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Forums - Sales Discussion - Media Create Sales 1/30 ~ 2/5

RolStoppable said:
Carl2291 said:

The 3DS' main problem with lacking sales wasn't the price. It launched with fantastic numbers, it was the lack of quality/big videogames releasing that caused the drop. It wasn't the price.

In the space of what, 5 Months..? The only "big" game released on the 3DS was a 13(?) Year old Zelda game.

Nintendo launched the 3DS sooner than planned. They wanted to launch the console during the Holiday Season, probably October/November. They will have had Nintendogs, Layton and Zelda on launch along with all the 3rd party games. December will have seen Mario from them, to go along with Monster Hunter and everything else. 2/3 Months later, Mario Kart + more big 3rd party games.

Nintendo would have profited a lot, big games would have been there from 1st and 3rd party studios, it would have been the biggest launch of all time.

Stupid decisions on rushing the launch date and a lack of big games throughout the Year hurt the 3DS. Not the price.

On another note, didn't the PSP do quite well at over $200?

No, Carl. Now you just want to convince yourself that the PSV isn't in big trouble. While you can say that price wasn't the 3DS's main problem, it was a significant problem nonetheless.

Nintendo launched the 3DS later than planned. They actually wanted to get the thing out before the end of 2010, at the very least in Japan, but probably also in America. They had to delay it, because they couldn't produce enough units in time (although as we know in hindsight, they wouldn't have needed that many units to begin with).

I am quite sure the PSP had a base package everywhere in the world, selling for $200. This was during the peak of the PlayStation brand, so Sony had an easier time to get away with charging a high price. Regardless, the PSP's sales in the first couple of years weren't all that impressive which is why the price needed to be cut despite original GTA, MGS and FF titles on the system. And you know that GTA was the biggest thing back then, released in October or November 2005. Big games alone couldn't do the job, the price was still too high for more widespread success, so I don't see how big games alone could do the trick for the PSV.


That price cut wasn't needed at all. Nintendo panicked. They let those Apple fanboys get in their heads.

If Nintendo had just waited, it would have sold well in the holidays and made a huge profit for Nintendo. Sure it wouldn't have sold as well in its first year but it would've had a better 2nd/3rd years with room for price cuts.



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RolStoppable said:
Carl2291 said:

The 3DS' main problem with lacking sales wasn't the price. It launched with fantastic numbers, it was the lack of quality/big videogames releasing that caused the drop. It wasn't the price.

In the space of what, 5 Months..? The only "big" game released on the 3DS was a 13(?) Year old Zelda game.

Nintendo launched the 3DS sooner than planned. They wanted to launch the console during the Holiday Season, probably October/November. They will have had Nintendogs, Layton and Zelda on launch along with all the 3rd party games. December will have seen Mario from them, to go along with Monster Hunter and everything else. 2/3 Months later, Mario Kart + more big 3rd party games.

Nintendo would have profited a lot, big games would have been there from 1st and 3rd party studios, it would have been the biggest launch of all time.

Stupid decisions on rushing the launch date and a lack of big games throughout the Year hurt the 3DS. Not the price.

On another note, didn't the PSP do quite well at over $200?

No, Carl. Now you just want to convince yourself that the PSV isn't in big trouble. While you can say that price wasn't the 3DS's main problem, it was a significant problem nonetheless.

Nintendo launched the 3DS later than planned. They actually wanted to get the thing out before the end of 2010, at the very least in Japan, but probably also in America. They had to delay it, because they couldn't produce enough units in time (although as we know in hindsight, they wouldn't have needed that many units to begin with).

