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Forums - Nintendo - GameTrailers: Reggie's CES interview

Roma said:
Mummelmann said:
Roma said:
Mummelmann said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself


Yet, they implement HD graphics, touchscreen, more online functionality and 3D in their present and near-future devices... I smell bullcrap from Reggie.


lol with that logic they should have stayed in the NES era


Of course things need to move on without the need of them caring what others are doing. you don’t do things just because you care of what others are doing but because you want to continue evolving for your own sake

People like to twist Reggies words to make them look bad yet what he means is that they like to do things their own way.

Reggie what happened to you?!  

Evolving is fine, being against tech simply because others use it is not. Perhaps they should focus more on "we implement -insert tech or feature- because" rather than "lol, -insert tech or feature here- is silly and/or not needed". It makes them look arrogant and silly (especially when they suddenly offer the same themelseves), especially Reggie gives Nintendo a bad face in my opinion.

I don't know why a lot of people seem to believe that;

A: Nintendo cannot be arrogant, after all, they make different consoles and games!

B: Nintendo are immune to mistakes and declines.

People love to use history to show how Wii tracked above the PS2, how a market leader is always followed by another market leader etc but seem to forget that points A and B are utterly and completely false according to history.

If and when MS and Sony make announcements that seem strange the reaction is mostly; "Lol, what the hell are they thinking!?" while Nintendo gets more of; "They know what they're doing, you don't get to be market leader by being an idiot". Reggie gives the air and body of the latter sentence and is percieved (rather correctly) as a somewhat arrogant know-it-all with a bad attitude and complete lack of respect for the competition.


Well when Wii came out not many had HD TV’s so it was not that big a deal for them but now people have HD TV’s so they see that it is the right time just like how they will not focus on 3D because not many do have 3D TV’s yet did implement it on 3DS because it was glassless and it is for one person at a time.

Nintendo is against tech all of a sudden because they did not implement HD? So we automatically forget what they have done in the past and the introduction of motion to gaming?

Nintendo should include every tech in the WiiU because if they don’t that means they are against it

Sure some people think because your number one this gen you will next gen as well but those are ignorant as things change. I’ve never said that so I don’t know why you bring that up. They might be on top again and they might be last who knows. You can ask Pachter and whatever he says it will be the opposite

Reggie has been saying things with a bad tone that I don’t like either but it is far less than what others say. But what he says here I don’t see it the way you do I see it more like “you guys should know by now that we do things our way so stop asking us if we will do what others are doing”. But if you dislike someone you would translate that to a more negative understanding of what he said.



When Reggie answers in that kind of way, I see it more as him being dismissive of the question, trying not to get into that "bitch your competitor" train that some others are quick to embark on.  But people having allegience to those competitors are quick to call that arrogance.



Around the Network
Hynad said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself

Nintendo shouldn't care, because they're in the business of selling their own systems, and have one effective tool to use in the sale of such systems (e.g. first party games) that bears little on what anyone else is doing

Nintendo only need follow industry trends very vaguely and broadly, to minimize the amount of good excuses third parties have for not developing on the platform (but of course, 3rd parties will take the bad or irrational excuses, so that point is almost moot as well.)

Nintendo should in fact care. For example, Sony caught a bunch of flack for releasing the PSP with only one analogue stick, and yet Nintendo does the same with the 3DS and are now releasing a peripheral with an additional analogue stick. 

It's reasonably clear the circle pad pro was just a moneyhat for Monster Hunter Tri G, evident from the fact that it's optional even in the game it was designed for.

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

Because DS did fine with no analogues whatsoever?

Because Wii proved that dual analogues is a vastly overhyped control scheme?

Because catering to the vocal minority gets you what now?


You've got to be kidding... FPS games with one analog and the stylus...  URG!  

The DS did fine sure, but lots of games could have benefitted from a second analog stick.

And the Wii proved what exactly?  The controls for Twilight Princess for example, are much better to me on the Gamecube than on the Wii.
Skyward Sword sure was fun, but the controls still had issues.  You had to re-center the damn thing every few minutes, you had no control over the camera except for the annoyingly bad "Z re-centering", and swimming... I better not talk about the swimming.

In other words your crap at playing Zelda SS and I’m damn good at it! I don’t get how some people can have issues with it tbh

Sure there were a few bad things but not as bad as some people claim it to be.




