want to see a product made that would not be made without their support. It's more like acting as a communal patron of the arts, whereby one commissions a product that one wants to see.

I mean, I get if you don't want to participate, that's fine

Not sure I get this fundamental objection to what amounts to a preorder, wrapped up in a crowdsourcing package



Just had to donate to this, Psychonauts is sooo great & their other games are not too shabby either, I really love their work

& who cares about the profits, we are in this to get a game (& most likely a d.amn good one), not money.

now ubisoft should do this with beyond good & evil 2 as well & finally get that thing made/out the door (that goes for Nier 2 & Bayonetta 2 as well Square & Sega).

I'd gladly pay 5 to 10 times the cost of a game to see low selling innovative games get sequels.



PLAYSTATION NATION LADY OF JRPGS

Favourite Games of 2013 1.Tomb Raider(PS3) 2.Atelier Ayesha(PS3) 3.Virtues Last Reward (Vita)

naznatips said:
okr said:

(...) . By the way: Both haven't really shown interest in developing a point&click adventure game in the past years and the platformer Psychonauts is in fact the only masterpiece created by one of them post LucasArts. i.e. it's also the only really outstanding game developed by Double Fine so far. That was seven years ago. Also, the best point&click games are developed elsewhere these days and G&S have yet to prove (at least to me) that they're still really interested in the genre. I've only seen them talking about point&click games in interviews for years on end. Not an uncommon phrase: "I'd love to develop another one, but...". There are plenty of European publishers which would have been more than willing to fund a point&click game developed by Schafer and/or Gilbert (after all - and afaik - German publishers funded Mata Hari, A Vampyre Story and Ghost Pirates of Voojoo Island, three adventure games developed by far less known LucasArts game veterans Hal Barwood, Noah Falstein and Bill Tiller).

(...) . Those German P&C games almost never get localized in English and have a budget of $100,000. 

Also, Double Fine may not have made an outright masterpiece since Psychonauts, but they've made lots of great games. Costume Quest, Iron Brigade, Stacking... heck even Once Upon a Monster and Happy Action Theater are great children's games made with love

Quite wrong. Actually all of the German point&click games are localized in English (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13), btw same goes for p&c adventures developed in other EU countries like Spain (1, 2, 3, 4) or Sweden. These games have budgets between €300.000 and €600.000 (e.g. The Whispered World and the recently - so far only in GER - released Deponia each had a budget of €500.000).

Also, of course Double Fine makes objectively good to very good games. No one denies that, but good games don't make them special, there are plenty of quality game developers around the world who put their hearts in their games. The one thing that makes Double Fine special is the fact that both, Tim Schafer and Ron Gilbert work there. Their popularity is currently being impressively proved by the enormous success of this kickstarter project.



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glad this was succesful without me paying any >_



Khuutra said:
binary solo said:
Piss off. If I'm going to take an investment risk I want pay off for putting up seed mooney to help get the game made. Merely getting the game at the end of the process after having paid in advance the same amount as someone who waits until the game comes out (and gets impressions from those who pre-bought). Isn't pay off enough for ponying up in advance.

All DF are doing is suckering in investors who are not expecting a return on their investment. Smart of them, not so smart of the "investors. It's the ultimate in the caplitalist mantra: privatise the profits, socialise the risk.

How about offering the investors a financial return? The investors each own "shares" in the game proportional to their investment. Game makes a profit, the investors get their share of the profits. Game makes a loss, the investors get nothing.

Kickstarter isn't exactly opposed to the idea of traditional investment, at least not diametrically so, but that's not the point of the project or of the website itself. Kickstarter is built around people who want to see a product made that would not be made without their support. It's more like acting as a communal patron of the arts, whereby one commissions a product that one wants to see.

I mean, I get if you don't want to participate, that's fine

Not sure I get this fundamental objection to what amounts to a preorder, wrapped up in a crowdsourcing package

Not sure if this is what you meant, but I'm pretty sure financial incentives are against the rules at kickstarter

(found it, last one under project guidelines).



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Cool stuff. With that kind of money they could bring it to pretty much every platform.



Sweet jesus, only 2 days in and they're 3.5x the amount they've needed, at the rate things are going they'll be able to fund 2-3 projects thereafter.



Disconnect and self destruct, one bullet a time.

I gave them a few bucks, I'm glad the operation is such a success and wonder if other developers will try to bring some life to other genres as well

for instance, Obsidian created this topic on their forum

http://forums.obsidian.net/blog/1/entry-158-if-obsidian-kickstarter/

pretty exciting