I am quite sure the PSP had a base package everywhere in the world, selling for $200. This was during the peak of the PlayStation brand, so Sony had an easier time to get away with charging a high price. Regardless, the PSP's sales in the first couple of years weren't all that impressive which is why the price needed to be cut despite original GTA, MGS and FF titles on the system. And you know that GTA was the biggest thing back then, released in October or November 2005. Big games alone couldn't do the job, the price was still too high for more widespread success, so I don't see how big games alone could do the trick for the PSV.

the sure thing is that the main problem of the 3DS was the lack of system-sellers, sure price was a factor for some people but i believe games are more important

and since PSV has no megaton in Japan for the time being, it selling how it does, lowering the price would help but not as much as a MH or DQ game

the worst in the PSV case is that the kiss of life has not even been announced yet...

i'll stop it here because people called me a PSV hater last time i said my opinion   :  (



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

RolStoppable said:
Carl2291 said:

The 3DS' main problem with lacking sales wasn't the price. It launched with fantastic numbers, it was the lack of quality/big videogames releasing that caused the drop. It wasn't the price.

In the space of what, 5 Months..? The only "big" game released on the 3DS was a 13(?) Year old Zelda game.

Nintendo launched the 3DS sooner than planned. They wanted to launch the console during the Holiday Season, probably October/November. They will have had Nintendogs, Layton and Zelda on launch along with all the 3rd party games. December will have seen Mario from them, to go along with Monster Hunter and everything else. 2/3 Months later, Mario Kart + more big 3rd party games.

Nintendo would have profited a lot, big games would have been there from 1st and 3rd party studios, it would have been the biggest launch of all time.

Stupid decisions on rushing the launch date and a lack of big games throughout the Year hurt the 3DS. Not the price.

On another note, didn't the PSP do quite well at over $200?

No, Carl. Now you just want to convince yourself that the PSV isn't in big trouble. While you can say that price wasn't the 3DS's main problem, it was a significant problem nonetheless.

Nintendo launched the 3DS later than planned. They actually wanted to get the thing out before the end of 2010, at the very least in Japan, but probably also in America. They had to delay it, because they couldn't produce enough units in time (although as we know in hindsight, they wouldn't have needed that many units to begin with).

I am quite sure the PSP had a base package everywhere in the world, selling for $200. This was during the peak of the PlayStation brand, so Sony had an easier time to get away with charging a high price. Regardless, the PSP's sales in the first couple of years weren't all that impressive which is why the price needed to be cut despite original GTA, MGS and FF titles on the system. And you know that GTA was the biggest thing back then, released in October or November 2005. Big games alone couldn't do the job, the price was still too high for more widespread success, so I don't see how big games alone could do the trick for the PSV.

I Still Think that Vita is not doing bad... Is like You say Above, the 3Ds relase was rushed.. Vita's japanese launch Too... They aren't failling because it wasn't their intention to Own 3Ds on japanese market with almost All-Western titles release... Only thing that could happen to the Vita rigth now is that the sells get up... only that, when more games suited for japanese taste are releasesd...

On west vita's performance depend more on how people precive tha console, as NEW or as a New PSP model... SONY's marketing must work hard.. I'm  one of who say, Vita's pprice is RIGTH for what pack, but propertary MC NOT...  PRice cut on MC or at least bundle ALL consoles with at least 4GB mC and Problem solved.. one PSN game as gift isn't bad too ;)

 

And PSP did not perform bad.. It was DS that performed better... just that... PSP is a great console with great games no ne can refute that (specailly RPG fans like me)... so people must stop making comparisson like if PSP was a failled console...



 

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RolStoppable said:

No, Carl. Now you just want to convince yourself that the PSV isn't in big trouble. While you can say that price wasn't the 3DS's main problem, it was a significant problem nonetheless.

Nintendo launched the 3DS later than planned. They actually wanted to get the thing out before the end of 2010, at the very least in Japan, but probably also in America. They had to delay it, because they couldn't produce enough units in time (although as we know in hindsight, they wouldn't have needed that many units to begin with).