    R.I.P Mr Iwata :'(

Roma said:
Hynad said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself

Nintendo shouldn't care, because they're in the business of selling their own systems, and have one effective tool to use in the sale of such systems (e.g. first party games) that bears little on what anyone else is doing

Nintendo only need follow industry trends very vaguely and broadly, to minimize the amount of good excuses third parties have for not developing on the platform (but of course, 3rd parties will take the bad or irrational excuses, so that point is almost moot as well.)

Nintendo should in fact care. For example, Sony caught a bunch of flack for releasing the PSP with only one analogue stick, and yet Nintendo does the same with the 3DS and are now releasing a peripheral with an additional analogue stick. 

It's reasonably clear the circle pad pro was just a moneyhat for Monster Hunter Tri G, evident from the fact that it's optional even in the game it was designed for.

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

Because DS did fine with no analogues whatsoever?

Because Wii proved that dual analogues is a vastly overhyped control scheme?

Because catering to the vocal minority gets you what now?


You've got to be kidding... FPS games with one analog and the stylus...  URG!  

The DS did fine sure, but lots of games could have benefitted from a second analog stick.

And the Wii proved what exactly?  The controls for Twilight Princess for example, are much better to me on the Gamecube than on the Wii.
Skyward Sword sure was fun, but the controls still had issues.  You had to re-center the damn thing every few minutes, you had no control over the camera except for the annoyingly bad "Z re-centering", and swimming... I better not talk about the swimming.

In other words your crap at playing Zelda SS and I’m damn good at it! I don’t get how some people can have issues with it tbh

Sure there were a few bad things but not as bad as some people claim it to be.


And why does me saying the controls have issues make you believe I'm crap at the game...  Did I hurt your feelings or something?



Hynad said:
Roma said:
Mummelmann said:
Roma said:
Mummelmann said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself


Yet, they implement HD graphics, touchscreen, more online functionality and 3D in their present and near-future devices... I smell bullcrap from Reggie.


lol with that logic they should have stayed in the NES era


Of course things need to move on without the need of them caring what others are doing. you don’t do things just because you care of what others are doing but because you want to continue evolving for your own sake

People like to twist Reggies words to make them look bad yet what he means is that they like to do things their own way.

Reggie what happened to you?!  

Evolving is fine, being against tech simply because others use it is not. Perhaps they should focus more on "we implement -insert tech or feature- because" rather than "lol, -insert tech or feature here- is silly and/or not needed". It makes them look arrogant and silly (especially when they suddenly offer the same themelseves), especially Reggie gives Nintendo a bad face in my opinion.

I don't know why a lot of people seem to believe that;

A: Nintendo cannot be arrogant, after all, they make different consoles and games!

B: Nintendo are immune to mistakes and declines.

People love to use history to show how Wii tracked above the PS2, how a market leader is always followed by another market leader etc but seem to forget that points A and B are utterly and completely false according to history.

If and when MS and Sony make announcements that seem strange the reaction is mostly; "Lol, what the hell are they thinking!?" while Nintendo gets more of; "They know what they're doing, you don't get to be market leader by being an idiot". Reggie gives the air and body of the latter sentence and is percieved (rather correctly) as a somewhat arrogant know-it-all with a bad attitude and complete lack of respect for the competition.


Well when Wii came out not many had HD TV’s so it was not that big a deal for them but now people have HD TV’s so they see that it is the right time just like how they will not focus on 3D because not many do have 3D TV’s yet did implement it on 3DS because it was glassless and it is for one person at a time.

Nintendo is against tech all of a sudden because they did not implement HD? So we automatically forget what they have done in the past and the introduction of motion to gaming?

Nintendo should include every tech in the WiiU because if they don’t that means they are against it

Sure some people think because your number one this gen you will next gen as well but those are ignorant as things change. I’ve never said that so I don’t know why you bring that up. They might be on top again and they might be last who knows. You can ask Pachter and whatever he says it will be the opposite

Reggie has been saying things with a bad tone that I don’t like either but it is far less than what others say. But what he says here I don’t see it the way you do I see it more like “you guys should know by now that we do things our way so stop asking us if we will do what others are doing”. But if you dislike someone you would translate that to a more negative understanding of what he said.



When Reggie answers in that kind of way, I see it more as him being dismissive of the question, trying not to get into that "bitch your competitor" train that some others are quick to embark on.  But people having allegience to those competitors are quick to call that arrogance.

