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Forums - Sales - 2008 at Bruceongames

jimmay said:

 


??? Motion controls are inferior to gamepads, get your facts right.

actually, it's an opinion

 i, and many others, believe motion controls are superior to gamepads...i think swinging my arm to play tennis is better than pushing a button

 i think aiming at a screen is much closer to keyboard/mouse combo than dual analog sticks for fps

etc etc

 u can disagree, but lol @ calling it a fact



Bets:Missed by 420k I bet leo-j vg$500 that wii will sell 31 million by 7/31/08.  Sorry, I don't think he has enough vg$ to make it with all of u that wish you could. Hit, with room to spare I bet kingofwale a 1-week ban that wii Americas ltd sales>360 Americas ltd sales as of the numbers for week ending 7/05/08 (using vgchartz homepage #s)

Predictions:

Wii will sell 18-20mil by 12/31/07  CHECKWii will sell 45mil+ WW by 12/31/08Wii will surpass PS2 sales WW by 11/17/11 (5yr anniversary)Wii Fit will hit 12mil sales in 2009MKWii+SSBB+Wii Fit+SMG > 50 mil sales by 2010 > gta4+mgs+gt5+ff13+haze+lbp
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The problem with motion/mimic controls is part of the reason you play some of these games is because the majority of us arent able to do the real thing.

I laugh when people get excited about Wii getting a Star Wars game that focuses on lightsabers. Go watch some of the movies and tell me how many normal people are capable of the acrobatics involved.

People get excited about a Snowboard game with the board from WiiFit. How many of you can really Snowboard with moves in the SSX games, to mimic it with a control that mimics the actual movement means you can do the movement.

Hit that 100MPH fastball, throw that 60-70 yard bomb.

In reality gamepads are better for most games and the many of the best games on Wii (Didnt say some of the most popular) really dont make much use of the WiiMote. Tell me if I am wrong, but isnt the most eagerly awaited game for the Wii SSBM and isnt the preferred controller the GCN controller.

When you get down to it the WiiMote is mostly used to replace a push of a button with a movement of the controller, but not really a mimic of the actual action. Isnt it true in WiiSports you can just make a quick flick to swing a bat, etc.?



Libraries sell systems not individual games

thx1138 said:
The problem with motion/mimic controls is part of the reason you play some of these games is because the majority of us arent able to do the real thing.

I laugh when people get excited about Wii getting a Star Wars game that focuses on lightsabers. Go watch some of the movies and tell me how many normal people are capable of the acrobatics involved.

People get excited about a Snowboard game with the board from WiiFit. How many of you can really Snowboard with moves in the SSX games, to mimic it with a control that mimics the actual movement means you can do the movement.

Hit that 100MPH fastball, throw that 60-70 yard bomb.

In reality gamepads are better for most games and the many of the best games on Wii (Didnt say some of the most popular) really dont make much use of the WiiMote. Tell me if I am wrong, but isnt the most eagerly awaited game for the Wii SSBM and isnt the preferred controller the GCN controller.

When you get down to it the WiiMote is mostly used to replace a push of a button with a movement of the controller, but not really a mimic of the actual action. Isnt it true in WiiSports you can just make a quick flick to swing a bat, etc.?

 Define best, i think the motions controls are very important on what I consider the best games for the Wii, and I don't want them to mimi the movements perfectly, I want them to be more accessible and natural, and that is what they are



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

thx1138 said:
The problem with motion/mimic controls is part of the reason you play some of these games is because the majority of us arent able to do the real thing.

I laugh when people get excited about Wii getting a Star Wars game that focuses on lightsabers. Go watch some of the movies and tell me how many normal people are capable of the acrobatics involved.

People get excited about a Snowboard game with the board from WiiFit. How many of you can really Snowboard with moves in the SSX games, to mimic it with a control that mimics the actual movement means you can do the movement.

Hit that 100MPH fastball, throw that 60-70 yard bomb.

In reality gamepads are better for most games and the many of the best games on Wii (Didnt say some of the most popular) really dont make much use of the WiiMote. Tell me if I am wrong, but isnt the most eagerly awaited game for the Wii SSBM and isnt the preferred controller the GCN controller.

When you get down to it the WiiMote is mostly used to replace a push of a button with a movement of the controller, but not really a mimic of the actual action. Isnt it true in WiiSports you can just make a quick flick to swing a bat, etc.?

Were you born without an imagination? As a child did you scorn other children for playing "Starwars" with cardboard tubes because they were not even close to replicating the movies? Is Guitar Hero lame because you can't truely replicate a six string guitar that has 22 frets with a 5 button neck and a strumming toggle?

The truth is that the human imagination is a wonderful thing; when you're reading your imagination pulls you into a story, when you look at primitive game graphics it will turn a triangle into a space ship, and when you're swinging a cardboard tube (or Wiimote) it will turn it into a lightsaber.