I am quite sure the PSP had a base package everywhere in the world, selling for $200. This was during the peak of the PlayStation brand, so Sony had an easier time to get away with charging a high price. Regardless, the PSP's sales in the first couple of years weren't all that impressive which is why the price needed to be cut despite original GTA, MGS and FF titles on the system. And you know that GTA was the biggest thing back then, released in October or November 2005. Big games alone couldn't do the job, the price was still too high for more widespread success, so I don't see how big games alone could do the trick for the PSV.

I wouldn't care if the PSV was in trouble, honestly. I've never cared for a PSP and there's currently nothing on the PSV that's making me want to go out and buy one. I'm more arguing against how people seem to think a pricecut can solve everything. Anyway more to your point - The PSV isn't in big trouble quite yet as it's launched in one market. When it's launched Worldwide and it's selling sub-100k Weekly, then you can tell me it's in trouble.

I don't buy it that Nintendo wanted to release in 2010, or that they didn't because of supply. Would make no sense at all to release it then. The DS was still going really strong and games releasing on the thing would've been non-existant for Months at a time... Imagine how the 3DS was doing before the pricecut, but imagine it twice as bad. Terrible strategy.

The PSP sold over 20 Million units in the first 2 Years on sale, didn't it? Correct me if Im wrong, not looked it up. I'm pretty sure the PSP's first 2 Years were better than the PS3 and 360's first 2 Years on sale anyway. More than 20 Million units in 2 Years? That's not bad Rol, I'd say it's pretty damn good. As we know, it didn't do as well as the DS (30M?) did but it's still very good.



                            

pezus said:
RolStoppable said:
pezus said:
RolStoppable said:

No, he treats Nintendo fans worse than I treat Sony fans.

He does?

Google "Jack Tretton Nintendo" and see what comes up.

Oh, he's just like the average gamer then. I like it


Average call of duty like gamer, sure! In which case the average 13 year old. 



 

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pezus said:
Acevil said:
pezus said:
RolStoppable said:
pezus said:
RolStoppable said:

No, he treats Nintendo fans worse than I treat Sony fans.

He does?

Google "Jack Tretton Nintendo" and see what comes up.

Oh, he's just like the average gamer then. I like it


Average call of duty like gamer, sure! In which case the average 13 year old. 

No, 13 year olds need babysitting. He clearly doesn't

Are you sure? I would think Sony really needs to hire babysitters for him because the words that come out of the man sound like a child thinking he is a grown man. Hell screwing the UMD passport program made me lose so much respect for SCEA, infact I think I dislike them more than NOA. . . because at least NOA caved into the fan outcry. 



 

RolStoppable said:
dark_gh0st_b0y said:

the sure thing is that the main problem of the 3DS was the lack of system-sellers, sure price was a factor for some people but i believe games are more important

and since PSV has no megaton in Japan for the time being, it selling how it does, lowering the price would help but not as much as a MH or DQ game

the worst in the PSV case is that the kiss of life has not even been announced yet...

i'll stop it here because people called me a PSV hater last time i said my opinion   :  (

Of course lowering the price alone won't help, because it didn't solve all the 3DS's problems either. My point is that both, games and price cut, need to happen in order to turn things around. Not just one or the other.

@DemoniOtaku

For clarification, I wasn't saying that the PSP wasn't successful at all, I was saying that the PSP at a price above $200 wasn't. People at large aren't going to pay $250+ when they can get a home console for the same price or less. Maybe they would, if the 3DS and PSV were launched at the same time as the eighth generation home consoles, but that's still a big maybe.


It's common sense that portables and more expensive than non-portables.

For example, for $1000 you can get a high end laptop. For those same $1000 you can get a desktop PC that is MUCH better and will let you play the latest games for many more years than that laptop.



RolStoppable said:
VGKing said:

It's common sense that portables and more expensive than non-portables.

For example, for $1000 you can get a high end laptop. For those same $1000 you can get a desktop PC that is MUCH better and will let you play the latest games for many more years than that laptop.