True that could be another way of seeing it



    R.I.P Mr Iwata :'(

Mr Khan said:
Rainbird said:

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

1) Because DS did fine with no analogues whatsoever?

2) Because Wii proved that dual analogues is a vastly overhyped control scheme?

3) Because catering to the vocal minority gets you what now?

1) Then why even include analogue sticks in the first place?

2) The 3DS is not like the Wii though. A better reference would be the Wii U as it is also a dual screen device, sort of, with a stylus and touchscreen. And with the Wii U, Nintendo is returning to dual analogues.

3) Better controls for a number of games by the looks of things.



Around the Network
Hynad said:
Roma said:
Hynad said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself

Nintendo shouldn't care, because they're in the business of selling their own systems, and have one effective tool to use in the sale of such systems (e.g. first party games) that bears little on what anyone else is doing

Nintendo only need follow industry trends very vaguely and broadly, to minimize the amount of good excuses third parties have for not developing on the platform (but of course, 3rd parties will take the bad or irrational excuses, so that point is almost moot as well.)

Nintendo should in fact care. For example, Sony caught a bunch of flack for releasing the PSP with only one analogue stick, and yet Nintendo does the same with the 3DS and are now releasing a peripheral with an additional analogue stick. 

It's reasonably clear the circle pad pro was just a moneyhat for Monster Hunter Tri G, evident from the fact that it's optional even in the game it was designed for.

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

Because DS did fine with no analogues whatsoever?

Because Wii proved that dual analogues is a vastly overhyped control scheme?

Because catering to the vocal minority gets you what now?


You've got to be kidding... FPS games with one analog and the stylus...  URG!  

The DS did fine sure, but lots of games could have benefitted from a second analog stick.

And the Wii proved what exactly?  The controls for Twilight Princess for example, are much better to me on the Gamecube than on the Wii.
Skyward Sword sure was fun, but the controls still had issues.  You had to re-center the damn thing every few minutes, you had no control over the camera except for the annoyingly bad "Z re-centering", and swimming... I better not talk about the swimming.

In other words your crap at playing Zelda SS and I’m damn good at it! I don’t get how some people can have issues with it tbh

Sure there were a few bad things but not as bad as some people claim it to be.


And why does me saying the controls have issues make you believe I'm crap at the game...  Did I hurt your feelings or something?

HAHA no just that I did not have these problems with it but maybe that’s because I have a new Wiimote plus

Some people had bad controls and when they changed them they saw a difference




    R.I.P Mr Iwata :'(

Roma said:
Hynad said:
Roma said:
Hynad said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself

Nintendo shouldn't care, because they're in the business of selling their own systems, and have one effective tool to use in the sale of such systems (e.g. first party games) that bears little on what anyone else is doing

Nintendo only need follow industry trends very vaguely and broadly, to minimize the amount of good excuses third parties have for not developing on the platform (but of course, 3rd parties will take the bad or irrational excuses, so that point is almost moot as well.)

Nintendo should in fact care. For example, Sony caught a bunch of flack for releasing the PSP with only one analogue stick, and yet Nintendo does the same with the 3DS and are now releasing a peripheral with an additional analogue stick. 

It's reasonably clear the circle pad pro was just a moneyhat for Monster Hunter Tri G, evident from the fact that it's optional even in the game it was designed for.

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

Because DS did fine with no analogues whatsoever?

Because Wii proved that dual analogues is a vastly overhyped control scheme?

Because catering to the vocal minority gets you what now?


You've got to be kidding... FPS games with one analog and the stylus...  URG!  

The DS did fine sure, but lots of games could have benefitted from a second analog stick.

And the Wii proved what exactly?  The controls for Twilight Princess for example, are much better to me on the Gamecube than on the Wii.
Skyward Sword sure was fun, but the controls still had issues.  You had to re-center the damn thing every few minutes, you had no control over the camera except for the annoyingly bad "Z re-centering", and swimming... I better not talk about the swimming.

In other words your crap at playing Zelda SS and I’m damn good at it! I don’t get how some people can have issues with it tbh

Sure there were a few bad things but not as bad as some people claim it to be.


And why does me saying the controls have issues make you believe I'm crap at the game...  Did I hurt your feelings or something?

HAHA no just that I did not have these problems with it but maybe that’s because I have a new Wiimote plus

Some people had bad controls and when they changed them they saw a difference



Nope, I have the 25th anniversary of Mario Red Wii that came with the Wii Motion+ included in the Wii-mote.  

