Forums - Nintendo Discussion - What do you think Nintendo needs to do to win next gen on consoles?

DélioPT said:
They could/should change the design of Wii U to make it more different than Wii. Give it a more stylish approach and little bigger (for future redesigns!) since it doesn`t seem it will have Wii`s grey support. I think they would gain a lot from this and probably lose, in perception, if they follow their current design.
The controller should give the chance to a) store downloadable games from VC or Wii/Wii Uware on the controller itself and/or b) allow for SD card support to play those games anytime you see fit.
Let developers create apps for it as they do for smartphones.
In general, for the console, it would be great if you had freedom to choose the presentation/dashboard (developers could help create apps like templates for blogs) and let me rearrange it as i see fit (music, sound effects, colors, etc.)

The online experience either in game or just browsing the internet should be kept as simple: like a social network. I don`t have friends to add to play online. Let me browse some kind of menu so i can invite someone to play with. Make a social gaming network. And here, like HappySqurriel mentioned, the cloud service would do wonders: share pics, videos, music and... why not save files aswell? I`m stuck. I talk to a friend, he does the job for me! Happy me! :) Or i send him a video of where i am, or a pic, and he knows exactly how to do it - he can even draw something in the pic in the controller and send it like that.
Also, let me chose the online dashboard. Make it customizable - and easy to navigate it.

The games, well... keep making 2D and 3D games that people love, Nintendo. Be it Mario, Metroid, Zelda, DK. People sure love them 2D!
Honestly, i don`t have much to say about this besides one point: if you want 3rd parties to succeed, help opening up a market for them in that regard. get exclusives, make 2nd parties make shooters, racers, RPGs, etc.
Just give them a market in which they can make a business.

Also, in these days of impending doom from smartphones and tablets, advertise your great VC and "...ware" catalog so people know that on Wii U they can also get great games for smaller prices.
And please, make a Wii U Super Mario World! :D

That is an awesome idea and something a lot of games should have; the ability to take an in-game screenshot and either save it to your HDD or upload it to some image hosting site. In-game videos (something some PS3 games have had, not sure of the 360) could be uploaded to Youtube.



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MasterVG71782 said:
DélioPT said:
They could/should change the design of Wii U to make it more different than Wii. Give it a more stylish approach and little bigger (for future redesigns!) since it doesn`t seem it will have Wii`s grey support. I think they would gain a lot from this and probably lose, in perception, if they follow their current design.
The controller should give the chance to a) store downloadable games from VC or Wii/Wii Uware on the controller itself and/or b) allow for SD card support to play those games anytime you see fit.
Let developers create apps for it as they do for smartphones.
In general, for the console, it would be great if you had freedom to choose the presentation/dashboard (developers could help create apps like templates for blogs) and let me rearrange it as i see fit (music, sound effects, colors, etc.)

The online experience either in game or just browsing the internet should be kept as simple: like a social network. I don`t have friends to add to play online. Let me browse some kind of menu so i can invite someone to play with. Make a social gaming network. And here, like HappySqurriel mentioned, the cloud service would do wonders: share pics, videos, music and... why not save files aswell? I`m stuck. I talk to a friend, he does the job for me! Happy me! :) Or i send him a video of where i am, or a pic, and he knows exactly how to do it - he can even draw something in the pic in the controller and send it like that.
Also, let me chose the online dashboard. Make it customizable - and easy to navigate it.

The games, well... keep making 2D and 3D games that people love, Nintendo. Be it Mario, Metroid, Zelda, DK. People sure love them 2D!
Honestly, i don`t have much to say about this besides one point: if you want 3rd parties to succeed, help opening up a market for them in that regard. get exclusives, make 2nd parties make shooters, racers, RPGs, etc.
Just give them a market in which they can make a business.

Also, in these days of impending doom from smartphones and tablets, advertise your great VC and "...ware" catalog so people know that on Wii U they can also get great games for smaller prices.
And please, make a Wii U Super Mario World! :D

That is an awesome idea and something a lot of games should have; the ability to take an in-game screenshot and either save it to your HDD or upload it to some image hosting site. In-game videos (something some PS3 games have had, not sure of the 360) could be uploaded to Youtube.

Uploading to youtube for others to see it or just help someone would be great too.
I think that Halo 3 and Reach and the latest COD games have this option but i don`t know of others that can do this.



I totally agree with most people in this thread. But honestly there's a few simple things Nintendo can do to make the Wii U almost unbeatable.

1. And this is the most important, is the launch. Ever heard of first impressions? Reputations follow you and once you've made it clear what your like in the beginning, its hard to change people's minds later on. Nintendo must launch STRONG, and I mean STRONG. Launch with a true Mario successor like the 64 did. Launch with a Pikmin 3. I would say Zelda but we'd be looking at a 2013-14 launch period which is fine with me. Launch STRONG. Not only that, a worldwide launch would be greatly appreciated but its not necessary. Launch STRONG.

