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Forums - Sony - Just as I thought: Not Just Uncharted( which was oringinally fantasy game) but ALL SONY studios Sold out to XBOX styled games!

zarx said:
AbbathTheGrim said:
zarx said:
AbbathTheGrim said:

You say "ALL SONY studios Sold out to XBOX styled games". Japan Studio is amongst the highest level of gaming development within Sony and gaming as a whole. Sony is backing The Last Guardian up, you can see the game in the Kevin Butler ads, and this game is nothing like any of the games that Microsoft and even Nintendo are backing up and trying to shove to their followers.

Santa Monica is another Sony studio. You say "ALL SONY studios Sold out ot XBOX styled games" now tell me what did Santa Monica do to make a game in the vein of what is popular in the little box?

Did Sony cancel LBP because the little box did not have a successful platformer game and LBP could be too much of a risk? No, they backed that game up.

Yeah, and Halo was the first Sci-fi FPS shooter around, right? While Halo was a rainbow fest, Killzone was the gritty shooter that eventually led, after Killzone 2, to make the Halo Reach developers to look at Killzone to make the game with a more realistic experience. They said that themselves.

You say the "play.create.share." directive, where did Sony copied this from the little box? You say it with a negative connotation: "peared back" you say? As retreating from it? Those games released and had their promotion, what do you want from Sony, you want them to keep promoting the games even now. It is the natural way that promotion of a game goes, it releases and then the company focuses on the next thing. You don't know what Sony is or isn't doing right now about those titles, neither do I, but at least I know that Sony, in contrast to the little box, tell their first parties and second parties to do something.

Sony may had told Naughty Dog and Insomniac (don't know details about this one) to make shooters because of the success of Halo and Gears of What, but these little box games are neither the first third person shooters and first person shooters around. It was more of an influence of what the consumers wanted and make offerings in those already stablished gaming genres in the form of UC and Resistance. A direct influence of a game would be what Reach had with Killzone since Killzone doesn't sell even half of what Halo does. That was an artistic direction in which Halo was influenced instead of how Sony only saw what genres where selling the most and did something in those already stablished genres.

The fact is simple, two studios between several studios does not equal "ALL" in spite of any arguing you can do. Change the title of the thread because that is nothing but nonesense.

Now first off yes the thread title is an exageration but it is also not entiirely untrue.

I have alredy explained why Japan was most likely exempt.

Sony Santa Monica codeveloped Warhawk 

looks pretty ‘realistic’ games in terms of how it was modeled and rendered to me.

Little big planet was not in development under Sony when the directive was given out at the start of the generation, how is that hard for you to understand?

Killzone is Halo crossed hith medal of honor yes ince again copying a game that was sucessful on Xbox and one that was gritty and ‘realistic’ games in terms of how it was modeled and rendered.

that directive came much later and was spearhedded by ex MS guys, well ex lionhead to be exact, you could ague Sony was trying to steal the idea away from MS.

Yes it was influinced by what people wanted, that was being provided by MS more than Sony so Sony pushed to have more games of that type, simple as that. And all AAA SCE worldwide studios (excluding Japan as they are independantly run) from the start of the generation were instructed to make ‘realistic’ games in terms of how it was modeled and rendered games. And the fact is in the article from a quote from a Naughty Dog employee "not just at Naughty Dog but at all of Sony’s development companies at the time".

You mean Warhawk? The rework of the 1995 game and that was already in development in 2005?

I don't know what you are trying to do by excluding Studios. The problem here is that it was generalized that all of Sony's first party studios ended up doing gritty shooters which wasn't the case.

Even if Naughty Dog says that Sony pushed to make games more realistic and that was the case in that time, what happened? Why Insomniac and Naughty Dog were the only ones that turned from Jak and Ratchet to shooters? In the end all the other Studios did not followed the trend and released games that make Sony the most diverse first party developers or all gaming today. What do I want to say with this? What we have right now from Sony's first parties are games that weren't influenced by what was selling as hot cakes in the box.