Now, are you trying to make me believe that you never had to re-center the controller during your entire playthrough?  The sword mechanics were great, but even them had some issues poping up from time to time, if you weren't sitting there like a robot, never moving away from a "centered" position in relation to the screen.. As for the camera issues, that's more personal preference than anything, but gosh did I hate the swimming controls. 



Rainbird said:

1) Then why even include analogue sticks in the first place?

2) The 3DS is not like the Wii though. A better reference would be the Wii U as it is also a dual screen device, sort of, with a stylus and touchscreen. And with the Wii U, Nintendo is returning to dual analogues.

3) Better controls for a number of games by the looks of things.

The original point of this is that Nintendo doesn't (and indeed shouldn't) do things just because "the industry" or "conventional wisdom" says so. The circle pad pro is a fine addition as an option, but i would argue that it isn't necessary (but not unwelcome). Far too much significance was given to it after it's announcement

And it is so for many things. This generation proved that many of the things the industry clamors for are low on consumers' priorities lists ultimately, but are not unwelcome things.



Monster Hunter: pissing me off since 2010.

LMFAO LMFAO LMFAO
Am I the only one who noticed that tech guy stick his head in at 1:14. Go back and rewatch it LMFAO.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

Hynad said:
Roma said:
Hynad said:
Roma said:
Hynad said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Rainbird said:
Mr Khan said:
Seece said:

'We don't care what our competitors are doing, we don't care what the wider entertainment industry is doing'

If that's true, that's such a terrible way for a company to run itself

Nintendo shouldn't care, because they're in the business of selling their own systems, and have one effective tool to use in the sale of such systems (e.g. first party games) that bears little on what anyone else is doing

Nintendo only need follow industry trends very vaguely and broadly, to minimize the amount of good excuses third parties have for not developing on the platform (but of course, 3rd parties will take the bad or irrational excuses, so that point is almost moot as well.)

Nintendo should in fact care. For example, Sony caught a bunch of flack for releasing the PSP with only one analogue stick, and yet Nintendo does the same with the 3DS and are now releasing a peripheral with an additional analogue stick. 

It's reasonably clear the circle pad pro was just a moneyhat for Monster Hunter Tri G, evident from the fact that it's optional even in the game it was designed for.

It may have started as a money hat for MHTG, but it has become so much more. Third parties are supporting it with a bunch of games, and even Nintendo themselves are supporting it, so clearly developers thinks it improves their games. On top of that, consumers have been demanding that second analogue stick since the PSP was released. 

Ignoring the peripheral for a moment, why would Nintendo do exactly the same thing this new generation, that Sony got battered for in the previous generation?

Because DS did fine with no analogues whatsoever?

Because Wii proved that dual analogues is a vastly overhyped control scheme?

Because catering to the vocal minority gets you what now?


You've got to be kidding... FPS games with one analog and the stylus...  URG!  

The DS did fine sure, but lots of games could have benefitted from a second analog stick.

And the Wii proved what exactly?  The controls for Twilight Princess for example, are much better to me on the Gamecube than on the Wii.
Skyward Sword sure was fun, but the controls still had issues.  You had to re-center the damn thing every few minutes, you had no control over the camera except for the annoyingly bad "Z re-centering", and swimming... I better not talk about the swimming.

In other words your crap at playing Zelda SS and I’m damn good at it! I don’t get how some people can have issues with it tbh

Sure there were a few bad things but not as bad as some people claim it to be.


And why does me saying the controls have issues make you believe I'm crap at the game...  Did I hurt your feelings or something?

HAHA no just that I did not have these problems with it but maybe that’s because I have a new Wiimote plus

Some people had bad controls and when they changed them they saw a difference



Nope, I have the 25th anniversary of Mario Red Wii that came with the Wii Motion+ included in the Wii-mote.  

Now, are you trying to make me believe that you never had to re-center the controller during your entire playthrough?  The sword mechanics were great, but even them had some issues poping up from time to time, if you weren't sitting there like a robot, never moving away from a "centered" position in relation to the screen.. As for the camera issues, that's more personal preference than anything, but gosh did I hate the swimming controls. 

I did say it had some bad things

They never really bothered me. I prefer this over regular controls but thats personal preference of course

I hope they give us a better Motion controller later on for WiiU but if they don’t that’s ok





    R.I.P Mr Iwata :'(