spurgeonryan said:
Nintendo’s latest lacks implementation
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Opposed to the challenging gameplay, however, is the game's unwillingness to trust you with it. Every time a new enemy appears, your helper, a spirit named Fi, pops up to inform you that the growling, threatening creature in front of you is probably going to try to kill you, and that you should use your sword to defeat it.
Every time you find a new puzzle, Fi gives you an overly generous hint about how to solve it, and once you succeed she infallibly informs you that you have indeed solved the puzzle. Every time you reach a new area, the game stops so Fi can recommend that you explore it.
I see this duality of loving aesthetic attention and infuriating bureaucratic interface as indicative of Nintendo as a company. On one hand is Shigeru Miyamoto, the creator of The Legend of Zelda and other beloved video games.
On the other: his publisher, Nintendo, who seems determined to integrate the SparkNotes with the novel. Miyamoto still has a gift for the subtle beauty of the righteous quest, even if Nintendo itself seems determined to bury his vision in a tangle of allegedly user-friendly guidelines and gewgaws.
The casual gamers I spoke to said they enjoyed Skyward Sword. The gamers I spoke to said they were disappointed. I have to say I'm somewhere in between. Though still disappointed and frustrated with what could easily have been a far better game than it was, I enjoyed and respected Skyward Sword. But I couldn't help feeling like I was playing a "Simple Wikipedia" version of what could have been a far more complex and engrossing media experience.
http://www.miscellanynews.com/2.1579/nintendo-s-latest-lacks-implementation-1.2693467#.Tyo3Rci7Cuk
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