2. Advertise intelligently. Why is this number two? Because advertising is the backbone determining the rest of the Wii U's "fate". If people know the Wii U exists, and it appeals to the widest range of gamers, (hardcore, casual etc.) they will buy it and 3rd parties will see that and more reason for them to support. Sorry, but the reality is that the mass of gamers rely on some form of advertising so that they know it exists.

3. Consistency. If gamers have to wait 5 months to get the next great AAA game, sorry thats a bit too long for our liking. Most gamers will jump ship, that's reality. This is where third party support comes in.

4. Third party support. I don't really need to say anything here most of us know what this is.

5. Internet. Basically this will tie into making the Wii U more of a media center and all this is the butter on the popcorn. But basically, gamers nowadays like more butter on the popcorn, so Nintendo needs to make the Wii U more like a personal computer with internets and what not.

And those are the most important. Although some people people would say harddrive but thats arguable, its not a necessity.

Everything else such as price, harddrive, colors perhaps, capabilities such as video chat which is there, thats just more butter on the popcorn and will somewhat effect Wii U's performance. Anyone else agree with me?



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nintendo forever . . .

theARTIST0017 said:
I totally agree with most people in this thread. But honestly there's a few simple things Nintendo can do to make the Wii U almost unbeatable.

1. And this is the most important, is the launch. Ever heard of first impressions? Reputations follow you and once you've made it clear what your like in the beginning, its hard to change people's minds later on. Nintendo must launch STRONG, and I mean STRONG. Launch with a true Mario successor like the 64 did. Launch with a Pikmin 3. I would say Zelda but we'd be looking at a 2013-14 launch period which is fine with me. Launch STRONG. Not only that, a worldwide launch would be greatly appreciated but its not necessary. Launch STRONG.

2. Advertise intelligently. Why is this number two? Because advertising is the backbone determining the rest of the Wii U's "fate". If people know the Wii U exists, and it appeals to the widest range of gamers, (hardcore, casual etc.) they will buy it and 3rd parties will see that and more reason for them to support. Sorry, but the reality is that the mass of gamers rely on some form of advertising so that they know it exists.

3. Consistency. If gamers have to wait 5 months to get the next great AAA game, sorry thats a bit too long for our liking. Most gamers will jump ship, that's reality. This is where third party support comes in.

4. Third party support. I don't really need to say anything here most of us know what this is.

5. Internet. Basically this will tie into making the Wii U more of a media center and all this is the butter on the popcorn. But basically, gamers nowadays like more butter on the popcorn, so Nintendo needs to make the Wii U more like a personal computer with internets and what not.

And those are the most important. Although some people people would say harddrive but thats arguable, its not a necessity.

Everything else such as price, harddrive, colors perhaps, capabilities such as video chat which is there, thats just more butter on the popcorn and will somewhat effect Wii U's performance. Anyone else agree with me?

1) Well, with Skyward Sword coming out this holiday season, I think it's safe to say there won't be one at the launch of Wii U. I think Pikmin 3 and a new Mario would be ideal for launch for first party. If they could get some big third party titles at launch, too, then they would be set.

2) Advertising is always a big thing for companies to do to sell their products. With this being a new console, they do need to advertise strong, big and smart.

3) That's something Nintendo dropped the ball on with the Wii. They had way too much space in between big name releases, and the lack of big third party support killed the chances of some people sticking around. I also think that having new IPs will help with this.

4) If they can coordinate with third parties and time their first party titles in the off periods of the big third party ones, they will do very well.



MasterVG71782 said:
Jumpin said:
MasterVG71782 said:
MARCUSDJACKSON said:

well from the talk of the town they'll have a 2yr lead, but is something i seriously doubt.

in short just deliver the better brand and all is well, but if firstparty doesn't make new ip then theres no reason for me to buy the same old nintendo.

also innovative games/exclusives.

Yeah, I forgot about the stagnant first party IPs of Nintendo. They do sell very well, but they do need to make some new IPs.

They made several in the last gen, and they were mostly all highly successful, what are you talking about?

The Wii series of games, like Wii Sports (which they included with every non-Japan console) and Wii Fit? While they sold pretty damn good, they're not exactly new IPs that make you say "Wow, I want to get that game!" Maybe it's the fact that I just woke up, but I don't really recall any brand new IPs this gen from Nintendo. They relied on Mario, Zelda and Pokemon this gen and not much else (not that they need to, though). They had huge gaps in their first party lineup, which is not a good thing if you want to attract gamers (it's been hurting them for the past year or two).

