archbrix said:
Mmmfishtacos said:
Who cares if it can, that's not the point. The point is it can achieve the same concept. In the end it's the same. Doesn't matter how each company get's to point A, it's just the fact they both got there. You simply can not argue the vita be able to run the game on its own hardware without help for the Playstation is somehow a disadvantage. It simply isn't.
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*sigh*
It absolutely is the point. I'll try one more time:
Look at it from the perspective of WiiU. The controller is not a portable game system at all. It is basically a "dummy" screen designed to receive the signal/code from the host system. Therefore it's the WiiU console that is doing the work of the streaming, NOT the receiving screen. In other words, if the Vita was the recipient of the WiiU's stream, it would work with Vita too.
The system in question is the PS3, not the Vita. The scenario you've suggested would work if the Vita was a portable PS3 and was also running the game. Then you could have the game running on your TV (powered by the PS3) and the handheld screen (powered by the Vita). This is why multi monitor Gran Turismo worked; because there were three PS3s with three copies of the game powering the graphics on three screens (one for every screen), not just one PS3 powering the graphics on all three screens.
Now that we've established that, what you're saying (I think) is that because the Vita is more than just a "dummy" screen and has its own hardware, it'll be able to make up the difference and display Uncharted 3 on its own... but again, that would require the Vita to be as powerful as a PS3, which it is not, and have a copy of the game running in it. Could the PS3 and Vita interact with each other with the PS3 running Uncharted 3 and the Vita running Golden Abyss? Of course. Could the PS3 run Uncharted 3 and simultaneously display something graphical on the Vita? Sure. Could the PS3 send the graphics of Uncharted 3 to the Vita instead of the TV? Again, yes, in 544 res. Then you would have Uncharted 3 running on Vita (albeit in less resolution, but the same glorious graphics) on your handheld, but NOT on the TV at the same time. WiiU can display both at the same time (full HD on TV, less resolution on the handheld screen), and from the rumors, not just one handheld screen, but two, and with only one game running.
Hopefully you get it now. If not, then please ask someone else... I give up.
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Part of what archbrix is trying to convey, among other things, is that you can't have 1 PS3, 1 game and a Vita, and have the game display on both the PS3 and the Vita, it'll only do one at a time (as far as we know). However, for the Wii U, with 1 game, you can get 2 images generated, one to display on the TV, one on the tablet. You don't need to buy two games, and no syncronization is required (as it would be between PS3+UC3 and say Vita+GA, even if any games support it).
@archbrix, bold. I think he understands that, he just thinks that since the Vita is just below PS3 level graphics, the discrepancy's negligeable. But honestly, it isn't, and my last post on The Last of Us should nail that. However, it would provide the best graphical fidelity ratio, handheld to console, ever offered (leaps better than GBA to GC). But ultimately, it is still that same console to handheld technology we had, and within the context of the thread, it fails to bring a new experience, one we have not seen before. The Wii U is clearly different, as proven by the technical standpoint, and common understanding we have of it.
@mmmuffin. The other thing you need to keep in mind is that the Wii U was built around this concept, making it a feature out-of-the-box ready. Devs are more inclined to make use of it, and don't have to work with 2 APIs (PS3 & Vita), don't have to do programmatic synchronization between both games, and don't have to create frameworks to create the interaction between both software, that is support Nintendo provides in its API de facto afaik. It is not integrated via patches, it's sdk-ready. That's as far as my knowledge goes.