jimmay said: Fastrabbit09 said: jimmay said:
??? Motion controls are inferior to gamepads, get your facts right. |
actually, it's an opinion i, and many others, believe motion controls are superior to gamepads...i think swinging my arm to play tennis is better than pushing a button i think aiming at a screen is much closer to keyboard/mouse combo than dual analog sticks for fps etc etc u can disagree, but lol @ calling it a fact |
Sorry but it is a fact that gamepads are better, if you have an opinion that motion controls are better, then thats nice for you but your wrong. The fact is motion controls aren't even close to being as accurate as a gamepad. Their is a notiecable lag between your movement and the movement on screen, their isn't with a gamepad. With motion controls you have to keep your hands very rigded and at a certain level for the sensor bar to pick up what you are doing which is terrible, you don't have to worry about that with a gamepad. Because motion controls are so inaccurate vital movements you have to make in a game regulary don't get picked up by the sensor bar and your gameplay experence is ruined, this isn't the case with a gamepad. 99% of all games reviewed by professional reviews say the same about motion controls, they complain how bad they are compared to a gamepad. You can't do everything with motion controls because they are limited. Perfect example is the new smash brothers game coming out. The default controls for that game is a GAMEPAD, not motion controls, if the flagship title from nintendo is setup for use with a gamepad then what does that say about how good motion controls are. At best simple games with very little skill work well with motion controls, the vast majority of times a gamepad is better. Overall, gamepad > motion controls |
It is a fact that gamepads are better than motion controls at some games and motion control is better than gamepads at others. Just because a baseball bat is perfect for baseball doesn't make it a fact that a baseball bat is better than a hockey stick or golf club.
Motion controls are pretty accurate, but a lot of it depends on the software.
As can be seen in the many videos of people connecting a Wiimote to their computers, the changes in the accelerometers can be seen right away. If you're talking about lag in the pointer on screen then it's a TV post-processing issue. If someone is experiencing pointer lag then they'd experience gamepad lag as well. There's a calibration feature in Guitar Hero for timing which is essentially for GASP a gamepad.
There's also no need to keep your hands very rigid as long as the software has an adjustment for sensitivity. You do have a point about keeping it at a certain level though, if the Wii-mote isn't pointed at the screen then the pointer won't appear on it(unless you move the sensor bar to a random location for some odd reason).
Check out some videos on youtube of either Trauma Center game. The sensor bar picks up vital movements very accurately and that type of gameplay would be near impossible on a standard dual analog gamepad. If you meant simply the motion controls aren't accurate then check out Zack & Wiki which requires quite a few movements without any pointing at the screen. Things like pouring a liquid out of a bottle, pulling a handle, or turning a gear. These actions are quite close to 1:1 but would be near impossible with a gamepad, even with analog buttons.
I must be reading a majority of the 1% of reviews that aren't complaining about motion controls. The only game I can recall that was getting slammed for its motion controls was LAIR. Many reviewers simply don't like motion controls and that's fine. In some games the motion controls are merely tacked on and that will leave a bitter taste in anyone's mouth. But there are plenty of games that incorporate motion controls quite well and they can really add some extra depth to a game or allow a game that couldn't be played with a standard gamepad.
You are right that you can't do everything with motion controls. I'm sure Nintendo could've made Brawl a motion control only fighter, but who would want that? Just because motion controls are available does not mean they should be forced into every game. The standard fighter genre is a perfect example of where motion controls should have a very limited if any because nobody wants to swing their hands around for every single match even if it need only be small wrist flicks.
You also can't do everything with gamepads. The two games I mentioned earlier are perfect examples of games that would probably be impossible on standard gamepads. I'm sure there are more examples, but I haven't played many games at all lately, let alone games with lots of motion control.
Care to give an example of a complex game that requires lots of skill and is played with only a gamepad?
Overall, gamepad + motion controls = greatness. Use the best of each if and where it's needed.