Fastrabbit09 said:
jimmay said:

 


??? Motion controls are inferior to gamepads, get your facts right.

actually, it's an opinion

i, and many others, believe motion controls are superior to gamepads...i think swinging my arm to play tennis is better than pushing a button

i think aiming at a screen is much closer to keyboard/mouse combo than dual analog sticks for fps

etc etc

u can disagree, but lol @ calling it a fact


Sorry but it is a fact that gamepads are better, if you have an opinion that motion controls are better, then thats nice for you but your wrong.

The fact is motion controls aren't even close to being as accurate as a gamepad.

Their is a notiecable lag between your movement and the movement on screen, their isn't with a gamepad.

With motion controls you have to keep your hands very rigded and at a certain level for the sensor bar to pick up what you are doing which is terrible, you don't have to worry about that with a gamepad.

Because motion controls are so inaccurate vital movements you have to make in a game regulary don't get picked up by the sensor bar and your gameplay experence is ruined, this isn't the case with a gamepad.

99% of all games reviewed by professional reviews say the same about motion controls, they complain how bad they are compared to a gamepad.

You can't do everything with motion controls because they are limited. Perfect example is the new smash brothers game coming out. The default controls for that game is a GAMEPAD, not motion controls, if the flagship title from nintendo is setup for use with a gamepad then what does that say about how good motion controls are.

At best simple games with very little skill work well with motion controls, the vast majority of times a gamepad is better. Overall, gamepad > motion controls



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jimmay said:
Fastrabbit09 said:
jimmay said:

 


??? Motion controls are inferior to gamepads, get your facts right.

actually, it's an opinion

i, and many others, believe motion controls are superior to gamepads...i think swinging my arm to play tennis is better than pushing a button

i think aiming at a screen is much closer to keyboard/mouse combo than dual analog sticks for fps

etc etc

u can disagree, but lol @ calling it a fact


Sorry but it is a fact that gamepads are better, if you have an opinion that motion controls are better, then thats nice for you but your wrong.

The fact is motion controls aren't even close to being as accurate as a gamepad.

Their is a notiecable lag between your movement and the movement on screen, their isn't with a gamepad.

With motion controls you have to keep your hands very rigded and at a certain level for the sensor bar to pick up what you are doing which is terrible, you don't have to worry about that with a gamepad.

Because motion controls are so inaccurate vital movements you have to make in a game regulary don't get picked up by the sensor bar and your gameplay experence is ruined, this isn't the case with a gamepad.

99% of all games reviewed by professional reviews say the same about motion controls, they complain how bad they are compared to a gamepad.

You can't do everything with motion controls because they are limited. Perfect example is the new smash brothers game coming out. The default controls for that game is a GAMEPAD, not motion controls, if the flagship title from nintendo is setup for use with a gamepad then what does that say about how good motion controls are.

At best simple games with very little skill work well with motion controls, the vast majority of times a gamepad is better. Overall, gamepad > motion controls


 Wrong, motion controls don't have to be precise or lag, free, they aren't about that, they are about accessibility and natural feel, notice how the fighting games market is in decline, its because games are too complex, notice how smash has one of the simpler control schemes and this gen will have an even simpler one with the Wiimote, that is key, even if it meant sacrificing precision and speed, moving to motion is a benefit, because it simplifies gaming and makes it more accessible.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

jimmay said:
Fastrabbit09 said:
jimmay said:

 


??? Motion controls are inferior to gamepads, get your facts right.

actually, it's an opinion

i, and many others, believe motion controls are superior to gamepads...i think swinging my arm to play tennis is better than pushing a button

i think aiming at a screen is much closer to keyboard/mouse combo than dual analog sticks for fps

etc etc

u can disagree, but lol @ calling it a fact


Sorry but it is a fact that gamepads are better, if you have an opinion that motion controls are better, then thats nice for you but your wrong.

The fact is motion controls aren't even close to being as accurate as a gamepad.

Their is a notiecable lag between your movement and the movement on screen, their isn't with a gamepad.

With motion controls you have to keep your hands very rigded and at a certain level for the sensor bar to pick up what you are doing which is terrible, you don't have to worry about that with a gamepad.

Because motion controls are so inaccurate vital movements you have to make in a game regulary don't get picked up by the sensor bar and your gameplay experence is ruined, this isn't the case with a gamepad.

99% of all games reviewed by professional reviews say the same about motion controls, they complain how bad they are compared to a gamepad.

You can't do everything with motion controls because they are limited. Perfect example is the new smash brothers game coming out. The default controls for that game is a GAMEPAD, not motion controls, if the flagship title from nintendo is setup for use with a gamepad then what does that say about how good motion controls are.

At best simple games with very little skill work well with motion controls, the vast majority of times a gamepad is better. Overall, gamepad > motion controls

It is a fact that gamepads are better than motion controls at some games and motion control is better than gamepads at others.  Just because a baseball bat is perfect for baseball doesn't make it a fact that a baseball bat is better than a hockey stick or golf club.

