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MasterVG71782 said:
Jumpin said:
MasterVG71782 said:
MARCUSDJACKSON said:

well from the talk of the town they'll have a 2yr lead, but is something i seriously doubt.

in short just deliver the better brand and all is well, but if firstparty doesn't make new ip then theres no reason for me to buy the same old nintendo.

also innovative games/exclusives.

Yeah, I forgot about the stagnant first party IPs of Nintendo. They do sell very well, but they do need to make some new IPs.

They made several in the last gen, and they were mostly all highly successful, what are you talking about?

The Wii series of games, like Wii Sports (which they included with every non-Japan console) and Wii Fit? While they sold pretty damn good, they're not exactly new IPs that make you say "Wow, I want to get that game!" Maybe it's the fact that I just woke up, but I don't really recall any brand new IPs this gen from Nintendo. They relied on Mario, Zelda and Pokemon this gen and not much else (not that they need to, though). They had huge gaps in their first party lineup, which is not a good thing if you want to attract gamers (it's been hurting them for the past year or two).

There is a new IP with Xenoblade, but the lack of a US release is kind of stupid. They missed their chance with a new Pikmin, too, but that might help push some Wii Us out the door if they do it for launch.

Before you make a statement like that, you have to:
A. Provide a reason why Wii was so much more successful than any previous Nintendo console in its opening months - when the main addition was Wii Sports
B. Provide explanation why the other new IP games (aside from Wii Sports) had such incredible success, selling tens of millions of copies, if people didn't really want them.

 

I will add to my original point. This generation Nintendo added several new Wii-based IPs and increased their userbase in the most effective way they possibly could. The userbase has increased 450% from the last generation (from 20 to 90 million users), and there was not much need to create new traditional gaming IPs because they already very obviously had existing IPs which were still very relevant today - which is not necessarily true for other gaming companies who were forced into creating new IPs. Nintendo not only held onto their existing IPs, but transformed them in a highly successful manner from their previous iterations - the easiest case is Mario Galaxy, the highest rated game this generation according to gamerankings.com - and selling nearly 10 million copies according to this site. It is NOT just the same old Nintendo.



I describe myself as a little dose of toxic masculinity.