Mr Khan said:
The Dragon i didn't have too much of an issue with. Worst for me was the Octopus (despite my enjoyment of the hoverboat). Still today i can recall that mocking sound-effect he made...
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I think the dragon annoyed me because of that voice of his. But oh man, I totally forgot about the Octopus. YEEEARGH!
Speaking of Diddy Kong...
#35: Donkey Kong Country 2: Diddy's Kong Quest (Super NES/Wii)
Release Date: November 20, 1995
Diddy's Kong Quest was actually the first Donkey Kong Country game I played (I later played the first on the GameBoy Advance), and it introduced me to the brilliance of the developer studio known as Rare. Incredible graphics (for its time, I was blown away... and they still hold up incredibly well today), wonderful music (I could listen to Stickerbrush Symphony and Snakey Chantey forever), co-op gameplay, and a high difficulty level (which was always fair, which really makes all the difference in tougher games) gave this game its own niche, even when Sonic and Mario ruled the Platformer genre. Many years later, my roommate and I downloaded the game off of the Virtual Console and played the heck out of the game... and we had a blast. Games like this one will stand the test of time... and still be enjoyed by gamers years from now. A true classic.
Ape of Choice: Dixie Kong (Heli-hair all the way)
Toughest Level: Bramble Blast
#34: Metroid Prime 3: Corruption (Wii)
Release Date: August 27, 2007
Metroid Prime 3: Corruption is an important game for a couple of reasons. One, the game is the conclusion to the fantastic Prime saga, and two, the game was one of the first to show that Motion Control could be used in a classic-style game, and used extremely well. This is where fans got their first big taste of Wii's IR controls, and it worked like a charm. Blasting foes was more intuitive than ever, and many (including myself) wondered how they ever got by without this new control scheme (hooray for the Metroid Prime Trilogy!). Corruption was also the most epic of Samus' adventures yet, as her adventure took her to multiple plantets (and only one blew up!), had her fighting some huge and intimidating bosses, and had her encountering some of the most adrenaline boosting events I've seen in the series. The Prime series ended with a bang with Corruption, and the galaxy was once again at peace. I wonder if we'll ever find out who was in that space ship...
Favorite Moment: Samus and Ridley doing their best Gandalf and Balrog impersination.
Favorite Song: Skytown
#33: Bioshock (Xbox 360)
Release Date: August 21, 2007
"I am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow? 'No,' says the man in Washington, 'it belongs to the poor.' 'No,' says the man in the Vatican, 'it belongs to God.' 'No,' says the man in Moscow, 'it belongs to everyone.' I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... Rapture." In what is one of the most jaw-dropping events that I've experienced in video games, the manifestation of Rapture made me rethink what a video game could achieve. Fortunately, Bioshock wouldn't be outdone by its opening, as the game wowed me again and again as I continued to delve into the city that went to hell. The most powerful moment was the revelation of who you were, another standard in video games that Bioshock flipped upside-down. Bioshock is a game that redefines video game traditions, and at the end of it all I was a better gamer for it. This game would be higher on my list, but in an unfortunate ironic twist, the final act is surprisingly straight forward and devoid of the wonder and wow-factor that made the previous hours so incredible. Still, Bioshock is one of this generations most pleasant surprises, and I'm so glad I got to play it.
Little Sister: Save 'em!
Favorite Character: Sander Cohen