Motion controls are pretty accurate, but a lot of it depends on the software.

As can be seen in the many videos of people connecting a Wiimote to their computers, the changes in the accelerometers can be seen right away.  If you're talking about lag in the pointer on screen then it's a TV post-processing issue.  If someone is experiencing pointer lag then they'd experience gamepad lag as well.  There's a calibration feature in Guitar Hero for timing which is essentially for GASP a gamepad.

There's also no need to keep your hands very rigid as long as the software has an adjustment for sensitivity.  You do have a point about keeping it at a certain level though, if the Wii-mote isn't pointed at the screen then the pointer won't appear on it(unless you move the sensor bar to a random location for some odd reason).

Check out some videos on youtube of either Trauma Center game.  The sensor bar picks up vital movements very accurately and that type of gameplay would be near impossible on a standard dual analog gamepad.  If you meant simply the motion controls aren't accurate then check out Zack & Wiki which requires quite a few movements without any pointing at the screen.  Things like pouring a liquid out of a bottle, pulling a handle, or turning a gear.  These actions are quite close to 1:1 but would be near impossible with a gamepad, even with analog buttons.

I must be reading a majority of the 1% of reviews that aren't complaining about motion controls.  The only game I can recall that was getting slammed for its motion controls was LAIR.  Many reviewers simply don't like motion controls and that's fine.  In some games the motion controls are merely tacked on and that will leave a bitter taste in anyone's mouth.  But there are plenty of games that incorporate motion controls quite well and they can really add some extra depth to a game or allow a game that couldn't be played with a standard gamepad.

You are right that you can't do everything with motion controls.  I'm sure Nintendo could've made Brawl a motion control only fighter, but who would want that?  Just because motion controls are available does not mean they should be forced into every game.  The standard fighter genre is a perfect example of where motion controls should have a very limited if any because nobody wants to swing their hands around for every single match even if it need only be small wrist flicks.

You also can't do everything with gamepads.  The two games I mentioned earlier are perfect examples of games that would probably be impossible on standard gamepads.  I'm sure there are more examples, but I haven't played many games at all lately, let alone games with lots of motion control.

Care to give an example of a complex game that requires lots of skill and is played with only a gamepad?

Overall, gamepad + motion controls = greatness.  Use the best of each if and where it's needed.



What you guys call a motion control is known as a gesture interface: http://www.bruceongames.com/2007/10/02/the-future-it-is-all-a-gesture/

Sony had one with Eyetoy on the Playstation 2 http://en.wikipedia.org/wiki/EyeToy
Unfortunately because this was invented in Great Britain Sony did not put the resources they should have behind it. It would have been a world beater.

I believe that Nintendo saw the potential in Eyetoy that Sony had missed. Hence the gesture interface in the Wii.

FWIW Microsoft are very strongly tipped to bring out a gesture interface for the 360 this year. This could be optical, ultrasonic, accelerometers, or any of a range of other technologies that are available. The 360 will also see some very sharp price reductions this year. And Live is a lot better and a long way ahead of any comparable offering. And 360 out grossed Wii for total revenue in the USA in 2007.

Do not get Wii blind to the point of underestimating Microsoft.



Incisive and erudite blog by game industry professional.

http://www.bruceongames.com/

 

lenardo said:
heh do you all know that bruce here used to work for codemasters?(a while ago)

he's apparently done some good stuff over in britain.

so he is a professional.

unfortunately he seems to be on the side of more processing power/better graphics side of the argument on the console situation. a side that is currently not doing as well this generation as the innovative gameplay side.

he has his opinions, i have mine, you have yours.


Currently and for the near future the Wii is the "console" that will "win"

what he doesn't realize is the wii's ease of use, intuitive controls and just damn FUN games = everyone and their grandmother can play it, and like it.

what he also doesn't realize is most industry market people, analysts have had their balls busted by the wii so far. which means the WII has broken the old model of a console user.

this is what he is not getting, a concept that breaks the mold in time will reshape industries... THAT is what the Wii is poised to do. and if the sales continue for the next year, that is what the wii Will do. it is about 1/3rd of the way there, we just need to maintain the sales and have GOOD innovative Fun games to come out in the next year to complete the job.
You very obviously haven't spent much time reading my blog.
I have seen the industry reshaped many times since 1978 and am very happy that Wii is reshaping it again. I have said so many times in my blog, which you would realise had you read it.
However the current Wii machine, which has started the revolution, will not be the main event 3 years from now.
Some of the fanboy predictions I see in the signatures here are, quite frankly, pathetic. They are not grounded in anything resembling reality. It seems to be a willy waving competition as to who can put the biggest numbers in their signature. I have C&Ped some of these predictions onto a professional industry forum and they are causing much mirth and derision. Than you for giving us a good laugh.

 



Incisive and erudite blog by game industry professional.

http://www.bruceongames.com/