What about Killzone?
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
What about Killzone?
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
lesson learned i hope?
the answer to this question(for Sony if you get the pun) is wht did Nintendo do?
| Xxain said: I knew everyone SONY's 1st IP's just felt like xbox games. shit Gears didnt just influenced..but completely changed the way 1st parties made there games. |
exactly, thats how they made Little Big Planet, inFamous and MAG.

iBlah said:
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Don't get me started on Warhawk, God of War, Heavy Rain, Motorstorm and Gran Turismo. Those feel exactly like gears of war!
Currently playing: MAG, Heavy Rain, Infamous
Getting Plat trophies for: Heavy Rain, Infamous, RE5, Burnout and GOW collection once I get it.
I didn't read the whole thing, but how is Gears the Realistic one?...My sarcasm detector is broken right?

| Xxain said: I knew everyone SONY's 1st IP's just felt like xbox games. shit Gears didnt just influenced..but completely changed the way 1st parties made there games. |
Yeah, that is why God of War, Motorstorm, LittleBigPlanet, Grand Turismo, Fat Princess, Last Guardian, ModNation Racers, etc. are all shooters and Killzone started with the second installment.
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1
| yo_john117 said: 1. Already posted. 2. Uncharted is amazing so who cares. 3. All companies copy what the other competing comapany is doing to some extent. 4. Gears is not shit, deal with it. |
Yes, yes, yes, and yes.
Xxain, you posted the exact same story that you're talking about in the first place.
I knew I'd played a 'more realistic' version of WipeOut HD before on another system...no wait...er.
Hmm, pie.
AbbathTheGrim said:
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God of war was an already established franchise, Motostorm being a racer was exempt, Little Big Planet started life before Sony was involved, Fat Princess is a qwerky little PSN title not a big budget retail release and could also argue that Sony was trying to copy XBLA's success, Team Ico is a Japanese studio and the Japanese branch of SCE worldwide studios is independant of the western branch that the directive came from, ModNation Racers was supposed to be part of the play create share directive that seems to have been peared back and Killzone was probably the first title meant to be Xbox like being a sci-fi console FPS.
Resistance also shows the change in direction where Insomniac went from a cartoony wimsical style to make a gritty shooter for launch, same with sucker punch who went from cartoony Sly to Infamous.
But obviusly not all studios were put on gritty "realistic" styled games there are some exeptions but they are mostly on PSP, established successful franchises, bassed in Japan or designed outside of SONY's influince before being picked up (heavanly sword, heavy rain, Heavenly Sword etc) but the majority of Sony owned (or seccond party with strong ties) studios did do a 180 late last gen or this gen to be grittier and/or more realistic looking and that is a fact.
That takes nothing away from the quality of the games tho
@TheVoxelman on twitter
| The Fury said: I knew I'd played a 'more realistic' version of WipeOut HD before on another system...no wait...er. |
your right it is clear now Sony aren't copying anyone nothing has looked anything like WipeOut HD


Which one was wipeout again?
plus the series didn't even start at Sony bad example
@TheVoxelman on twitter