Naraku_Diabolos said:
Soriku said:
Erm...there are a lot of games I can beat by just pressing X (or A on the GC). Look at ToS. You can beat that by pressing A (or X on the PS2 version) yet it had bad graphics but a GREAT story.
@Bladneo
Lol.
"where as the Wii will make it a point and swing adventure game that looks like it should have been released 5 years ago. Brilliant."
That's why the Wii is at least 4x stronger than the PS2, right? |
GameCube was at least 2x / 2.5x stronger than PS2, and the Wii is 2.5x stronger than the GameCube, so it's roughly 5x stronger than the PS2 if it were on the Wii. And people, you CAN push up the graphics to their limits on the Wii; you would need a great deal of time and hard work. Trust me, games can be polished to perfection on any console, it's all up to how the developer deals with their time managing and working on a game and system. Square-Enix games are some of the best looking games on any console. |
Okay, I am a fairly new gamer and am even newer at trying to understand video game technology but I am seeing statements that the Wii is 4 times more powerful than the PS2 or 5 times more powerful than the PS2.
Where are those statements coming from? According to my calculations (based off GFLOPS—which is the best single benchmark that I am aware of—but then again I am new to trying to understand videogame tech) the Wii is 2.5 times stronger than the PS2.
PS2: Capable of 6.3 GFLOPS
Gamecube: Capable of 10.5 GFLOPS
The Wii (assuming IGN got the specs right—and no one else is putting forth specs) has a CPU that is identical to the Gamecube CPU with the exception that it is made on a 90 nm process instead of a 180 nm process. This allows it to run 50% faster and at the same time 20% more power efficient. The GPU is a two part chip. The first part is identical to the Gamecube GPU with the exception that it is made on a 90 nm process instead of a 180 nm process—this once again allows it to run 50% faster. The second part of the chip controls the Audio DSP and contains 24 MB of internal RAM (mainly for the GPU—although accessible to the CPU) which I do not think is anything new, it is just built into the GPU now instead of being on separate chips—so that really does not affect the equation much.
(Once again, I am new to trying to understand videogame technology—so I may be making a mistake on this next assumption) However, that leads me to the assumption that:
Wii: Capable of 15.75 GFLOPS (calculated by Gamecube amount plus 50%)
Which would mean that 15.75 (Wii)/ 6.3 (PS2)= 2.5
Meaning the Wii is 2.5 times the speed of the PS2.
One possible, mistake, is that I am not taking into account RAM increase (Gamecube had 40 MB while the Wii has 88MB)—more than twice the amount. That does not affect processing speed it only provides more data to be processed, correct?
Now as I said, I am new to trying to understand Video-game technology, so if someone wants to try to show me why the Wii is four to five times the power of the PS2, I will be happy to learn.
Having said that, a Kingdom Hearts game on the Wii (even if only 2.5 times stronger) would be beautiful enough for me—plus, I own a Wii not a PS3 so I want to see KH3 come to the Wii.
I also agree with Grey Acumen about user base and intended audience.
So, KH3 to the Wii, please.