There is a new IP with Xenoblade, but the lack of a US release is kind of stupid. They missed their chance with a new Pikmin, too, but that might help push some Wii Us out the door if they do it for launch.

Before you make a statement like that, you have to:
A. Provide a reason why Wii was so much more successful than any previous Nintendo console in its opening months - when the main addition was Wii Sports
B. Provide explanation why the other new IP games (aside from Wii Sports) had such incredible success, selling tens of millions of copies, if people didn't really want them.

 

I will add to my original point. This generation Nintendo added several new Wii-based IPs and increased their userbase in the most effective way they possibly could. The userbase has increased 450% from the last generation (from 20 to 90 million users), and there was not much need to create new traditional gaming IPs because they already very obviously had existing IPs which were still very relevant today - which is not necessarily true for other gaming companies who were forced into creating new IPs. Nintendo not only held onto their existing IPs, but transformed them in a highly successful manner from their previous iterations - the easiest case is Mario Galaxy, the highest rated game this generation according to gamerankings.com - and selling nearly 10 million copies according to this site. It is NOT just the same old Nintendo.



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Pretty much exactly this gen, but with better online and more 3rd party games.

Oh, and more frequent game releases. Maybe some new IP's?

But what I've seen, they're on the right road.



 

Here lies the dearly departed Nintendomination Thread.

I am quite interested in Wii U. It would be good time to get back to Nintendo home console. I've mostly been owner of their handheld's.

So a few points as other's have mentioned: -
1) Launch price of $250 or $299 with a game (It might be more)
2) Nintendo Store with the likes of PS store and XBOX live. Heck make it like steam (One can dream)
3) Better online set up and infrastructure (Pretty much given. Parity to current PS3 atleast)
4) Nintendo FPS (I guess metroid or something new)
5) Mario GTA (Oh just kidding hehe)

Pretty much that is all for now.



Jumpin said:
MasterVG71782 said:
Jumpin said:
MasterVG71782 said:
MARCUSDJACKSON said:

well from the talk of the town they'll have a 2yr lead, but is something i seriously doubt.

in short just deliver the better brand and all is well, but if firstparty doesn't make new ip then theres no reason for me to buy the same old nintendo.

also innovative games/exclusives.

Yeah, I forgot about the stagnant first party IPs of Nintendo. They do sell very well, but they do need to make some new IPs.

They made several in the last gen, and they were mostly all highly successful, what are you talking about?

The Wii series of games, like Wii Sports (which they included with every non-Japan console) and Wii Fit? While they sold pretty damn good, they're not exactly new IPs that make you say "Wow, I want to get that game!" Maybe it's the fact that I just woke up, but I don't really recall any brand new IPs this gen from Nintendo. They relied on Mario, Zelda and Pokemon this gen and not much else (not that they need to, though). They had huge gaps in their first party lineup, which is not a good thing if you want to attract gamers (it's been hurting them for the past year or two).

There is a new IP with Xenoblade, but the lack of a US release is kind of stupid. They missed their chance with a new Pikmin, too, but that might help push some Wii Us out the door if they do it for launch.

Before you make a statement like that, you have to:
A. Provide a reason why Wii was so much more successful than any previous Nintendo console in its opening months - when the main addition was Wii Sports
B. Provide explanation why the other new IP games (aside from Wii Sports) had such incredible success, selling tens of millions of copies, if people didn't really want them.

A) It was more successful because the appeal of the Wii was much broader than previous generations. For the first year or so, EVERYONE wanted to get a Wii and they were impossible to find in stores. I know I had to camp out at Best Buy like 2 hours before they opened one morning whenever Brawl released. The Nintendo fans from the Gamecube era didn't exactly seem to be running to the stores to get Wii Fit, Wii Sports and the like.

B) What other new IPs, besides the Wii series of games, did Nintendo themselves release? Like I said previously, the appeal to a larger crowd made those games sell more. I don't think they would've sold as much, if there wasn't that broader market there.



MasterVG71782 said:
Jumpin said:
MasterVG71782 said:
Jumpin said:
MasterVG71782 said:
MARCUSDJACKSON said:

well from the talk of the town they'll have a 2yr lead, but is something i seriously doubt.

in short just deliver the better brand and all is well, but if firstparty doesn't make new ip then theres no reason for me to buy the same old nintendo.

also innovative games/exclusives.

Yeah, I forgot about the stagnant first party IPs of Nintendo. They do sell very well, but they do need to make some new IPs.

They made several in the last gen, and they were mostly all highly successful, what are you talking about?