Um, yeah. The logical conclusion would be that a gamer buys the desktop, especially if the games library is equal. So the laptop loses out. You know what device the laptop in this analogy is.


Honestly Rol, I think you aren't even trying anymore. The Laptop is clearly the iTouch! 



 

RolStoppable said:

Alright, I'll tell you in late April/early May then.

I think we've gone over this before, how desperate Nintendo was for third party support and all that. Getting a huge headstart seemed to be the easiest way for them, so they went with it. I can't find anything anymore about an intended late 2010 launch, so I was probably mixing up calendar and fiscal year. The 3DS eventually did launch worldwide in the planned fiscal year as we know. It's also possible that I was just thinking of an explanation by Nintendo why they didn't launch the 3DS during the holiday season 2010 and that's where this "because of too low supply" is coming from.

20 million PSPs is about right. I also looked into the pricing issue. Japan was the only country to receive a core model at launch, going for 20,000 yen (which basically is $200). America got it in March 2006, so approximately one year after the PSP launch. Europe also got it in March 2006, about half a year after launch. VGC has the PSP at 9.6m for 2005 and 9.5m for 2006 (2004, Japan only would be 0.5m). So basically Sony had to react with cheaper models in early 2006 to keep PSP hardware sales stable for the year, despite an obviously better overall games library than in 2005. The original $250 price point simply wasn't sustainable and the PSV is actually more expensive than that.

I'm sure you'll remember. I'll expect the wallpost.

On them "planning" to launch in that FY. As I said before... I think they rushed it to counter the losses they expected along with at the time, stock prices dropping like a rock. It's the only real solution for why there was so little released between then and the Holiday Season for the machine. I don't think Nintendo were stupid enough to release a $250 handheld with very little worthwhile releasing for 9 Months on purpose, the losses/drops forced them to.

I still stick with my point that it wasn't the price that caused 3DS to drop, it was the lack of anything worthwhile releasing within launch and the Holidays. I'd also argue that the 3DS would have done just fine if the pricecut kept the machine above $199.99, just for the sake of arguing.



                            

RolStoppable said:
Carl2291 said:

I'm sure you'll remember. I'll expect the wallpost.

On them "planning" to launch in that FY. As I said before... I think they rushed it to counter the losses they expected along with at the time, stock prices dropping like a rock. It's the only real solution for why there was so little released between then and the Holiday Season for the machine. I don't think Nintendo were stupid enough to release a $250 handheld with very little worthwhile releasing for 9 Months on purpose, the losses/drops forced them to.

I still stick with my point that it wasn't the price that caused 3DS to drop, it was the lack of anything worthwhile releasing within launch and the Holidays. I'd also argue that the 3DS would have done just fine if the pricecut kept the machine above $199.99, just for the sake of arguing.

That certainly played a big part, that they wanted to get out a new hot product to counter falling stock prices. But there's of course also the fact that they wanted to give third parties more space to be successful on the system in order to avoid the usual situation of "only Nintendo games sell on Nintendo systems". This coupled with the assumption that these third party games in question would sustain an acceptable level of hardware sales until the holidays when Nintendo would release their own big guns, so there was no contingency plan in place.

If you just want to argue for the sake of arguing, then I am out. I can wait. Time makes more converts than reason, so once you see that the PSV can't become successful without a price cut, you'll be more willing to listen.

We are all stuck here.. The better is to wait till worldwide relase and some months... The compare first six months of 3DS with firs six months of Vita and problem solved.. Losers get trolled just that XD

 

And the thing of "Nintendo Consoles for Nintendo Games" is still true. algthough Monster Hunter and Re:rev. are doing well hat are most isolated case on highly popular and stablished franchises... and what keep third parties developers on DS was tha low budget needed to develop a game... at Minor risk more profit with less effort... and the same is what keep away Japansese developers from HD consoles almost all the generation..

 

I hope that that change soon.. so i can get a 3DS because i'm not very fond to Nintendo's first party games, except for Zelda...



 

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