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Forums - Sony - Naughty Dog: "We want to change the f***ing industry" with The Last of Us (with a focus on storytelling)

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amp316 said:

It seems as though great storytelling includes the word fuck.

Pulp Fiction managed to use it 265 times. Goodfellas is even higher.

http://en.wikipedia.org/wiki/List_of_films_that_most_frequently_use_the_word_%22fuck%22



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Oh man I can't wait for this game.



CGI-Quality said:
Reasonable said:

I also wish when a developer wants to try something people wouldn't argue with the same boring all generalities.  They aren't trying to make every game story lead nor is that their goal.  They want their game to be that way and they want to offer better than the medium has historically in that regard.  Is it really necessary to start panicing for all other genres every time there is a focus by a single developer in a single area.

This mirrors my sentiments to a "T". Naughty Dog isn't looking for followers (if anything, they're looking to distinguish themselves). That would be the greatest reason my hype is sky high. I'm with Slimebeast in not wanting every game to follow this trend, but disagree that it's a bad route for Naughty Dog to take.

Yes they are, it's all in the article:

[...]his team wanted to "raise the bar" in order to make other game developers realise: "Okay, I really need to learn the craft of storytelling, I really need to involve my actors in this in order to get realistic performances and realistic actors. That's what we want to do."

We're going to keep pushing ourselves, and kill ourselves to make this story happen - but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing."



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To me this is sounding more and more like Enslaved and Ninja Theory. that game featured a post-apokolyptic setting, the game focused on the relationship between two characters; Ninja Theory are interested in storytelling in games.

this to me sounds good from ND, so we'll see how it turns out.



M.U.G.E.N said:
holy shit! if you don't liek cinematic experiences buy other games and stop posting in threads about such games! i mean ffs! it's like me going into every RPG related thread and saying how those companies are leading the way in boring games since I 'personally' don't enjoy RPGs much. makes no sense whatsoever

@slimbeast: we got it..you don't like ND games...no need to whine in every thread about them and their games

OT: good to hear, more story driven games ftw! GG take note, it's not the story but how you tell it

your the only one who seems to be freaking out. Why is it so bad for people to voice their opinion about an issue apparant in many games this generation. Its not like its offtopic like your little rpg rant.

Anyway in my opinion for a zombie game, naughty dog is right that what is needed is good storytelling. Valve already perfected the arcadey experience with left 4 dead. Last of Us is destined to fail if it does not focus on having a good story. The trailer is nice and all but so was Dead Island's original trailer... I think it will be far to difficulty to have a compelling story in a zombie game without making the game boring to play, but if anyone can do it, it would be naughty dog.



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Kantor said:
amp316 said:

It seems as though great storytelling includes the word fuck.

Pulp Fiction managed to use it 265 times. Goodfellas is even higher.

http://en.wikipedia.org/wiki/List_of_films_that_most_frequently_use_the_word_%22fuck%22

..and Scarface I'm sure is pretty high too.  So is House of the Dead: Overkill and we know that that was masterful storytelling, right?



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enrageorange said:
M.U.G.E.N said:
holy shit! if you don't liek cinematic experiences buy other games and stop posting in threads about such games! i mean ffs! it's like me going into every RPG related thread and saying how those companies are leading the way in boring games since I 'personally' don't enjoy RPGs much. makes no sense whatsoever

@slimbeast: we got it..you don't like ND games...no need to whine in every thread about them and their games

OT: good to hear, more story driven games ftw! GG take note, it's not the story but how you tell it

your the only one who seems to be freaking out. Why is it so bad for people to voice their opinion about an issue apparant in many games this generation. Its not like its offtopic like your little rpg rant.

 


freaking out? lol over slimbeast and his whining? how about no. Annoyed yea, but anything beyond that no. voicing opinions is fine but derailing topics with the same old bitching over and over again..in every similar thread ever, makes absolutely no sense.

My RPG 'rant' was spot on. if people whine about a certain type of game/gameplay in every game that uses it when they are clearly not fans of it, it makes absolutely no sense whatsoever. it definitely does not add anything to the discussion at hand either and chances are the whole thread will get derailed cuz of it. so it was on topic as much as his whining was. I tend to ignore him but he is doing this way way too frequently now.



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Reasonable said:

I also wish when a developer wants to try something people wouldn't argue with the same boring all generalities.  They aren't trying to make every game story lead nor is that their goal.  They want their game to be that way and they want to offer better than the medium has historically in that regard.  Is it really necessary to start panicing for all other genres every time there is a focus by a single developer in a single area?

I'd say it's a natural reaction though. People see something they percieve as being overall damaging to the field, and they push against it. More rationality would certainly be welcome, but it's a polarizing subject, so opinions are bound to clash. On top of that, there is actually a small trend of moving towards more... what to call it... focused experiences? Games that restrict the player in favor of either storytelling, spectacle, cinematic flair or some combination of these basically.

And it's very much a trend I am not happy with. I personally believe gaming and storytelling can make for amazing combinations, because of the way the player can be engaged in the experience. That's what I'm hoping Naughty Dog will try to improve on with The Last Of Us, because the Uncharted games really hasn't done much in the way of this for me. A game like Heavy Rain is incredibly cinematic, but manages to engage the player in the story like few games have managed in my opinion, including Naughty Dog's previous efforts.

Which is why, when Naughty Dog say they want to set a new standard in storytelling, I'm hoping they will try do storytelling that allows the player to better connect to the game than they have previously done. I mean, even MGS4, one of the first really big so-called "interactive movie" games this generation allows the player some freedom in how they can play the game. 

So my prayer to Naughty Dog is simply that they try to explore storytelling in a way that involves the player more. 



There's too much maturity in this thread.

Not hard to see why...

EDIT: I am truly amazed by the buzz this game has created. On the one hand I don't like it (since we know so little) ,but then again, maybe this will translate into the kind of sales ND deserves.



This thread: I lol'd, I threw up in my mouth a bit, I lol'd a bit more...

OT:

If ND is going for a great story, and a great way of telling that story, good for them. If they make a great game, people will buy it, including me.

But statements like 'We want to change the industry' are unnecesary, different types of games == different ways of story telling, which is a good thing.

I'll take Halo for example, it's just a shooter, but the way they tell the story works for me, and I love the expansive Halo canon.