The Wii series of games, like Wii Sports (which they included with every non-Japan console) and Wii Fit? While they sold pretty damn good, they're not exactly new IPs that make you say "Wow, I want to get that game!" Maybe it's the fact that I just woke up, but I don't really recall any brand new IPs this gen from Nintendo. They relied on Mario, Zelda and Pokemon this gen and not much else (not that they need to, though). They had huge gaps in their first party lineup, which is not a good thing if you want to attract gamers (it's been hurting them for the past year or two).

There is a new IP with Xenoblade, but the lack of a US release is kind of stupid. They missed their chance with a new Pikmin, too, but that might help push some Wii Us out the door if they do it for launch.

Before you make a statement like that, you have to:
A. Provide a reason why Wii was so much more successful than any previous Nintendo console in its opening months - when the main addition was Wii Sports
B. Provide explanation why the other new IP games (aside from Wii Sports) had such incredible success, selling tens of millions of copies, if people didn't really want them.

A) It was more successful because the appeal of the Wii was much broader than previous generations. For the first year or so, EVERYONE wanted to get a Wii and they were impossible to find in stores. I know I had to camp out at Best Buy like 2 hours before they opened one morning whenever Brawl released. The Nintendo fans from the Gamecube era didn't exactly seem to be running to the stores to get Wii Fit, Wii Sports and the like.

B) What other new IPs, besides the Wii series of games, did Nintendo themselves release? Like I said previously, the appeal to a larger crowd made those games sell more. I don't think they would've sold as much, if there wasn't that broader market there.

Off the top off my head, I can name: (I'm including all new IPs Nintendo made this gen that have have featured on the Wii)

 

Wii....

Disaster: DoC

Zangeki no Reinglev

Xenoblade Chronicles

Big Brain Academy

The Last Story

Line Attack Heroes

Flingsmash

Captain Rainbow

Eco Shooter 530

Endless Ocean

Another Code

And Kensaku

Pandora's Tower

Bonsai Barber

 

As one can clearly see, there have been many new IPs this gen on Wii.  Anybody that denies that is just misinformed.  However, Nintendo is lacking in a high profile, high quality, so called 'hardcore' New IP that can sell millions of copies.  The closest they have is The Last Story.  I've mentione this many times on this forum, but I don't think Nintendo need more IPs, they could probably get away with less of them.  They instead, need to change their culture regarding new IPs.  Currently, many of their new IPs are low profile, low selling, not exactly critically acclaimed and not always released in PAL/US.  This is what needs to change, not the actual number of New IPs which is fine.




MrT-Tar said:
MasterVG71782 said:
Jumpin said:

Before you make a statement like that, you have to:
A. Provide a reason why Wii was so much more successful than any previous Nintendo console in its opening months - when the main addition was Wii Sports
B. Provide explanation why the other new IP games (aside from Wii Sports) had such incredible success, selling tens of millions of copies, if people didn't really want them.

A) It was more successful because the appeal of the Wii was much broader than previous generations. For the first year or so, EVERYONE wanted to get a Wii and they were impossible to find in stores. I know I had to camp out at Best Buy like 2 hours before they opened one morning whenever Brawl released. The Nintendo fans from the Gamecube era didn't exactly seem to be running to the stores to get Wii Fit, Wii Sports and the like.

B) What other new IPs, besides the Wii series of games, did Nintendo themselves release? Like I said previously, the appeal to a larger crowd made those games sell more. I don't think they would've sold as much, if there wasn't that broader market there.

Off the top off my head, I can name: (I'm including all new IPs Nintendo made this gen that have have featured on the Wii)

 

Wii....

Disaster: DoC

Zangeki no Reinglev

Xenoblade Chronicles

Big Brain Academy

The Last Story

Line Attack Heroes

Flingsmash

Captain Rainbow

Eco Shooter 530

Endless Ocean

Another Code

And Kensaku

Pandora's Tower

Bonsai Barber

 

As one can clearly see, there have been many new IPs this gen on Wii.  Anybody that denies that is just misinformed.  However, Nintendo is lacking in a high profile, high quality, so called 'hardcore' New IP that can sell millions of copies.  The closest they have is The Last Story.  I've mentione this many times on this forum, but I don't think Nintendo need more IPs, they could probably get away with less of them.  They instead, need to change their culture regarding new IPs.  Currently, many of their new IPs are low profile, low selling, not exactly critically acclaimed and not always released in PAL/US.  This is what needs to change, not the actual number of New IPs which is fine.

Zangeki no Reinglev was developed by Sandlot, a third party company.

Last Story was developed by Mistwalker, which as far as I know, is still third party.

When I meant released by Nintendo, I didn't just mean published. While those two above are exclusive and most others are made by companies that are either exclusive to Nintendo or are a part of Nintendo themselves, most of the games never came out of Japan, which is a limiting themselves.

They do need another IP to bring some fresh air to the company, a series that has the potential to sell a lot of units.