Wait, are you saying that Killzone a PS2 game was influenced by the successful Xbox360 games? I ask because that is what we are talking about here. If you want to discuss the supposed influence of Halo in Killzone that is another discussion that has nothing to do with this, but even there, apart from being a Sci-fi FPS, there is nothing else there.

And why do you think they picked that game to rework? And 2005 was when the directive was probably given. As for excluding certain studios I thought I made that clear, what part don't you understand, as Japan is a seperate entity with different management so common sense would dictate that Naughty Dog wouldn't be including them in the statement.

not just shooters neccessaraly if you read the quote it only refers to visual styling, the fact that the majority of western Sony developed IPs this gen do match that brief, and that covers all the Studios working on AAA retail releases (note that I am using the industry meaning of the term, A grade budget, A grade telent and A grade advertising not review score) in the west. The only franchises that survived from last generation were ether very successful or also matched the brief. Also who is talking about right now? It's clear we are talking about games that were in development from 2005-7.

Obviusly the directive was given at the start of the generation later in the generation Sony switched stratergy but that doesn't make the statement untrue. And there were other studios that conhtinued franchises that already met the brief like killzone, God of War (fantasy elements but gritty violent and 'realistically' modeled main char) and also suxker punch. Also I don't get why you think that a Naughty dog dev would lie about this he said all studios were directed to make games closer to a style that was popular on Xbox (notice I don't say 360) Killzone was positioned as a 'Halo killer' what more do you want?

Also i don't get why you think a 'big push' would = all games changing it's not all or nothing

Why do I think they picked Warhawk for a remake? I can think of a couple of reasons but I am not certain because neither of us can have such certainty and yet you throw yourself to a precipice while holding a "To copy Microsoft" sign. Hope you have a swift and painless fall. Tell me, how do you know that the remake was made because of that Sony directive? Tell me where did you read the reasons for such rework? And you also have the date of the directive, sir you are awesome. I hope you don't trust your common sense in everything.

If you cannot provide evidence, your speculations aren't enough for what you are trying to imply here. Warhawk was a ship battle game, as Sci-fi game and it continued to be such and just only now allowing you to fight with your soldier out of the vehicles. If you cannot prove to me that in the original concept of the game instead of a soldier(s) you were supposed to play as armored kittens and dogs with AK47s then what we have right now in the 2007 game is a natural concept of what the game could have been, without any directive of making it more "gritty".

Where did I say that the ND dev was lying? Tell me, where? Quote me. My position here is that, since I cannot find any reason to say that the ND dev is lying, that Sony may had expressed that desired approach to games, but what we have right now are only 2 (two) studios (ND and Insomniac) out of a bigger number of studios that focused in a shooter and more realistic game, possibly from that approach Sony wanted. Warhawk doesn't count.

Killzone was called the halo Killer by whom? I personally call Flower the Halo-Killer because it offers a wider array of colors than the raibow fest in Halo but that doesn't mean Flower was influenced by Halo. The article talks about "influenced by the success of Xbox 360′s “gritty shooters,” so that cannot count Killzone in any way (regardless if in some way in your mind you consider it to be created to fight with Halo), and this creates another question:

I re-read the OP in an effort to mantain focus in here and what is said there is a little confusing. Fact is that the article talks about "influenced by the success of Xbox 360′s “gritty shooters,” and if you take in consideration the gritty shooters that were successful in the Xbox360, what are their release dates? When did the Crackdown, Halo 3 and Gears games released? Since when was Uncharted in development? So how do you compute that? It doesn't make any sense. Am I trying to imply that what the dev said is wrong. Not really. But something there is definitely wrong. My only explanation is that what was meant in the article is that Sony wanted an approach to those gritty shooters that Micro was developing and then became a success. My guess it that Sony wanted to have competition to what Micro was creating and that had a repercussion in only two studios. Then, the article and both of us are wrong by attributing that that Sony approach was because of the success of those games, since they had not even released. If you want to consider Halo's success, I bet you will, where is the "gritty" there in H1 and H2? The little blood pond after someone is killed?

