#45) The Legend of Zelda: Twilight Princess (GCN/Wii)
I have a lot of beefs with 3D Zelda games, and not a small number of them are present in Twilight Princess. The combat is unsatisfying, the overworld (And now that I think about, the entire game) is devoid of any truly challenging enemies, most items are useless outside of the dungeons they were found in, yadda yadda yadda. But amidst those things are a hell of a soundtrack that sets the mood, the most coherent game world the series has ever seen, and some great dungeons that, while superficially might feel just a tad... recycled, have some interesting quirks that keep things fresh.
I'll stop bitching about my choices soon. Honest.