I'll have to repeat in here it would seem that you are the one that does not understand, I do not understand the reason you have to exclude studios. My interest here is to paste in the OP guy's forehead the words: your title is wrong since not "ALL SONY studios" offered games in the vein of what was coming out for the box. Am I saying something false in here? Where am I saying something untrue with what I said? Point me out where is that lie in that previous sentence I just wrote. Is it that you want to imply that if they wouldn't be focusing into those franchises they would have ended up copying something from Xbox? I am sorry but it seems to me that you have too much creativity and belief that what happens in your imaginary parallel dimension is something we need to take for granted, but this is not even part of what we are discussing here. 

I don't understand the last sentence in your comment in the way it is redacted.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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padib said:
AbbathTheGrim said:

padib said:

Okay then, given your polite request I'll answer, and politely so. Well, to start your opinion on Nintendo's ability to create deep storylines and characters is limited. To be explicit, you named 1 game which is obviously shallow when it comes to that area of a game: Mario. I can only agree with you that Mario, as a game, has little value when it comes to depth of characters and story. I can only agree. But the fact that it is the only example you bring to light leads me to consider your opinion incomplete, or not interesting to me, especially as a Nintendo fan.

As in my reply, I provided a share of nintendo games that provided depth to the experience, I cited the Zelda and Metroid series, and there are more. There are games like endless ocean, Pandora's Tower (which I can only guess has a compelling sense of atmosphere), Trace Memory, and there are probably others that escape my knowledge. To be honest, I don't completely know myself, I also work on a level of guessing. I've never played Endless Ocean, I've never played Pandora's Tower, neither have I even played Trace Memory. But what I work on are educated guesses. Granted, I don't have time to play all the games, but at the very least I try to stay informed on those games which I don't have the time to play. Having said that, I know Nintendo has the ability to provide depth to games, but given its business plan, it is not operating on it on its majority of games, Mario being a staple of that fact. However, when judging the company, you need to take all its games into account, and that gives your opinion more value.

I know now you were being honest, but at least try to put the effort in especially when passing blanket statements. Then again, everyone is entitled to their opinions, but I can't be expected to respect one that is based on constricted analysis.

I am a polite person as long as no one is trying to shove Christianity up my behind.

Now, taking your definition of bias: "A quality opinion is one that considers multiple factors in its development... When one side is considered more than another due to lack of knowledge, it's lack of knowledge." Not really bias in here, but, did you actually take into account the "factor", the possibility that you do not know what games I have played from Nintendo and what games I have not? Did you have the enough "knowledge" to encase my opinion as biased? I got into gaming with Nintendo, NES, then went with the Genesis and then got into Sony. I am not a kid who just grabbed a PS3 from the store shelf.

What I said was, you give me a game that has great gameplay and story and it can garner my respect. I did not say anything else. Right now there are pretty thin chances I can get that from Nintendo.

I don't get what you mean with blanket statements, especially when you say I have made one or more. Which blank statement(s) have I done?

@bolded: Sorry, but I really don't know what the hell you're talking about.

@blanket statement: http://www.wikinfo.org/index.php/Blanket_statement . Yours: [...] The Last Guardian up [...] is nothing like any of the games that Microsoft and even Nintendo are backing up and trying to shove to their followers.

Again, I don't mean to strangle a dying horse here, but though I understand the depth of a game like The Last Guardian, I see Nintendo providing games with depth this generation. Certainly not at the same level as The Last Guardian (mind you the game hasn't even released yet, but let's just go by what we expect given Team Ico's excellent work this far), but I wouldn't call it nothing relatively speaking. Also, I'll mention again Halo for the Xbox. To be entirely fair, I did remember your comment to be much more of a blanket statement than it was, but still my point still stands to a lesser degree than I remembered it to when I intially replied.

@italics: Well there you have it. The fact that you should know better proves that either you lack vision, or you are hiding the facts from yourself purposefully. For someone who got into gaming with the NES, you should know better about Nintendo's ability to provide a deep gaming experience. They have done it with the Metroid franchise, they have done it with the Zelda franchise, and they are still doing it with new IPs, as I provided in my post. Despite my lack of knowledge on your "past", it appears my guess was quite accurate. You should know better.

I rest my case.

What you don't understand in what you bolded from my comment is that I just let out the fact that when someone tries to shove Christianity into me I get very impolite, that is all.

Oh, so you were berating me because you considered that statement to be too vague, ok, I'll take the berating, can I go to my room now?

And now you want me to what? Feel bad because I do not appreciate Nintendo's games as much as Sony's? It confuses me because you were just talking about objectivity and bias in here. An objective person understands and accepts the diversity of opinions, and you can't accept I don't have a high devotion to Nintendo. You think that I need to share your opinion? I wouldn't care if you don't like the stories from GOW, UC, ICO, MGS, Spawn, etc. that doesn't take my sleep away, I don't need you to agree with my opinion.  



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

hikaruchan said:
Mirson said:

Thank you Xbox for making Uncharted better than it would have been.

Western games > eastern games.

Not soure if seirus 

I'm just messing around with Xxain. His anti-western mentality is hilarious and a little sad...



hikaruchan said:
Mirson said:

Thank you Xbox for making Uncharted better than it would have been.

Western games > eastern games.

Not soure if seirus 


Eh, as a guy who generally prefers Japanese development and buys more Japanese games than Western games, I'd say Western developers have lately been more on the ball, so to speak, than their Japanese counterparts. 

Most of the Japanese games I've played this generation have been held back in some way by outdated game design.  White Knight Chronicle's unintuitive menus, tedious gameplay, and reliance on pre-determined save points felt so archaic compared to other recent games.  Eternal Sonata and others still kick you back to the start menu just for losing a battle.  Then there's Resident Evil 5's tank controls.  Or Gran Turismo 5's myriad of menus and submenus.

Square Enix has been pretty good at latching on to good design choices that have become common in the West, like allowing you to immediately replay a battle in Final Fantasy XIII upon defeat, but even they have their problems, like clinging to the idea that a JRPG has to be 60 hours long even if they have very little content to justify that length.  XIII also still has that stark divide between playing the game and advancing the story (cutscenes), a line that has been heavily blurred in franchises like Uncharted and God of War, in which everything is made far more seamless.

Demon's Souls and Vanquish are the only Japanese games I've played this generation that offer something comparable to what the best Western developers are offering.  I'd actually say they outclassed their Western counterparts in many areas, especially the former.  Aside from that, Western developers seem to be creating more polished products (though they often aren't games I'm interested in, like Red Dead Redepmtion or Grand Theft Auto).

And I realize Mirson wasn't being serious with his comment, but I feel it's a point worth discussing.



Mirson said:
hikaruchan said:
Mirson said:

Thank you Xbox for making Uncharted better than it would have been.

Western games > eastern games.

Not soure if seirus 

I'm just messing around with Xxain. His anti-western mentality is hilarious and a little sad...

hahaha^^

I am not a fan of western games but to say everything that sony has now from 1st party us developers is based on gears is rediculuss. uncharted is a combo of tomb rader and Indiana Johons more then anything else.

 



Japanese Pop Culture Otaku

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Nearly everybody has missed the point of this thread... Ive waited this long to respond in hopes somebody would realized it.

Im not saying SONY  is copying/Cloneing MS.... but that SONY has left its own style of development and consumers in order to create XBOX styled games and aimed at XBOX type gamers.

its about abandoning the PS image to be more like XBOX.

basically it was stop creating the kind of games you normally do to craete to kind games that xbox has.. though we have been the market leder twice in a row we still feel the need to submit to somebody else path, so you can leave all the games that made sony behind and or give theme to B class developers who have no idea how to dvance the series franchise forward becuase they are not the creators( Jak PSP)

I gaurentee.. ND's original concept would of been more like what  they created in the past( crash and Jak) and less like xbox game.



Xxain said:



its about abandoning the PS image to be more like XBOX.


You're missing the point. It's not about abadoning an image but having your Western developers cater to the Western audience. As the industry continues to change and evolve, so do the styles of developers to match the ever changing taste and expectations of the gaming public.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
Xxain said:



its about abandoning the PS image to be more like XBOX.


You're missing the point. It's not about abadoning an image but having your Western developers cater to the Western audience. As the industry continues to change and evolve, so do the styles of developers to match the ever changing taste and expectations of the gaming public.



but consumer decide that outlaw, not developers ... and consumers have spoken ... KZ3, LBP, Resistance series, Infamous have ALL failed to meet the success to there predecessors and are in decline. Its also ignorant about western developers catering to a western audience for 2 reasons: as a developer you should be catering to as many ppl as possible regardless of region and then they wonder  why they cant penetrate japan..., and this western audience is not what made playstation.. playstation fans are not a western audience ... thats XBOX AKA point of my thread.



Xxain said:
outlawauron said:
Xxain said:



its about abandoning the PS image to be more like XBOX.


You're missing the point. It's not about abadoning an image but having your Western developers cater to the Western audience. As the industry continues to change and evolve, so do the styles of developers to match the ever changing taste and expectations of the gaming public.



but consumer decide that outlaw, not developers ... and consumers have spoken ... KZ3, LBP, Resistance series, Infamous have ALL failed to meet the success to there predecessors and are in decline. Its also ignorant about western developers catering to a western audience for 2 reasons: as a developer you should be catering to as many ppl as possible regardless of region and then they wonder  why they cant penetrate japan..., and this western audience is not what made playstation.. playstation fans are not a western audience ... thats XBOX AKA point of my thread.



How many successful Eastern games did Sony MAKE last gen again?

Jay520 said:
Xxain said:
outlawauron said:
Xxain said:



its about abandoning the PS image to be more like XBOX.


You're missing the point. It's not about abadoning an image but having your Western developers cater to the Western audience. As the industry continues to change and evolve, so do the styles of developers to match the ever changing taste and expectations of the gaming public.



but consumer decide that outlaw, not developers ... and consumers have spoken ... KZ3, LBP, Resistance series, Infamous have ALL failed to meet the success to there predecessors and are in decline. Its also ignorant about western developers catering to a western audience for 2 reasons: as a developer you should be catering to as many ppl as possible regardless of region and then they wonder  why they cant penetrate japan..., and this western audience is not what made playstation.. playstation fans are not a western audience ... thats XBOX AKA point of my thread.



How many successful Eastern games did Sony MAKE last gen again?


Gawd Fuckin Dammit

Attention everybody: Capslocked for clarity

THIS IS NOT ABOUT EAST VS WEST... THIS IS ABOUT SONYS 1ST PARTY SELLING OUT TO CREATE MORE XBOX STYLED GAMES IN FAVOR OF CREATING THE RE PERSONAL STYLE OF GAMES THAT MADE THEM POPULAR TO BEGIN WITH

THIS IS NOT ABOUT SONY CLONING/COPYING MS GAMES

THIS IS NOT ABOUT EAST VS WEST

THIS IS ABOUT PLAYSTATION SELLING ITS IDENTITY THAT IT WORKED UP TO THIS GEN TO CREATE IN FAVOR OF GETTING THE XBOX CROW..PPL WHO DID NOT CREATE PLAYSTATION *GASP FOR AIR*

keep up with the thread.. or i wont nswer u anyfuther jay520